Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Gibraltar to Morocco
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 6 fighters
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry
Americans roll dice for 6 fighters in Morocco, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 fighters moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 marine placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
13 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 fighter, 2 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Algeria
Battle in French Madagascar
Non Combat Move - British
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from India to Persia
3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from India to West India
4 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
1 fighter and 1 marine placed in Egypt
1 submarine placed in 98 Sea Zone
2 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
3 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
24 infantry moved from Belarus to Bryansk
15 artilleries moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 armour and 1 mech_infantry moved from Archangel to Bryansk
8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to Vologda
2 bombers moved from Belarus to Vologda
2 bombers moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat Hit Differential Summary :
Would you like to intercept in London? 3 Ftr 2 Bmb vs 2 Ftr
No intercept, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
24 infantry moved from Belarus to Bryansk
15 artilleries moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 armour and 1 mech_infantry moved from Archangel to Bryansk
8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to Vologda
2 bombers moved from Belarus to Vologda
2 bombers moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Rostov
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
2 bombers moved from Vologda to Novgorod
5 aaGuns moved from Belarus to Bryansk
3 fighters moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Belarus to Bryansk
3 tactical_bombers moved from Western Germany to Bryansk
1 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Rostov
Place Units - Germans
1 artillery and 1 infantry placed in Normandy Bordeaux
2 bombers placed in Western Germany
3 armour placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.67
AA fire in United Kingdom : : -0.33
I concede this game. Your excellent Axis strategy of Germany’s naval buildup and Japan’s J2 attack was undeterred by anything I could do. I have posted your win in the Game Results thread. I will set up our next game with me as Axis in a couple of days… Well done!
Wow! THank you. I look forward to the rematch.