I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -2.33
@SixUnder please use second russian save file…missed a bit of non com in the far east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to Shan State
3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 bombers moved from Borneo to Shan State
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
AA fire in Shan State : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits
UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits
UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
Non Combat Move - Japanese
2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.00
AA fire in Shan State : : -0.50
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
6 Sea Zone : 3 destroyers and 1 transport
54 Sea Zone : 1 flag
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 49
Russians : 28 / 42
Japanese : 61 / 58
Americans : 60 / 90
Chinese : 3 / 11
British : 33 / 42
UK_Pacific : 6 / 9
Italians : 16 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 296 times
3 was rolled 326 times
4 was rolled 286 times
5 was rolled 269 times
6 was rolled 275 times
Average roll : 3.455
Median : 3.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 1734
Null / Other
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 41 times
2 was rolled 30 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 30 times
6 was rolled 30 times
Average roll : 3.322
Median : 3.000
Variance : 1.718
Standard Deviation : 1.311
Total rolls : 211
Italians Combat
1 was rolled 30 times
2 was rolled 27 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.335
Median : 3.000
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 161
Americans Combat
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 68 times
5 was rolled 55 times
6 was rolled 62 times
Average roll : 3.489
Median : 3.500
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 370
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.577
Median : 3.000
Variance : 1.994
Standard Deviation : 1.412
Total rolls : 104
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 46 times
6 was rolled 38 times
Average roll : 3.562
Median : 4.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 240
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
@SixUnder scrambles for sz 6 and sz112?
max scramble in sz 6, none in sz 112
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in France : : 0.83
Americans : -1.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
Combat - British
Battle in Sumatra
Battle in Hunan
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Sumatra from Japanese, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Russia to 98 Sea Zone
1 mech_infantry moved from West India to Burma
1 infantry and 2 mech_infantrys moved from India to Burma
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
3 fighters moved from Shan State to India
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to West India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33
AA fire in France : : 0.83
Americans : -1.67
Chinese : 2.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.33
Russians : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 49
Russians : 26 / 42
Japanese : 50 / 58
Americans : 63 / 93
Chinese : 8 / 9
British : 33 / 45
UK_Pacific : 11 / 13
Italians : 18 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 302 times
3 was rolled 363 times
4 was rolled 289 times
5 was rolled 297 times
6 was rolled 292 times
Average roll : 3.439
Median : 3.000
Variance : 2.097
Standard Deviation : 1.448
Total rolls : 1863
Null / Other
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Italians Combat
1 was rolled 32 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.364
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 173
Americans Combat
1 was rolled 24 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.277
Median : 3.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 141
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 68 times
3 was rolled 64 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 62 times
Average roll : 3.483
Median : 3.000
Variance : 0.199
Standard Deviation : 0.446
Total rolls : 381
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.468
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 111
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 47 times
6 was rolled 38 times
Average roll : 3.560
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 243
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 submarines moved from 127 Sea Zone to 126 Sea Zone
1 cruiser and 1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 3 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
3 bombers moved from Western Germany to Norway
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 126 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 126 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 1 artillery, 3 bombers and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers and 3 infantry in Norway, round 2 : 0/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Norway, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to 126 Sea Zone
1 carrier and 2 transports moved from 127 Sea Zone to 126 Sea Zone
1 fighter moved from Archangel to 126 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
Place Units - Germans
2 destroyers placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 0.33
Russians : -1.67
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 1 mech_infantry
Norway : 1 artillery and 1 infantry
Denmark : 2 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 2 armour and 4 mech_infantrys
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 2 destroyers
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 4 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 54
Russians : 24 / 42
Japanese : 50 / 58
Americans : 57 / 93
Chinese : 8 / 9
British : 33 / 45
UK_Pacific : 11 / 13
Italians : 18 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 321 times
2 was rolled 307 times
3 was rolled 376 times
4 was rolled 301 times
5 was rolled 304 times
6 was rolled 298 times
Average roll : 3.448
Median : 3.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 1907
Null / Other
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 54 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.332
Median : 3.000
Variance : 2.319
Standard Deviation : 1.523
Total rolls : 217
Germans Combat
1 was rolled 31 times
2 was rolled 52 times
3 was rolled 47 times
4 was rolled 41 times
5 was rolled 45 times
6 was rolled 45 times
Average roll : 3.582
Median : 4.000
Variance : 0.967
Standard Deviation : 0.984
Total rolls : 261
British Combat
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 54 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.332
Median : 3.000
Variance : 2.319
Standard Deviation : 1.523
Total rolls : 217
Italians Combat
1 was rolled 32 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.364
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 173
Americans Combat
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 27 times
4 was rolled 28 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.274
Median : 3.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 146
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 69 times
3 was rolled 64 times
4 was rolled 68 times
5 was rolled 60 times
6 was rolled 62 times
Average roll : 3.483
Median : 3.000
Variance : 0.201
Standard Deviation : 0.448
Total rolls : 383
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.468
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 111
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 47 times
6 was rolled 39 times
Average roll : 3.569
Median : 4.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 248
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Russians : -2.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 1/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 2 bombers in Sumatra, round 3 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Sumatra to Malaya
2 armour and 2 mech_infantrys moved from French Indo China to Malaya
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 36 Sea Zone
1 armour and 2 infantry placed in Malaya
3 infantry placed in Shantung
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 3 infantry
Malaya : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
6 Sea Zone : 2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers
Production/PUs Summary :
Germans : 45 / 54
Russians : 28 / 41
Japanese : 54 / 50
Americans : 57 / 93
Chinese : 9 / 9
British : 33 / 45
UK_Pacific : 6 / 13
Italians : 16 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 333 times
3 was rolled 358 times
4 was rolled 311 times
5 was rolled 305 times
6 was rolled 312 times
Average roll : 3.461
Median : 3.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 1935
Null / Other
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Germans Combat
1 was rolled 31 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.586
Median : 4.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 266
British Combat
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.329
Median : 3.000
Variance : 2.130
Standard Deviation : 1.459
Total rolls : 213
Italians Combat
1 was rolled 33 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 25 times
Average roll : 3.375
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 176
Americans Combat
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 71 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 62 times
6 was rolled 68 times
Average roll : 3.489
Median : 4.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 407
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 28
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.491
Median : 3.000
Variance : 1.940
Standard Deviation : 1.393
Total rolls : 112
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 52 times
4 was rolled 49 times
5 was rolled 56 times
6 was rolled 48 times
Average roll : 3.555
Median : 4.000
Variance : 0.238
Standard Deviation : 0.488
Total rolls : 299
@wizmark I had one combat, to take out the tt in sz 41, i edited it in and put the tac bomber from FIO and landed it in Malaya. Just a FYI
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands