@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Interesting. You’re ignoring Leningrad to go after the greater money on the Southern route. Haven’t seen someone go that way for a while.
Leningrad is overrated, all the matters is the South, Leningrad always falls “en passent” sooner or later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to Shan State
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Malaya
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
2 fighters moved from 43 Sea Zone to 37 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from 43 Sea Zone to Siam
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0,67
Americans : 0,00
UK_Pacific : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to Shan State
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Malaya
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
2 fighters moved from 43 Sea Zone to 37 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from 43 Sea Zone to Siam
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,67
Americans : 0,00
UK_Pacific : -0,33
Japanese : -0,83
@JDOW said in JDOW Axis vs Simon (Allies+8) BM3:
en passent
There was only about a 1-2IPC distinction between scrambling or not G1. I would have scrambled if it was 10IPCs. Don’t you worry about that!
En passant btw. Stupid typo by me🤣
@simon33 said in JDOW Axis vs Simon (Allies+8) BM3:
@JDOW said in JDOW Axis vs Simon (Allies+8) BM3:
en passent
There was only about a 1-2IPC distinction between scrambling or not G1. I would have scrambled if it was 10IPCs. Don’t you worry about that!
Good:-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 harbour placed in Midway
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,2,5,6
Americans collect 48 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 26 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 3 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 transport moved from 80 Sea Zone to 77 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to India
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 artillery and 1 infantry moved from Ontario to Central United States
1 armour and 1 infantry moved from Quebec to Eastern United States
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : 2.67
Americans : -0.33
Neutral_Axis : 1.00
Another brutal dicing. This game has no dice love for you, sorry about that.
Test summary from TripleA, engine version: 1.9, time: 10:27:56
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Libya to Morocco
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship moved from 94 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 3/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2,17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 armour moved from Slovakia Hungary to Bessarabia
2 infantry moved from Bulgaria to Romania
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Morocco to Algeria
Place Units - Italians
2 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 0,00
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Java to India
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 77 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 101 Sea Zone to 116 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
7 infantry moved from Finland to Norway
1 fighter moved from Algeria to Gibraltar
1 fighter and 3 tactical_bombers moved from Algeria to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 infantry moved from Yugoslavia to 97 Sea Zone
2 mech_infantrys moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour moved from Romania to Eastern Poland
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 5 artilleries and 25 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Holland Belgium to Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Perhaps this game is already over. Forcing Japan to forgo IC purchases J2 when they didn’t buy any J1 seems a minor victory but you’ll catch up. Not having many ground troops might have been a problem for Japan had they not been able to hold on in Yunnan C1.
The funny thing is if I’d followed my dubious theory on getting a US landing on Norway US3, I would have been able to pull it off this game. The Luftwaffe wasn’t thinned enough for the fleet to fight and survive but I guess surviving UK ships could have merged with it and put some hurt on them if they attacked.
And if I had have not been stingy and bought the US naval base US2, I’d have had options to go after the Carolines. Interestingly, that doesn’t look so great anyway.
Hi Simon,
Regarding Japan. Not building ICs is not a problem for Japan so far. I usually don’t start buying them before J3 anyway as I prefer Fic and Malaya for placement. Ground support will also be fine for Japan. I brought an additional 4 units to the main land in J2 and have 4 units to bring over in J3. This is more than enough, and, as you said, thanks to the Yunnan survivors Japan is well supplied with ground units.
“The funny thing is if I’d followed my dubious theory on getting a US landing on Norway US3, I would have been able to pull it off this game. The Luftwaffe wasn’t thinned enough for the fleet to fight and survive but I guess surviving UK ships could have merged with it and put some hurt on them if they attacked.”
Kind of a bold statement ;) I am afraid, I cannot follow here at all. I don’t see how the US could ever have a landing in Norway in turn 3 that Axis could neither block off nor prevent by stacking Norway or setting up a counter attack.
“And if I had have not been stingy and bought the US naval base US2, I’d have had options to go after the Carolines. Interestingly, that doesn’t look so great anyway.”
I don’t see the point in pushing North with the US when Japan can easily hold sz6 in turn 2. I had too much fleet at Caro I could bring back, thus it is not worth the effort for the US. Even with the NB, I could have easily protected Carolines with planes.
This kind of push would work better with 18 Russians in Siberia and Japan that may have moved it’s entire fleet to sz 36 or so and that does not have the potential to defend sz6.
This way, Japan does not have to do much but hold sz6 and is then uncontested in claiming money islands and Guam. In fact, Japan won’t lose a single transport next turn when taking 4 islands. Usually, Japan is supposed to lose 3 TTs for that.
Based on your post, I am not sure, will you continue?
Best regards,
Tobias
Let me have a bit of a think about it tonight but I’m inclined to call this one. Italy is going to be hard to stop, as is Japan. Germany has lost a few planes but not enough that it can’t take Bryansk, Novgorod and Stalingrad in reasonable time.
Just posted your result.
Sorry about the non competitiveness of this game. Some of it was dice, but dice helped you exploit some weaknesses I’d left.
I still didn’t really expect it to be game ending to lose the Yunnan battle C1. That certainly wasn’t the only issue but the impact was larger than I was thinking. My attack was ~85%. Doesn’t seem that dodgy but perhaps given the consequences it was.
Thanks for the games. As you said, it was a combination of both, bad dice and some dubious decisions, 2-3 of them.
However, my G1 dice and J1 dice have been great, so maybe it was ok to already increase the risk level slightly.
Best,
Tobias
Regarding the dd, I did think about that move but it gave you too attractive odds to attack my fleet, in my judgement anyway. Also I was still able to fully populate three airbase on Gibraltar so I’m not sure if I lost anything there. Perhaps if I had lost sz96.
Regarding Norway, the move I had in mind was :
Us1 buy 2tt, dd, cv, fighter for sz101
Us2 move fleet to sz123, land 3 planes on Iceland. If you moved the German cruiser to sz124, attack with USSR sub and planes. Still attack if cruiser and dd. Perhaps such a US buy would have caused you to buy a dd g2.
Also ussr3, take Finland with force.
Us3 attack Norway, unless the entire Luftwaffe is there. Land planes on Finland. No need to move the cv in unless it can survive.
The biggest problem here is if Japan doesn’t Dow by j2 the soviets are left holding their *****.
Next problem is that us can’t build an
Ic on Finland, which is much more of a threat to Germany than the one on Norway. If Germany has to build a fleet of transports to fight USA, that is a win in itself.
I think you’re right about USA going north against Japan. I’ve always loved the idea of getting on Korea but it seems if Japan doesn’t make some kind of miscue, they should be able to hold Korea against the us. And not putting the Max fleet in sz54 held an Anzac plane in qld, which wasn’t where I wanted it.
Thanks for the games. I feel like I’ve learned a lot here. Even ignoring that I shouldn’t have attacked sz106, I should not have counted on UK victory when doing my us move.
Hi Simon,
thanks for sharing. I see many of those “kill one axis power with force” strategies in the G40 forum and I am not a believer of them.
In general, I think the game is designed that Axis is too powerful at the beginning that enables them to withstand any of these “KGF” oder “KJF” strategies, especially if they aim to achieve something major in the first 3-4 turns.
In case, Axis is played by an experienced player, I believe there is always a thoughtful response the Axis have to that kind of aggression that thwart the Allied plans and leave the Axis in an even stronger position because usually, the side in the other theatre will get out of control then soon.
I believe the major problem is that players try that stuff against inexperienced players that are overwhelmed by that kind of aggression and make mistakes then. However, once the play against a good player, they will learn that the strategy won’t work on a high level.
I think this is a bit comparable with gambits or very aggressive openings in chess. While mediocre players are often outplayed by these because they do not find the right response quick enough, the top competition knows how to respond and will the aggressive player leave with a disadvantage.