@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 marine moved from Queensland to New South Wales
2 bombers moved from 42 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from India to Malaya
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Scotland
British attack with 3 fighters and 7 infantry
Germans defend with 1 airfield and 7 infantry
British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry
Battle in Burma
British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
4 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Scotland to United Kingdom
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Persia to India
Place Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -4.67
British : 0.33
Americans : -0.83
AA fire in Malaya : : 0.83
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Ukraine
Italians undo move 1.
2 armour placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4
Italians collect 11 PUs (7 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -2.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Rostov : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 61
Russians : 26 / 36
Japanese : 61 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 213 times
2 was rolled 219 times
3 was rolled 263 times
4 was rolled 207 times
5 was rolled 193 times
6 was rolled 201 times
Average roll : 3.425
Median : 3.000
Variance : 2.364
Standard Deviation : 1.538
Total rolls : 1296
Null / Other
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Germans Combat
1 was rolled 26 times
2 was rolled 45 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 40 times
Average roll : 3.600
Median : 4.000
Variance : 0.908
Standard Deviation : 0.953
Total rolls : 225
British Combat
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.534
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 131
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Ukraine to Rostov
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 56
Russians : 24 / 36
Japanese : 57 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 215 times
2 was rolled 222 times
3 was rolled 259 times
4 was rolled 205 times
5 was rolled 196 times
6 was rolled 203 times
Average roll : 3.426
Median : 3.000
Variance : 1.981
Standard Deviation : 1.407
Total rolls : 1300
Null / Other
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Germans Combat
1 was rolled 27 times
2 was rolled 46 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 39 times
6 was rolled 40 times
Average roll : 3.588
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 228
British Combat
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.515
Median : 4.000
Variance : 0.443
Standard Deviation : 0.665
Total rolls : 132
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 7 mech_infantrys; Italians defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 12 infantry and 1 tactical_bomber in Rostov, round 2 : 3/15 hits, 3.67 expected hits
Italians roll dice for 10 mech_infantrys in Rostov, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Rostov
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Rostov, round 3 : 2/13 hits, 3.33 expected hits
Italians roll dice for 7 mech_infantrys in Rostov, round 3 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/9 hits, 2.67 expected hits
Italians roll dice for 5 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 5 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 8 infantry
Casualties for Italians: 3 mech_infantrys
Casualties for Germans: 7 mech_infantrys
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 4 armour, 3 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 3 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns and 7 infantry moved from Amur to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery and 12 infantry moved from Shan State to French Indo China
2 infantry moved from Shantung to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 2 artilleries moved from Northern Territory to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Caroline Islands
3 fighters moved from 55 Sea Zone to Caroline Islands
1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
1 armour, 2 artilleries, 2 battleships, 5 carriers, 5 infantry and 5 transports moved from 55 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Alaska
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Alaska from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Caroline Islands
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 5/19 hits, 7.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
2 bombers moved from Java to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 aaGun moved from Anhwe to Chahar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Malaya
2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.83
Japanese : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 armour, 2 artilleries, 1 harbour and 8 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Jehol : 1 flag, 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 aaGun
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag, 1 infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 47 / 56
Russians : 29 / 38
Japanese : 62 / 67
Americans : 53 / 80
Chinese : 5 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 16 / 17
ANZAC : 7 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 211 times
2 was rolled 228 times
3 was rolled 243 times
4 was rolled 202 times
5 was rolled 206 times
6 was rolled 213 times
Average roll : 3.463
Median : 3.000
Variance : 0.918
Standard Deviation : 0.958
Total rolls : 1303
Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.514
Median : 4.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 35
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 40 times
4 was rolled 37 times
5 was rolled 40 times
6 was rolled 41 times
Average roll : 3.599
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 232
British Combat
1 was rolled 30 times
2 was rolled 21 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.269
Median : 3.000
Variance : 2.271
Standard Deviation : 1.507
Total rolls : 156
Italians Combat
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.386
Median : 3.000
Variance : 0.159
Standard Deviation : 0.398
Total rolls : 145
Americans Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.291
Median : 3.000
Variance : 1.554
Standard Deviation : 1.246
Total rolls : 110
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 50 times
3 was rolled 46 times
4 was rolled 40 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.477
Median : 3.000
Variance : 0.251
Standard Deviation : 0.501
Total rolls : 264
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 36 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 31 times
Average roll : 3.492
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 197
@wizmark small heads up
I had one NCM edit, i only needed 7 TT from sz 55, and sz 6 to get troops to sz 33 in caroline islands. I edited it to Philippines. Thanks
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 2 bombers, 2 fighters and 1 marine
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
2 bombers moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from 16 Sea Zone to Aleutian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.50
AA fire in Southern France : : -0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
2 armour moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 2 bombers, 2 fighters and 1 marine
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
2 bombers moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from 16 Sea Zone to Aleutian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
2 armour moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 38 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys in Shan State, round 2 : 6/33 hits, 7.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
1 armour and 1 mech_infantry moved from West India to Burma
1 artillery and 7 infantry moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 fighters moved from 109 Sea Zone to United Kingdom
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
7 infantry moved from Scotland to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -3.00
Americans : 2.50
AA fire in Southern France : : -0.33
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Romania to Belarus
1 bomber moved from Western Ukraine to Belarus
2 armour moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 fighter
Casualties for Russians: 4 infantry
Battle in Belarus
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.50
Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 56
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 262 times
2 was rolled 267 times
3 was rolled 312 times
4 was rolled 237 times
5 was rolled 246 times
6 was rolled 254 times
Average roll : 3.444
Median : 3.000
Variance : 2.197
Standard Deviation : 1.482
Total rolls : 1578
Null / Other
1 was rolled 40 times
2 was rolled 27 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.350
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 40 times
2 was rolled 27 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.350
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 41 times
5 was rolled 43 times
6 was rolled 46 times
Average roll : 3.472
Median : 3.000
Variance : 0.351
Standard Deviation : 0.593
Total rolls : 271
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33