@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Malaya to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to French Indo China 2 bombers moved from French Indo China to 42 Sea Zone 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour, 2 artilleries, 4 carriers, 3 fighters, 6 infantry, 5 tactical_bombers and 5 transports moved from 36 Sea Zone to 55 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from 55 Sea Zone to Northern Territory 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports in 55 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 destroyers placed in 37 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 1 destroyer and 2 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (5 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.67 Chinese : -0.33 Japanese : 2.33Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 armour and 1 mech_infantry Yunnan : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 1 infantry Shan State : 1 flag, 1 artillery and 14 infantry Burma : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Northern Territory : 1 flag, 1 armour, 3 artilleries and 7 infantry Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 3 destroyers 25 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer and 4 transports 55 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 49 / 61 Russians : 28 / 36 Japanese : 63 / 63 Americans : 55 / 80 Chinese : 2 / 4 British : 31 / 39 UK_Pacific : 5 / 9 Italians : 16 / 22 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 166 times 2 was rolled 186 times 3 was rolled 189 times 4 was rolled 169 times 5 was rolled 162 times 6 was rolled 168 times Average roll : 3.461 Median : 3.000 Variance : 0.611 Standard Deviation : 0.782 Total rolls : 1040 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.444 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Germans Combat 1 was rolled 26 times 2 was rolled 45 times 3 was rolled 33 times 4 was rolled 33 times 5 was rolled 36 times 6 was rolled 38 times Average roll : 3.578 Median : 4.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 211 British Combat 1 was rolled 20 times 2 was rolled 10 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.255 Median : 3.000 Variance : 1.692 Standard Deviation : 1.301 Total rolls : 94 Italians Combat 1 was rolled 24 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 18 times Average roll : 3.375 Median : 3.000 Variance : 0.336 Standard Deviation : 0.580 Total rolls : 112 Americans Combat 1 was rolled 14 times 2 was rolled 22 times 3 was rolled 19 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 12 times Average roll : 3.304 Median : 3.000 Variance : 1.743 Standard Deviation : 1.320 Total rolls : 102 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.463 Median : 3.000 Variance : 0.420 Standard Deviation : 0.648 Total rolls : 227 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.444 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.598 Median : 3.000 Variance : 1.863 Standard Deviation : 1.365 Total rolls : 97 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 18 times Average roll : 3.496 Median : 4.000 Variance : 0.394 Standard Deviation : 0.628 Total rolls : 125 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 marine moved from Queensland to New South Wales 2 bombers moved from 42 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : 1.33 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 fighter moved from Iceland to Scotland 2 fighters moved from United Kingdom to Scotland 7 infantry moved from United Kingdom to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 1 bomber moved from India to Malaya -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 marine moved from Queensland to New South Wales 2 bombers moved from 42 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 26 PUs; British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Iceland to Scotland 2 fighters moved from United Kingdom to Scotland 7 infantry moved from United Kingdom to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Scotland British attack with 3 fighters and 7 infantry Germans defend with 1 airfield and 7 infantry British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 7 infantry Battle in Burma British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 artillery and 2 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to West India 4 infantry moved from Eastern Persia to 80 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Scotland to United Kingdom 1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Persia to India Place Units - British 1 destroyer placed in 106 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : -4.67 British : 0.33 Americans : -0.83 AA fire in Malaya : : 0.83 Chinese : 0.17 Japanese : 1.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers and 3 mech_infantrys Russians defend with 4 infantry Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Italians 2 bombers moved from Rostov to Western Ukraine 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Ukraine Italians undo move 1. 2 armour placed in Ukraine 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4 Italians collect 11 PUs (7 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.33 Russians : -2.00Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 3 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry Rostov : 1 flag, 3 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 61 Russians : 26 / 36 Japanese : 61 / 63 Americans : 55 / 80 Chinese : 3 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 18 / 17 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 213 times 2 was rolled 219 times 3 was rolled 263 times 4 was rolled 207 times 5 was rolled 193 times 6 was rolled 201 times Average roll : 3.425 Median : 3.000 Variance : 2.364 Standard Deviation : 1.538 Total rolls : 1296 Null / Other 1 was rolled 31 times 2 was rolled 21 times 3 was rolled 43 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 2.650 Standard Deviation : 1.628 Total rolls : 160 Germans Combat 1 was rolled 26 times 2 was rolled 45 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 38 times 6 was rolled 40 times Average roll : 3.600 Median : 4.000 Variance : 0.908 Standard Deviation : 0.953 Total rolls : 225 British Combat 1 was rolled 31 times 2 was rolled 21 times 3 was rolled 43 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 2.650 Standard Deviation : 1.628 Total rolls : 160 Italians Combat 1 was rolled 26 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3.328 Median : 3.000 Variance : 0.358 Standard Deviation : 0.598 Total rolls : 122 Americans Combat 1 was rolled 16 times 2 was rolled 21 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.437 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 231 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.714 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.534 Median : 4.000 Variance : 0.422 Standard Deviation : 0.649 Total rolls : 131 -
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales 1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales 1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Western Ukraine to Rostov 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 1 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys Belarus : 1 flag, 2 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 7 mech_infantrys Vyborg : 1 flag Archangel : 1 flag, 1 infantry Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag, 1 submarine Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 56 Russians : 24 / 36 Japanese : 57 / 63 Americans : 55 / 80 Chinese : 3 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 18 / 17 ANZAC : 13 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 215 times 2 was rolled 222 times 3 was rolled 259 times 4 was rolled 205 times 5 was rolled 196 times 6 was rolled 203 times Average roll : 3.426 Median : 3.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 1300 Null / Other 1 was rolled 31 times 2 was rolled 22 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 21 times Average roll : 3.275 Median : 3.000 Variance : 2.046 Standard Deviation : 1.430 Total rolls : 160 Germans Combat 1 was rolled 27 times 2 was rolled 46 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 39 times 6 was rolled 40 times Average roll : 3.588 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 228 British Combat 1 was rolled 31 times 2 was rolled 22 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 21 times Average roll : 3.275 Median : 3.000 Variance : 2.046 Standard Deviation : 1.430 Total rolls : 160 Italians Combat 1 was rolled 26 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3.328 Median : 3.000 Variance : 0.358 Standard Deviation : 0.598 Total rolls : 122 Americans Combat 1 was rolled 16 times 2 was rolled 21 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.437 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 231 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.714 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 24 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.515 Median : 4.000 Variance : 0.443 Standard Deviation : 0.665 Total rolls : 132 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Rostov Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber Germans defend with 7 mech_infantrys; Italians defend with 3 mech_infantrys Russians roll dice for 2 fighters, 12 infantry and 1 tactical_bomber in Rostov, round 2 : 3/15 hits, 3.67 expected hits Italians roll dice for 10 mech_infantrys in Rostov, round 2 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Rostov Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Rostov, round 3 : 2/13 hits, 3.33 expected hits Italians roll dice for 7 mech_infantrys in Rostov, round 3 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/9 hits, 2.67 expected hits Italians roll dice for 5 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 5 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 8 infantry Casualties for Italians: 3 mech_infantrys Casualties for Germans: 7 mech_infantrys Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 4 armour, 3 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits, 3.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 10 infantry moved from Russia to Bryansk 2 aaGuns and 7 infantry moved from Amur to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Russians : 1.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 3 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shan State to Yunnan 1 artillery and 12 infantry moved from Shan State to French Indo China 2 infantry moved from Shantung to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 infantry moved from Northern Territory to 55 Sea Zone 1 armour and 2 artilleries moved from Northern Territory to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Caroline Islands 3 fighters moved from 55 Sea Zone to Caroline Islands 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 armour, 2 artilleries, 2 battleships, 5 carriers, 5 infantry and 5 transports moved from 55 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Alaska Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Alaska from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Caroline Islands Japanese attack with 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 5/19 hits, 7.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 2 bombers moved from Java to Borneo 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 aaGun moved from Anhwe to Chahar Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Malaya 3 armour placed in French Indo China 3 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Malaya 2 mech_infantrys placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.83 Japanese : -1.50Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 armour, 2 artilleries, 1 harbour and 8 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Jehol : 1 flag, 2 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 aaGun Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Borneo : 1 flag, 2 bombers Kwangtung : 1 flag, 1 harbour Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Northern Territory : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Alaska : 1 flag, 1 infantry Timguska : 1 flag, 1 mech_infantry Kazakhstan : 1 flag, 1 armour and 1 mech_infantry French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 transport 41 Sea Zone : 1 flag, 1 destroyer 33 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports 37 Sea Zone : 1 flag, 1 destroyer 35 Sea Zone : 1 transport 38 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 2 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer 54 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 47 / 56 Russians : 29 / 38 Japanese : 62 / 67 Americans : 53 / 80 Chinese : 5 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 16 / 17 ANZAC : 7 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 211 times 2 was rolled 228 times 3 was rolled 243 times 4 was rolled 202 times 5 was rolled 206 times 6 was rolled 213 times Average roll : 3.463 Median : 3.000 Variance : 0.918 Standard Deviation : 0.958 Total rolls : 1303 Null / Other 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.514 Median : 4.000 Variance : 0.495 Standard Deviation : 0.704 Total rolls : 35 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 40 times 4 was rolled 37 times 5 was rolled 40 times 6 was rolled 41 times Average roll : 3.599 Median : 4.000 Variance : 0.941 Standard Deviation : 0.970 Total rolls : 232 British Combat 1 was rolled 30 times 2 was rolled 21 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.269 Median : 3.000 Variance : 2.271 Standard Deviation : 1.507 Total rolls : 156 Italians Combat 1 was rolled 28 times 2 was rolled 25 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.386 Median : 3.000 Variance : 0.159 Standard Deviation : 0.398 Total rolls : 145 Americans Combat 1 was rolled 17 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.291 Median : 3.000 Variance : 1.554 Standard Deviation : 1.246 Total rolls : 110 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 41 times 2 was rolled 50 times 3 was rolled 46 times 4 was rolled 40 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.477 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 264 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 37 times 2 was rolled 25 times 3 was rolled 36 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 31 times Average roll : 3.492 Median : 4.000 Variance : 0.494 Standard Deviation : 0.703 Total rolls : 197 -
@wizmark small heads up
I had one NCM edit, i only needed 7 TT from sz 55, and sz 6 to get troops to sz 33 in caroline islands. I edited it to Philippines. Thanks -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Southern France 2 bombers moved from United Kingdom to 110 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 bomber moved from Western United States to Alaska 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 marine moved from New South Wales to Queensland 2 bombers moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Southern France 2 bombers moved from United Kingdom to 110 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 bomber moved from Western United States to Alaska 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 marine moved from New South Wales to Queensland 2 bombers moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0.33 expected hits Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Queensland Americans attack with 2 bombers, 2 fighters and 1 marine Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 2 bombers moved from Southern France to United Kingdom 2 bombers moved from 110 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone 1 bomber moved from 16 Sea Zone to Aleutian Islands 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Queensland to New South Wales 2 fighters moved from Queensland to New South Wales 1 bomber moved from Alaska to Western United States Place Units - Americans 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 2.50 AA fire in Southern France : : -0.33 Japanese : -1.00 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan





