@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
7 Infantrys moved from S.Karelia to Leningrad
6 Infantrys moved from Tula to Kursk
1 Tank moved from Rostov to Kursk
1 Fighter moved from S.Karelia to Donetsk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
4 Infantrys moved from Arkhangelsk to S.Karelia
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita
1 Fighter moved from Ayan to Chita
1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita
1 Artillery and 9 Infantrys moved from Ayan to Chita
5 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank, 14 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Donetsk
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 AAGun and 1 Tank
AA fire in Donetsk : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Battle in Kursk
Russians attack with 6 Infantrys and 1 Tank
Germans defend with 1 Artillery and 2 Infantrys
Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Russians roll dice for 5 Infantrys and 1 Tank in Kursk, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kursk
Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 4 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery in Kursk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 3 Infantrys
Casualties for Germans: 1 Artillery and 2 Infantrys
Battle in Leningrad
Russians attack with 7 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Tank
Russians roll dice for 7 Infantrys in Leningrad, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Battle in Chita
Russians attack with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf
Hisaichi defend with 1 Infantry
Russians roll dice for 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Chita, round 2 : 6/22 hits, 5.17 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Ayan to Chita
1 Fighter moved from Chita to N.Buryat Mongolia
1 AAGun moved from Khobdo to Irkutsk
1 Fighter moved from Donetsk to Rostov
1 AAGun moved from S.Karelia to Yaroslavl
Place Units - Russians
1 Bunker placed in S.Karelia
4 Infantrys placed in Arkhangelsk
1 Artillery, 1 Infantry and 1 Tank placed in Georgia
4 ArmoredCars and 1 HeavyTank placed in Stalingrad
2 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Mech.Rocket placed in Moscow
1 Fighter, 3 Infantrys and 1 Mot.Inf placed in Sibirsky
Turn Complete - Russians
Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.33
Hisaichi : -0.33
Russians : 2.00
AA fire in Donetsk : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
2 T.Boats moved from 46 Sea Zone to 48 Sea Zone
1 Adv.Fighter moved from Tunis to 48 Sea Zone
1 Fighter moved from El Agheila to 48 Sea Zone
2 Fighters moved from 50 Sea Zone to Albania
4 Infantrys moved from Serbia to Albania
4 ArmoredCars and 3 Tanks moved from E.Morocco to Mauritania
Italians take W.Morocco from French
Italians take Mauritania from French
4 Mech.Infs moved from E.Morocco to French Sudan
Italians take French Sudan from French
1 Tank moved from E.Morocco to Mauritania
Purchase Units - Italians
Italians buy 1 Elite, 14 Infantrys, 1 Mot.Inf, 1 Submarine and 3 T.Boats; Remaining resources: 0 PUs;
Combat - Italians
Battle in 48 Sea Zone
Italians attack with 1 Adv.Fighter, 1 Fighter and 2 T.Boats
British defend with 1 T.Boat
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 T.Boats in 48 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 48 Sea Zone
Italians win with 1 Adv.Fighter, 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Albania
Italians attack with 2 Fighters and 4 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 4 Infantrys in Albania, round 2 : 2/6 hits, 1.33 expected hits
British roll dice for 1 Infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Albania
Italians win, taking Albania from British with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from Albania to 50 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Campania
4 Infantrys moved from Rome to 50 Sea Zone
4 Infantrys moved from 50 Sea Zone to Serbia
1 Infantry moved from El Agheila to Tobruk
3 Infantrys moved from El Agheila to Kufra
1 Tank moved from Tripoli to Kufra
3 Infantrys moved from Tripoli to El Agheila
1 Elite and 1 Infantry moved from Tunis to 47 Sea Zone
1 Elite and 1 Infantry moved from 47 Sea Zone to Tripoli
1 Infantry moved from S.Tunisia to Tripoli
3 Artillerys and 1 Tank moved from E.Morocco to 41 Sea Zone
3 Artillerys, 1 Cruiser, 1 Tank and 4 Transports moved from 41 Sea Zone to 45 Sea Zone
3 Artillerys and 1 Tank moved from 45 Sea Zone to N.Tunisia
Place Units - Italians
1 Submarine and 3 T.Boats placed in 46 Sea Zone
6 Infantrys placed in Rome
1 Mot.Inf placed in Lombardy
1 Elite and 3 Infantrys placed in Tunis
4 Infantrys placed in E.Morocco
1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.50
Territory Summary for Italians :
El Agheila : 1 AAGun and 3 Infantrys
Rome : 1 Factory and 6 Infantrys
Lombardy : 1 AAGun, 1 Factory, 1 Infantry and 1 Mot.Inf
Tobruk : 1 Infantry
Campania : 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Kufra : 3 Infantrys and 1 Tank
Albania : 4 Infantrys
Tripoli : 1 Elite and 2 Infantrys
Provence : 1 flag, 1 AAGun and 1 Factory
N.Algeria : 1 flag
Mauritania : 1 flag, 4 ArmoredCars and 4 Tanks
E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
W.Morocco : 1 flag
S.Algeria : 1 flag
S.Tunisia : 1 flag
French Sudan : 1 flag, 4 Mech.Infs
N.Tunisia : 1 flag, 3 Artillerys and 1 Tank
Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
Croatia : 1 flag
Serbia : 1 flag, 1 Bunker and 4 Infantrys
50 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports
48 Sea Zone : 2 T.Boats
47 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports
45 Sea Zone : 1 Cruiser and 4 Transports
46 Sea Zone : 2 Destroyers, 2 Submarines, 3 T.Boats and 1 Transport
Production/PUs Summary :
Germans : 106 / 115
Russians : 96 / 96
Italians : 63 / 63
French : 12 / 22
Yamamoto : 79 / 103
Chinese : 35 / 35
Hisaichi : 57 / 60
British : 105 / 109
Anzac : 36 / 36
Dutch : 13 / 14
Finns : 16 / 16
Romanians : 13 / 13
Thai : 13 / 13
Americans : 101 / 101
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - French
French buy 1 Adv.Fighter, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
1 Infantry moved from Churchill to 1 Sea Zone
1 Infantry moved from 1 Sea Zone to Quebec
1 Destroyer and 1 Transport moved from 7 Sea Zone to 1 Sea Zone
Place Units - French
1 Adv.Fighter placed in 1 Sea Zone
1 Infantry placed in Churchill
1 Bunker and 2 Infantrys placed in Syria
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone
1 S.Submarine moved from 85 Sea Zone to 96 Sea Zone
1 ArmoredCar and 1 Marine moved from N.French Indochina to N.Thailand
1 Bomber moved from Manila to N.Thailand
1 Elite moved from Kiangsi to 92 Sea Zone
1 Infantry moved from Kwangsi to N.French Indochina
3 Adv.Fighters, 2 Battleships, 3 Carriers, 3 Destroyers, 3 Fighters and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
5 Marines and 5 Tanks moved from Banjarmasin to 110 Sea Zone
5 Marines, 5 Tanks and 5 Transports moved from 110 Sea Zone to 67 Sea Zone
5 Marines and 5 Tanks moved from 67 Sea Zone to Broome
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Marine moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar, 3 Artillerys, 1 B.Transport, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 ArmoredCar moved from 67 Sea Zone to Western Australia
3 Artillerys, 1 Infantry and 1 Marine moved from 67 Sea Zone to Broome
1 Fighter moved from Sumatra to 67 Sea Zone
1 Bomber moved from Manila to 67 Sea Zone
1 Cruiser and 1 Elite moved from 92 Sea Zone to 107 Sea Zone
1 Elite moved from 107 Sea Zone to Jilolo
1 Marine moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Jilolo
1 Elite moved from 107 Sea Zone to Jilolo
1 Elite moved from Tokyo to 85 Sea Zone
1 Elite and 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
1 Elite moved from 107 Sea Zone to Jilolo
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Kiangsi
1 Infantry moved from Ulithi to Yap
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Fighters, 3 Infantrys, 1 Marine and 3 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 96 Sea Zone
Yamamoto attack with 1 S.Submarine
Americans defend with 1 B.Transport
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 B.Transport owned by the Americans lost in 96 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in 76 Sea Zone
Yamamoto attack with 2 L.Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 2 L.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 67 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 Submarine and 6 Transports
Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Fighter
Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 2 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 3 : 8/17 hits, 7.00 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 Fighter owned by the Dutch, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
Yamamoto win with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports remaining. Battle score for attacker is 60
Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine
Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports
Casualties for Dutch: 1 Fighter
Battle in Western Australia
Battle in Broome
Yamamoto attack with 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks
Americans defend with 1 Bomber; Anzac defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks in Broome, round 2 : 10/15 hits, 7.17 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Bomber, 2 Bunkers and 3 Infantrys in Broome, round 2 : 3/7 hits, 2.83 expected hits
3 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Bunkers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Broome
Yamamoto win, taking Western Australia from Anzac, taking Broome from Anzac with 2 Artillerys, 5 Marines and 5 Tanks remaining. Battle score for attacker is 32
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine
Casualties for Anzac: 1 Adv.Fighter, 2 Bunkers and 3 Infantrys
Casualties for Americans: 1 Bomber
Battle in Timor
Battle in Jilolo
Yamamoto attack with 3 Elites and 1 Marine
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Jilolo, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 3 Elites and 1 Marine in Jilolo, round 2 : 1/4 hits, 1.50 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Timor from Dutch, taking Jilolo from Dutch with 3 Elites and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in N.Thailand
Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine
British defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in N.Thailand, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.Thailand
Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in N.Thailand
Yamamoto win, taking N.Thailand from British with 1 Bomber and 1 Marine remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 ArmoredCar
Casualties for British: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
1 Bomber moved from N.Thailand to Manila
1 Bomber moved from 67 Sea Zone to Davao
2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
2 Fighters and 2 S.Submarines placed in 85 Sea Zone
1 Elite, 2 Infantrys and 1 Marine placed in Tokyo
1 S.Submarine placed in 110 Sea Zone
1 Carrier, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone
1 Elite placed in Davao
Yamamoto undo move 5.
2 Artillerys and 1 Elite placed in Kwangsi
1 Infantry placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
British : -0.83
Yamamoto : 1.83
Anzac : 0.17
Dutch : -0.33
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 1 Infantry
S.French Indochina : 1 flag
Tokyo : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine
Minamitori : 1 Infantry
Kwangsi : 1 flag, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Marine
Paramushir : 1 Infantry
Kunashir : 1 Artillery
Hainan : 1 flag
Rongelap : 1 Infantry
Iwo Jima : 1 Infantry
Saipan : 1 AAGun, 1 Bunker and 2 Infantrys
Yap : 1 Infantry
Fukien : 1 flag
Iturup : 1 Infantry
Kiangsi : 1 Infantry
Western Australia : 1 flag, 1 ArmoredCar
Broome : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 5 Marines and 5 Tanks
Jilolo : 1 flag, 3 Elites and 1 Marine
Timor : 1 flag, 1 Infantry
West Borneo : 1 flag
Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Marine
Flores : 1 flag
Celebes : 1 flag
N.Thailand : 1 Marine
Samar : 1 flag
Truk : 1 flag
Ponape : 1 flag, 1 Infantry
Wake : 1 flag, 1 Artillery and 1 Infantry
Palawan : 1 flag
Davao : 1 flag, 1 AAGun, 1 Bomber, 1 Elite, 1 Factory and 1 Infantry
Mindoro : 1 flag
Panay : 1 flag
Woleai : 1 flag
Manila : 1 flag, 1 Bomber
Mindanao : 1 flag
107 Sea Zone : 1 Carrier, 2 Cruisers, 1 Destroyer, 2 L.Fighters, 1 S.Submarine and 1 Transport
110 Sea Zone : 1 S.Submarine
85 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 S.Submarines
84 Sea Zone : 1 T.Boat
67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports
96 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 106 / 115
Russians : 96 / 96
Italians : 63 / 63
French : 12 / 12
Yamamoto : 86 / 86
Chinese : 35 / 35
Hisaichi : 57 / 60
British : 103 / 109
Anzac : 31 / 36
Dutch : 11 / 14
Finns : 16 / 16
Romanians : 13 / 13
Thai : 15 / 13
Americans : 101 / 101
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Shensi to Peking
2 ArmoredCars moved from Shansi to Peking
2 ArmoredCars and 1 Infantry moved from Chahar to Peking
1 ArmoredCar and 1 Tank moved from Shensi to Shantung
2 ArmoredCars moved from Yunnan to N.Thailand
Purchase Units - Chinese
Chinese buy 8 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Peking
Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks
Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 2 : 5/8 hits, 2.83 expected hits
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Peking, round 2 : 4/7 hits, 2.67 expected hits
3 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in Peking, round 3 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tanks in Peking, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Chinese: 4 ArmoredCars, 1 Fighter and 1 Infantry
Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 2 Tanks
Battle in N.Thailand
Chinese attack with 2 ArmoredCars
Yamamoto defend with 1 Marine
Chinese roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Marine in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in N.Thailand
Chinese win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Yamamoto: 1 Marine
Non Combat Move - Chinese
1 Infantry moved from Shensi to Shansi
2 ArmoredCars moved from Shensi to Chahar
1 Elite and 1 Infantry moved from Suiyuan to Chahar
4 ArmoredCars and 1 Tank moved from Lanchow to Suiyuan
2 Infantrys moved from Ningsia to Shensi
1 Marine moved from Lanchow to Shensi
5 ArmoredCars and 1 Tank moved from Hsining to Ningsia
2 ArmoredCars moved from Gobi Altai to Suiyuan
1 Adv.Fighter moved from Peking to Chahar
1 AAGun moved from Ningsia to Suiyuan
2 Infantrys moved from E.Sinkiang to Gobi Altai
3 ArmoredCars moved from Urumqi to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
5 ArmoredCars and 1 Tank placed in Hsining
3 ArmoredCars and 1 Infantry placed in Urumqi
Turn Complete - Chinese
Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
Chinese : 4.17
Thai : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
3 Mech.Infs moved from Changchun to Peking
4 ArmoredCars moved from Liaoning to Peking
3 ArmoredCars moved from Vladivostok to Khabarovsk
1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks moved from Anhwei to Shantung
2 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
2 Fighters moved from 110 Sea Zone to Java
1 Bomber moved from Bangkok to Java
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 3 ArmoredCars
Russians defend with 1 Bunker
Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Russians: 1 Bunker
Battle in Java
Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Java
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Java, round 2 : 1/7 hits, 2.67 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Fighters in Java, round 3 : 1/5 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Java, round 4 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Java
Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Fighter and 2 Infantrys
Battle in Shantung
Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks
Chinese defend with 1 ArmoredCar and 1 Tank
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Battle in Peking
Hisaichi attack with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs
Chinese defend with 1 Factory and 1 Mech.Inf
Hisaichi roll dice for 4 ArmoredCars, 1 Infantry and 3 Mech.Infs in Peking, round 2 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Hisaichi
1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Hulunbuir to Peking
2 Infantrys moved from Heilungchiang to Khabarovsk
1 Infantry moved from Hulunbuir to Peking
1 Infantry moved from Heilungchiang to Hulunbuir
2 Artillerys moved from Kirin to Liaoning
2 Artillerys and 2 Infantrys moved from Changchun to Kirin
1 Elite moved from Changchun to Kirin
1 Infantry moved from Hunan to Anhwei
1 Elite moved from Kwangtung to Hunan
1 Artillery moved from Hong Kong to Kwangtung
4 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Fighter moved from Kwangsi to 110 Sea Zone
1 Fighter moved from Java to 110 Sea Zone
1 Bomber moved from Java to Bangkok
1 Fighter moved from Peking to Liaoning
Place Units - Hisaichi
1 Bunker and 2 Fighters placed in Sumatra
1 Bunker placed in Malaya
2 Artillerys and 2 Infantrys placed in Hong Kong
4 Artillerys, 1 Infantry and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : 0.00
Russians : 0.50
Dutch : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 T.Boats moved from 21 Sea Zone to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Picardy
2 Fighters moved from 21 Sea Zone to Picardy
1 Infantry and 1 Tank moved from Manchester to 11 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium
1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone
8 Infantrys moved from Dover to 21 Sea Zone
1 Artillery, 9 Infantrys, 8 T.Boats and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Artillery and 9 Infantrys moved from 20 Sea Zone to Belgium
1 Bomber moved from Dover to Belgium
2 Fighters moved from Manchester to Belgium
1 T.Boat moved from 51 Sea Zone to 48 Sea Zone
1 Tank moved from Darfur to New Valley
1 Fighter moved from Lower Egypt to New Valley
3 Fighters moved from Greece to 48 Sea Zone
Purchase Units - British
British buy 2 ArmoredCars, 1 Bunker, 20 Infantrys, 2 S.Submarines and 6 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Picardy
British attack with 2 Fighters and 2 Infantrys
Germans defend with 1 AAGun and 1 Infantry
AA fire in Picardy : 0/2 hits, 0.33 expected hits
British roll dice for 2 Fighters and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Belgium
British attack with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Belgium, round 2 : 4/15 hits, 4.00 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral lost in Belgium
British loses 0 PUs for violating Belgiums neutrality.
British win, taking Belgium from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in 48 Sea Zone
British attack with 3 Fighters and 1 T.Boat
Italians defend with 2 T.Boats
British roll dice for 3 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 T.Boats owned by the Italians lost in 48 Sea Zone
British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 12
Casualties for Italians: 2 T.Boats
Battle in New Valley
British attack with 1 Fighter and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Fighter and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in New Valley
British win, taking New Valley from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kusaie from Yamamoto to British
EDIT: Turning off Edit Mode
1 Fighter moved from New Valley to Greece
3 Fighters moved from 48 Sea Zone to Greece
3 Infantrys moved from Palestine to 56 Sea Zone
2 Transports moved from 51 Sea Zone to 56 Sea Zone
2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone
2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 4 T.Boats and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
2 Artillerys and 5 Infantrys moved from 51 Sea Zone to Greece
1 Infantry moved from Italian East Africa to Nubia
1 AAGun moved from Italian East Africa to Kenya
1 ArmoredCar moved from Mozambique to Equatoria
1 Infantry moved from W.Iran to 58 Sea Zone
1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
1 Infantry moved from Iraq to Palestine
1 Infantry moved from W.Iran to Iraq
1 AAGun moved from Yunnan to Assam
3 Artillerys, 1 Infantry and 1 Tank moved from Burma to Assam
11 Infantrys moved from Hyderabad to Calcutta
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Bombay to Rajputana
1 Fighter moved from Mysore to Calcutta
2 Fighters moved from Belgium to 20 Sea Zone
1 Carrier moved from 21 Sea Zone to 20 Sea Zone
2 Fighters moved from Picardy to Dover
3 Tanks moved from Northern Ireland to Manchester
1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
1 Bomber moved from Belgium to Dover
1 Infantry moved from Tarawa to 104 Sea Zone
1 Infantry and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Kusaie
Place Units - British
1 Bunker placed in Greece
2 S.Submarines placed in 58 Sea Zone
3 T.Boats placed in 21 Sea Zone
3 T.Boats placed in 56 Sea Zone
3 Infantrys placed in Cairo
2 ArmoredCars placed in Cape Town
1 Infantry placed in W.Iran
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
4 Infantrys placed in Manchester
2 Infantrys placed in Wales
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67
Neutral : -1.00
British : 1.83
Italians : -0.33
AA fire in Picardy : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Infantry moved from North New Zealand to Wellington
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
2 Infantrys moved from 70 Sea Zone to Western Australia
Purchase Units - Anzac
Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Western Australia
Anzac attack with 2 Infantrys
Yamamoto defend with 1 ArmoredCar
Anzac roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar in Western Australia, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Western Australia
Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Anzac
1 Infantry moved from Townsville to Northern Territory
1 Infantry moved from New South Wales to South Australia
1 Infantry moved from New South Wales to Queensland
1 Artillery moved from Hollandia to West Papua
2 Tanks moved from Hollandia to West Papua
3 Infantrys moved from West Papua to Hollandia
3 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
1 Bunker and 6 Infantrys placed in Canberra
1 Bunker placed in Townsville
Anzac undo move 3.
2 Infantrys placed in Wellington
1 Bunker and 4 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83
Anzac : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs;
Combat - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
2 Infantrys moved from Vyborg to S.Karelia
1 Artillery, 11 Infantrys and 1 Tank moved from N.Karelia to S.Karelia
1 Fighter moved from Oulu to S.Karelia
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in S.Karelia
Finns attack with 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank
Russians defend with 2 Bunkers and 4 Infantrys
Finns roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank in S.Karelia, round 2 : 5/16 hits, 3.50 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers and 4 Infantrys in S.Karelia, round 2 : 2/6 hits, 2.33 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia
Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 3 : 2/14 hits, 3.17 expected hits
Russians roll dice for 2 Bunkers and 1 Infantry in S.Karelia, round 3 : 0/3 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in S.Karelia
Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 4 : 4/14 hits, 3.17 expected hits
Russians roll dice for 1 Bunker in S.Karelia, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Finns and 1 Bunker owned by the Russians lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Bunkers and 4 Infantrys
Non Combat Move - Finns
1 AAGun moved from N.Karelia to S.Karelia
1 Elite and 2 Infantrys moved from Oulu to Vyborg
5 Infantrys moved from Helsinki to 24 Sea Zone
1 Infantry moved from Tampere to 24 Sea Zone
6 Infantrys moved from 24 Sea Zone to Vyborg
1 Fighter moved from S.Karelia to Vyborg
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : 1.17
Russians : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from Odessa to Donetsk
1 Infantry and 2 Tanks moved from Vinnytsia to Donetsk
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Kiev to Donetsk
2 Mech.Infs moved from Bucharest to Donetsk
Purchase Units - Romanians
Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 2 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
Russians defend with 1 AAGun and 1 Infantry
Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Donetsk, round 2 : 3/12 hits, 4.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Vinnytsia to S.Karelia
1 AAGun moved from Kiev to Brest
2 Infantrys moved from E.Romania to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
3 Infantrys and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -1.33
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from British Borneo to 111 Sea Zone
1 Infantry moved from Soembawa to 111 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Western Australia
1 Fighter moved from Bangkok to Burma
1 Artillery and 2 Infantrys moved from S.Thailand to Burma
1 Artillery and 3 Infantrys moved from S.Thailand to N.Thailand
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 ArmoredCar
Thai roll dice for 1 Artillery and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Western Australia
Thai attack with 2 Infantrys
Anzac defend with 1 Infantry
Thai roll dice for 2 Infantrys in Western Australia, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in Western Australia, round 3 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in Western Australia, round 4 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in Western Australia, round 5 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Western Australia
Thai roll dice for 1 Infantry in Western Australia, round 6 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Infantry in Western Australia, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Western Australia
Anzac win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Thai: 2 Infantrys
Battle in Burma
Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.17 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Thai win, taking Burma from British with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Burma to Bangkok
4 Infantrys moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 Elite moved from Bangkok to S.Thailand
Place Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : -0.33
Anzac : 0.33
Chinese : -0.17
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Artillery and 5 Infantrys moved from Jaluit to 104 Sea Zone
1 Adv.Fighter, 1 Artillery, 2 Battleships, 4 Carriers, 5 Destroyers, 4 Fighters, 5 Infantrys, 3 Submarines and 3 Transports moved from 104 Sea Zone to 103 Sea Zone
1 Artillery moved from 103 Sea Zone to Rongelap
1 Infantry moved from 103 Sea Zone to Eniwetok
Americans take Eniwetok from Yamamoto
3 Infantrys moved from 103 Sea Zone to Rongelap
1 Infantry moved from 103 Sea Zone to Eniwetok
1 Marine moved from Pearl Harbor to 98 Sea Zone
1 Marine and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone
1 Fighter moved from Johnston to 96 Sea Zone
2 Fighters moved from San Francisco to Johnston
2 ArmoredCars and 1 Tank moved from Santiago to Argentina
2 Artillerys and 3 Tanks moved from S.Chile to Argentina
4 Infantrys moved from Cuba to 26 Sea Zone
4 Infantrys moved from 26 Sea Zone to Jamaica
2 ArmoredCars moved from Washington to 13 Sea Zone
2 ArmoredCars and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
2 ArmoredCars moved from 26 Sea Zone to Hispaniola
1 Infantry moved from British Columbia to Yukon
1 Infantry moved from Yukon to Alaska
1 Infantry moved from Alaska to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Alaska to 71 Sea Zone
1 Destroyer, 1 Infantry, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
1 Artillery and 1 Infantry moved from Kolyma to Zhigansk
1 Fighter moved from N.Buryat Mongolia to Chita
1 Tank moved from Koryakia to Kolyma
1 Tank moved from Kolyma to Zhigansk
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
Purchase Units - Americans
Americans buy 6 ArmoredCars, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rongelap
Americans attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 Artillery and 3 Infantrys in Rongelap, round 2 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Jamaica
Americans attack with 4 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 4 Infantrys in Jamaica, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 Infantrys in Jamaica, round 3 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 Infantrys in Jamaica, round 4 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Hispaniola
Americans attack with 2 ArmoredCars
Neutral defend with 1 Infantry
Americans roll dice for 2 ArmoredCars in Hispaniola, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Argentina
Americans attack with 2 ArmoredCars, 2 Artillerys and 4 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 ArmoredCars, 2 Artillerys and 4 Tanks in Argentina, round 2 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 ArmoredCar
Casualties for Neutral: 3 Infantrys
Battle in 96 Sea Zone
Americans attack with 1 Fighter, 1 Marine and 2 S.Submarines
Yamamoto defend with 1 S.Submarine
Americans roll dice for 2 S.Submarines in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 96 Sea Zone
Americans win with 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 S.Submarine
Casualties for Yamamoto: 1 S.Submarine
Non Combat Move - Americans
1 Marine moved from 96 Sea Zone to Kwajalein
1 Fighter moved from 96 Sea Zone to 103 Sea Zone
Place Units - Americans
1 S.Submarine placed in 71 Sea Zone
2 ArmoredCars placed in Alaska
3 ArmoredCars placed in Santiago
2 S.Submarines placed in 98 Sea Zone
1 Marine placed in Pearl Harbor
1 Cruiser placed in 26 Sea Zone
2 Destroyers placed in 26 Sea Zone
1 ArmoredCar and 2 Infantrys placed in Washington
2 Submarines placed in 25 Sea Zone
Turn Complete - Americans
Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Yamamoto : 0.17
Americans : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Normandy to Picardy
1 Tank moved from Vinnytsia to Crimea
Germans take Crimea from Russians
1 Adv.Fighter and 2 Stukas moved from Danzig to Kursk
2 Infantrys moved from Kiev to Kursk
1 Infantry moved from Latvia to Novgorod
1 Infantry moved from Kiev to Kursk
1 ArmoredCar moved from Brest to Kursk
2 ArmoredCars moved from Brest to Novgorod
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Danzig to 24 Sea Zone
8 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys moved from 24 Sea Zone to Stockholm
8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
8 Infantrys moved from 24 Sea Zone to Leningrad
2 ArmoredCars and 2 Tanks moved from Minsk to Leningrad
1 Bomber moved from Hamburg to Stockholm
2 Submarines moved from 68 Sea Zone to 70 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 2 Bunkers, 27 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 70 Sea Zone
Germans attack with 2 Submarines
Anzac defend with 1 Transport
Germans roll dice for 2 Submarines in 70 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Transport owned by the Anzac lost in 70 Sea Zone
Germans win with 2 Submarines remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Battle in Stockholm
Germans attack with 1 Bomber and 3 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Bomber and 3 Infantrys in Stockholm, round 2 : 1/4 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Bomber and 2 Infantrys in Stockholm, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Bunker
Battle in Picardy
Germans attack with 1 Artillery and 3 Infantrys
British defend with 2 Infantrys; French defend with 1 AAGun
Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Picardy
Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 3 : 0/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 4 : 1/4 hits, 1.00 expected hits
French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Leningrad
Germans attack with 2 ArmoredCars, 8 Infantrys and 2 Tanks
Russians defend with 1 AAGun, 1 Factory and 7 Infantrys
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Leningrad
Germans roll dice for 2 ArmoredCars, 8 Infantrys and 2 Tanks in Leningrad, round 2 : 5/12 hits, 3.00 expected hits
Russians roll dice for 6 Infantrys in Leningrad, round 2 : 3/6 hits, 2.00 expected hits
5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 ArmoredCars, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 7 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Kursk
Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas
Russians defend with 3 Infantrys and 1 Tank
Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas in Kursk, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 3 Infantrys and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas in Kursk, round 3 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Kursk, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 9
Casualties for Germans: 1 Infantry
Casualties for Russians: 3 Infantrys and 1 Tank
Battle in Novgorod
Germans attack with 2 ArmoredCars and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 ArmoredCars in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in Novgorod, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Stockholm to Hamburg
3 Tanks moved from Lorraine to Rhine
1 Infantry moved from Rhine to Lorraine
5 Infantrys moved from Hamburg to Rhine
1 Adv.Fighter and 2 Stukas moved from Kursk to Kiev
1 Tank moved from Warsaw to Minsk
1 AAGun moved from Latvia to Novgorod
1 AAGun moved from Brest to Danzig
3 Tanks moved from Krakow to Donetsk
1 ArmoredCar moved from Brest to Donetsk
3 Tanks moved from Vinnytsia to Kiev
3 Tanks moved from Warsaw to Kiev
4 ArmoredCars moved from Bohemia to Vinnytsia
1 Destroyer, 4 Submarines and 2 Transports moved from 28 Sea Zone to 34 Sea Zone
Place Units - Germans
1 Bunker and 3 Infantrys placed in Normandy
1 Bunker and 6 Infantrys placed in Hamburg
4 Infantrys placed in Rhine
3 Infantrys placed in Danzig
3 Infantrys placed in Kiev
8 Infantrys placed in Paris
4 Tanks placed in Vinnytsia
3 ArmoredCars and 1 Stuka placed in Warsaw
3 ArmoredCars placed in Krakow
Germans undo move 9.
Germans undo move 8.
2 ArmoredCars and 1 Stuka placed in Krakow
4 ArmoredCars placed in Warsaw
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.00
Neutral : 1.00
French : -1.33
Russians : -1.00
With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Tank moved from Georgia to Donetsk
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk
1 Fighter and 6 Infantrys moved from Rostov to Donetsk
1 Mech.Rocket moved from Moscow to Donetsk
2 ArmoredCars moved from Moscow to Kursk
3 Infantrys moved from Tula to Kursk
1 Infantry moved from Smolensk to Yaroslavl
1 Infantry moved from Yaroslavl to Vologda
1 Mot.Inf moved from Chita to Hulunbuir
1 Fighter moved from N.Buryat Mongolia to Heilungchiang
2 Infantrys moved from Chita to Heilungchiang
3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from N.Buryat Mongolia to Ayan
4 Infantrys moved from Evenkia to Olyokminsk
3 Infantrys moved from Sibirsky to Evenkia
1 Fighter moved from Sibirsky to Chita
1 Mot.Inf moved from Sibirsky to Perm
Purchase Units - Russians
Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kursk
Russians attack with 2 ArmoredCars and 3 Infantrys
Germans defend with 1 ArmoredCar and 2 Infantrys
Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Germans lost in Kursk
Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks
AA fire in Donetsk : 0/1 hits, 0.17 expected hits
Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits
Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits
1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
1 Fighter owned by the Russians retreated
Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits
Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits
3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits
Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits
1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk
Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26
Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
Casualties for Germans: 1 ArmoredCar
Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys
Turning on Edit Mode
EDIT: Battle in Hulunbuir
EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf
EDIT: Hisaichi defend with 1 Infantry
EDIT: 1/19 hits, 4.50 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir
EDIT: Russians takes Hulunbuir from Hisaichi
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
EDIT: Battle in Heilungchiang
EDIT: Russians attack with 1 Fighter and 2 Infantrys
EDIT: Hisaichi defend with 1 Infantry
EDIT: 2/3 hits, 0.67 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang
EDIT: Russians takes Heilungchiang from Hisaichi
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys
EDIT: Removing units owned by Russians from Rostov: 1 Fighter
EDIT: Turning off Edit Mode
1 Fighter moved from Donetsk to Rostov
2 Infantrys moved from Tula to Rostov
1 Artillery and 4 Infantrys moved from Moscow to Tula
4 Infantrys moved from Yaroslavl to Moscow
1 Fighter moved from Heilungchiang to Chita
Place Units - Russians
1 Bunker and 10 Infantrys placed in Moscow
1 Bunker placed in Rostov
Russians undo move 2.
Russians undo move 1.
1 Bunker and 4 HeavyTanks placed in Arkhangelsk
1 Bunker placed in Rostov
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
4 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.67
Romanians : 2.67
Russians : -4.17
EDIT: : -2.83
AA fire in Donetsk : : -0.17
@Whackamatt Can you clarify the edit you made?
Sorry, I got busy at work. Let me paste what I had written:
I either encountered some kind of bug in the game, or a difference in gameplay I’m not used to.
I assaulted with a 56% chance of winning, and wanted to see how the first round went in Donetsk. It went bad. So I clicked retreat back to Donetsk AND IT ONLY RETREATED MY PLANE and gave me no future option to retreat. Thus I had to continue the combat rounds.
So if you look at the history, I edited the forces on all sides back to where they started minus only the 1st round of combat casualties.
What I THINK happened: because I transported an inf and artillery by sea to the fight, it marked the fight as an amphibious assault. Units unloading from a transport can’t retreat, I understand and accept that. However, the other forces by land sure should be able to, and I’m pretty sure I’ve done it it Triple A even.
Per the Axis and Allies Global Rulebook:
“Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat). All attacking overland land units must retreat together as a group. They can only retreat to where at least one of them originated and must all retreat at the same time and to the same place. A retreat may happen at the conclusion of any round of combat.”
So for whatever buggy reason, Triple A did not allow for my retreat of attacking overland units. If this version does not allow for retreating in ANY amphibious assault, then I wouldn’t have made the attack. I’ve just never encountered the situation before.
What is everyone’s take on the matter?
@Whackamatt I believe since WaW is primarily based on revised rules that you actually can’t retreat any land units from a battle that involves any amphibious attackers (and yes this is one of those rules that varies from A&A version to version). Here is the revised excerpt:
“The land combat is handled like any other combat, except that attacking land units cannot retreat (not even if they came from adjacent territories or moved there over land).”
I’m open to allowing the edit given the misunderstanding of the rules and the fact you retreated your fighter after the first round. Though one of the reasons I didn’t move more units into Donetsk is you needed the amphib to get decent odds and I was fairly certain you wouldn’t take the 50/50 gamble since you then couldn’t retreat.
@Panther Can you confirm that is the amphibious retreat rules for revised?
It seems I was in error. World At War uses “Revised” rules, and after looking that up, it states you can’t retreat from any amphibious assault save for air. That doesn’t make sense in terms of the larger map etc, but it is working as intended, it was my understanding of which ruleset was in use.
So it was my error on assuming the wrong ruleset. I will thank you for graciously allowing the edit and will be far more careful with amphibious assaults moving forward.
On the strategy side, I’m taking gambles because Russia is crumbling against Germany. Well played, sir! I hope I’ve stalled you long enough for my Allies to open that second and third fronts.