@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
@SixUnder please use second russian save file…missed a bit of non com in the far east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to Shan State
3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 bombers moved from Borneo to Shan State
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
AA fire in Shan State : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits
UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits
UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
Non Combat Move - Japanese
2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.00
AA fire in Shan State : : -0.50
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
6 Sea Zone : 3 destroyers and 1 transport
54 Sea Zone : 1 flag
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 49
Russians : 28 / 42
Japanese : 61 / 58
Americans : 60 / 90
Chinese : 3 / 11
British : 33 / 42
UK_Pacific : 6 / 9
Italians : 16 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 296 times
3 was rolled 326 times
4 was rolled 286 times
5 was rolled 269 times
6 was rolled 275 times
Average roll : 3.455
Median : 3.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 1734
Null / Other
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 41 times
2 was rolled 30 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 30 times
6 was rolled 30 times
Average roll : 3.322
Median : 3.000
Variance : 1.718
Standard Deviation : 1.311
Total rolls : 211
Italians Combat
1 was rolled 30 times
2 was rolled 27 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.335
Median : 3.000
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 161
Americans Combat
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 68 times
5 was rolled 55 times
6 was rolled 62 times
Average roll : 3.489
Median : 3.500
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 370
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.577
Median : 3.000
Variance : 1.994
Standard Deviation : 1.412
Total rolls : 104
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 46 times
6 was rolled 38 times
Average roll : 3.562
Median : 4.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 240
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
@SixUnder scrambles for sz 6 and sz112?
max scramble in sz 6, none in sz 112
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in France : : 0.83
Americans : -1.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
Combat - British
Battle in Sumatra
Battle in Hunan
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Sumatra from Japanese, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Russia to 98 Sea Zone
1 mech_infantry moved from West India to Burma
1 infantry and 2 mech_infantrys moved from India to Burma
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
3 fighters moved from Shan State to India
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to West India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33
AA fire in France : : 0.83
Americans : -1.67
Chinese : 2.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.33
Russians : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 49
Russians : 26 / 42
Japanese : 50 / 58
Americans : 63 / 93
Chinese : 8 / 9
British : 33 / 45
UK_Pacific : 11 / 13
Italians : 18 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 302 times
3 was rolled 363 times
4 was rolled 289 times
5 was rolled 297 times
6 was rolled 292 times
Average roll : 3.439
Median : 3.000
Variance : 2.097
Standard Deviation : 1.448
Total rolls : 1863
Null / Other
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Italians Combat
1 was rolled 32 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.364
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 173
Americans Combat
1 was rolled 24 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.277
Median : 3.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 141
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 68 times
3 was rolled 64 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 62 times
Average roll : 3.483
Median : 3.000
Variance : 0.199
Standard Deviation : 0.446
Total rolls : 381
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.468
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 111
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 47 times
6 was rolled 38 times
Average roll : 3.560
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 243
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 submarines moved from 127 Sea Zone to 126 Sea Zone
1 cruiser and 1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
3 bombers moved from Western Germany to Norway
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 126 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 126 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 1 artillery, 3 bombers and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers and 3 infantry in Norway, round 2 : 0/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Norway, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to 126 Sea Zone
1 carrier and 2 transports moved from 127 Sea Zone to 126 Sea Zone
1 fighter moved from Archangel to 126 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
Place Units - Germans
2 destroyers placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 0.33
Russians : -1.67
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 1 mech_infantry
Norway : 1 artillery and 1 infantry
Denmark : 2 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 2 armour and 4 mech_infantrys
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 2 destroyers
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 4 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 54
Russians : 24 / 42
Japanese : 50 / 58
Americans : 57 / 93
Chinese : 8 / 9
British : 33 / 45
UK_Pacific : 11 / 13
Italians : 18 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 321 times
2 was rolled 307 times
3 was rolled 376 times
4 was rolled 301 times
5 was rolled 304 times
6 was rolled 298 times
Average roll : 3.448
Median : 3.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 1907
Null / Other
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 54 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.332
Median : 3.000
Variance : 2.319
Standard Deviation : 1.523
Total rolls : 217
Germans Combat
1 was rolled 31 times
2 was rolled 52 times
3 was rolled 47 times
4 was rolled 41 times
5 was rolled 45 times
6 was rolled 45 times
Average roll : 3.582
Median : 4.000
Variance : 0.967
Standard Deviation : 0.984
Total rolls : 261
British Combat
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 54 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.332
Median : 3.000
Variance : 2.319
Standard Deviation : 1.523
Total rolls : 217
Italians Combat
1 was rolled 32 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.364
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 173
Americans Combat
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.274
Median : 3.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 146
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 69 times
3 was rolled 64 times
4 was rolled 68 times
5 was rolled 60 times
6 was rolled 62 times
Average roll : 3.483
Median : 3.000
Variance : 0.201
Standard Deviation : 0.448
Total rolls : 383
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.468
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 111
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 47 times
6 was rolled 39 times
Average roll : 3.569
Median : 4.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 248
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Russians : -2.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 1/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 2 bombers in Sumatra, round 3 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Sumatra to Malaya
2 armour and 2 mech_infantrys moved from French Indo China to Malaya
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 36 Sea Zone
1 armour and 2 infantry placed in Malaya
3 infantry placed in Shantung
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 3 infantry
Malaya : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
6 Sea Zone : 2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers
Production/PUs Summary :
Germans : 45 / 54
Russians : 28 / 41
Japanese : 54 / 50
Americans : 57 / 93
Chinese : 9 / 9
British : 33 / 45
UK_Pacific : 6 / 13
Italians : 16 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 333 times
3 was rolled 358 times
4 was rolled 311 times
5 was rolled 305 times
6 was rolled 312 times
Average roll : 3.461
Median : 3.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 1935
Null / Other
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Germans Combat
1 was rolled 31 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.586
Median : 4.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 266
British Combat
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.329
Median : 3.000
Variance : 2.130
Standard Deviation : 1.459
Total rolls : 213
Italians Combat
1 was rolled 33 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 25 times
Average roll : 3.375
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 176
Americans Combat
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 71 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 62 times
6 was rolled 68 times
Average roll : 3.489
Median : 4.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 407
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 28
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.491
Median : 3.000
Variance : 1.940
Standard Deviation : 1.393
Total rolls : 112
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 52 times
4 was rolled 49 times
5 was rolled 56 times
6 was rolled 48 times
Average roll : 3.555
Median : 4.000
Variance : 0.238
Standard Deviation : 0.488
Total rolls : 299
@wizmark I had one combat, to take out the tt in sz 41, i edited it in and put the tac bomber from FIO and landed it in Malaya. Just a FYI
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caroline Islands
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Caroline Islands from Japanese, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Iwo Jima to Hawaiian Islands
1 battleship, 3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Normandy Bordeaux
1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -1.33
AA fire in France : : -0.17
Americans : 0.67