@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
2 mech_infantrys moved from Germany to Denmark
3 mech_infantrys moved from Germany to France
Combat - Germans
Non Combat Move - Germans
2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Denmark : 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 268 times
2 was rolled 267 times
3 was rolled 315 times
4 was rolled 239 times
5 was rolled 247 times
6 was rolled 251 times
Average roll : 3.430
Median : 3.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 1587
Null / Other
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.485
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 274
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
2 mech_infantrys moved from Germany to Denmark
3 mech_infantrys moved from Germany to France
Combat - Germans
Non Combat Move - Germans
2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Denmark : 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 268 times
2 was rolled 267 times
3 was rolled 315 times
4 was rolled 239 times
5 was rolled 247 times
6 was rolled 251 times
Average roll : 3.430
Median : 3.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 1587
Null / Other
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.485
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 274
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -2.33
@SixUnder please use second russian save file…missed a bit of non com in the far east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to Shan State
3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 bombers moved from Borneo to Shan State
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
AA fire in Shan State : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits
UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits
UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
Non Combat Move - Japanese
2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.00
AA fire in Shan State : : -0.50
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
6 Sea Zone : 3 destroyers and 1 transport
54 Sea Zone : 1 flag
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 49
Russians : 28 / 42
Japanese : 61 / 58
Americans : 60 / 90
Chinese : 3 / 11
British : 33 / 42
UK_Pacific : 6 / 9
Italians : 16 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 296 times
3 was rolled 326 times
4 was rolled 286 times
5 was rolled 269 times
6 was rolled 275 times
Average roll : 3.455
Median : 3.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 1734
Null / Other
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 41 times
2 was rolled 30 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 30 times
6 was rolled 30 times
Average roll : 3.322
Median : 3.000
Variance : 1.718
Standard Deviation : 1.311
Total rolls : 211
Italians Combat
1 was rolled 30 times
2 was rolled 27 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.335
Median : 3.000
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 161
Americans Combat
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 68 times
5 was rolled 55 times
6 was rolled 62 times
Average roll : 3.489
Median : 3.500
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 370
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.577
Median : 3.000
Variance : 1.994
Standard Deviation : 1.412
Total rolls : 104
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 46 times
6 was rolled 38 times
Average roll : 3.562
Median : 4.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 240
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
@SixUnder scrambles for sz 6 and sz112?
max scramble in sz 6, none in sz 112
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in France : : 0.83
Americans : -1.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
1 marine moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 tactical_bomber moved from 10 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from India to Hunan
3 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Burma to Hunan
Combat - British
Battle in Sumatra
Battle in Hunan
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Sumatra from Japanese, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Russia to 98 Sea Zone
1 mech_infantry moved from West India to Burma
1 infantry and 2 mech_infantrys moved from India to Burma
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
3 fighters moved from Shan State to India
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to West India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33
AA fire in France : : 0.83
Americans : -1.67
Chinese : 2.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.33
Russians : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 49
Russians : 26 / 42
Japanese : 50 / 58
Americans : 63 / 93
Chinese : 8 / 9
British : 33 / 45
UK_Pacific : 11 / 13
Italians : 18 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 320 times
2 was rolled 302 times
3 was rolled 363 times
4 was rolled 289 times
5 was rolled 297 times
6 was rolled 292 times
Average roll : 3.439
Median : 3.000
Variance : 2.097
Standard Deviation : 1.448
Total rolls : 1863
Null / Other
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 45 times
2 was rolled 29 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.290
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 217
Italians Combat
1 was rolled 32 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.364
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 173
Americans Combat
1 was rolled 24 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.277
Median : 3.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 141
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 60 times
2 was rolled 68 times
3 was rolled 64 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 62 times
Average roll : 3.483
Median : 3.000
Variance : 0.199
Standard Deviation : 0.446
Total rolls : 381
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.468
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 111
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 47 times
6 was rolled 38 times
Average roll : 3.560
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 243
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 aaGun, 3 artilleries, 4 fighters, 5 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33