I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to 44 Sea Zone
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to India
1 bomber moved from New South Wales to Celebes
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vyborg to Norway
Germans take Norway from Americans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
7 artilleries and 28 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
2 fighters moved from Belarus to Archangel
1 fighter moved from Vyborg to Archangel
1 armour, 9 artilleries, 1 bomber, 18 infantry and 21 mech_infantrys moved from Belarus to Bryansk
7 armour and 34 mech_infantrys moved from Eastern Persia to Persia
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Bryansk
Germans attack with 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys in Bryansk, round 2 : 20/85 hits, 20.33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans win, taking 109 Sea Zone from Russians, taking Bryansk from Russians with 1 armour, 16 artilleries, 1 bomber, 43 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 7 armour and 34 mech_infantrys
British defend with 1 factory_minor and 5 infantry
Germans roll dice for 7 armour and 34 mech_infantrys in Persia, round 2 : 11/41 hits, 9.17 expected hits
British roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 fighter moved from Vyborg to Western Germany
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 fighters moved from Archangel to Novgorod
1 bomber moved from Bryansk to Southern Italy
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to Alexandria
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Southern France
2 transports placed in 93 Sea Zone
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to Alexandria: 1 fighter
EDIT: Removing units owned by Germans from Alexandria: 1 fighter
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
British : -0.67
Russians : 1.33
@ArtofWar1947 sorry i forgot about your Ftr.
No problem; I took care of it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
3 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 fighter
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun, 3 armour, 11 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Volgograd to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Dzavhan to Ulaanbaatar
4 infantry moved from Buryatia to Sakha
4 infantry moved from Buryatia to Ulaanbaatar
1 aaGun moved from Buryatia to Sakha
1 infantry moved from Yenisey to Dzavhan
1 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun, 1 armour, 20 artilleries, 29 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
Place Units - Russians
2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 6 infantry moved from Amur to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia
6 infantry moved from Amur to Sakha
2 fighters and 1 tactical_bomber moved from Japan to Sakha
1 bomber moved from Kwangtung to Sakha
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Kiangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
OOL for Battle in Buryatia? (Max defense or try to save bomber?)
@ArtofWar1947 max def please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 6 infantry moved from Amur to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia
6 infantry moved from Amur to Sakha
2 fighters and 1 tactical_bomber moved from Japan to Sakha
1 bomber moved from Kwangtung to Sakha
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Kiangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 1 aaGun and 4 infantry
AA fire in Buryatia : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/12 hits, 4.33 expected hits
Russians roll dice for 1 aaGun, 1 bomber and 4 infantry in Buryatia, round 2 : 4/5 hits, 1.50 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Buryatia
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 bomber
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Sakha
Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
AA fire in Sakha : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 2 : 2/8 hits, 2.17 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 3 : 1/8 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Sakha, round 4 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 9 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Jehol to Kiangsu
1 bomber moved from Sakha to Amur
1 bomber moved from Buryatia to Amur
1 fighter moved from Sakha to Amur
3 fighters and 1 tactical_bomber moved from Buryatia to Amur
2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
9 fighters and 3 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 artilleries placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : 1.50
AA fire in Buryatia : : -0.50
Americans : -0.33
ANZAC : 0.67
Chinese : -0.33
Russians : 0.83
Japanese : -3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
8 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 44 Sea Zone to 35 Sea Zone
3 bombers moved from New South Wales to 35 Sea Zone
6 bombers moved from India to Hunan
1 mech_infantry moved from French Indo China to Hunan
2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
@ArtofWar1947 Kami Tokens on any of the US Ships?
No, none; will save the Kami tokens.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
8 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 44 Sea Zone to 35 Sea Zone
3 bombers moved from New South Wales to 35 Sea Zone
6 bombers moved from India to Hunan
1 mech_infantry moved from French Indo China to Hunan
2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Battle in Aleutian Islands
Battle in Midway
Battle in 35 Sea Zone
Americans attack with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking Aleutian Islands from Japanese, taking Midway from Japanese, taking 35 Sea Zone from Japanese with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hunan
Americans attack with 6 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 6 bombers and 1 mech_infantry in Hunan, round 2 : 4/7 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 bombers moved from Hunan to India
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
3 destroyers and 6 submarines moved from 11 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to Central United States
4 fighters moved from Western United States to 10 Sea Zone
3 bombers moved from 35 Sea Zone to Philippines
4 carriers and 3 fighters moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 3 cruisers and 1 marine moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in French Indo China
3 fighters and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
5 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from French Central Africa to Egypt
Combat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Egypt
British attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,67 expected hits
Italians roll dice for 4 infantry in Egypt, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
retreated to Egypt
Italians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Iraq
14 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
9 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 9 infantry moved from India to West India
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,6,6,2,6,1,4,3,3,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 marine and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 marine and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : -1,67
Italians : 1,67
Americans : 0,17
AA fire in Egypt : : -0,17
Chinese : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 31 PUs;
Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 marine moved from Alexandria to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
3 armour, 7 artilleries, 1 bomber, 6 fighters and 6 infantry moved from Alexandria to Egypt
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
3 infantry placed in Egypt
6 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from New South Wales to 45 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
1 destroyer and 4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Philippines
2 fighters moved from India to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 33 mech_infantrys moved from Persia to Northwest Persia
1 tactical_bomber moved from 99 Sea Zone to Tambov
1 tactical_bomber moved from 98 Sea Zone to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Western Germany to Belarus
1 infantry moved from Archangel to Belarus
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Novgorod to Rostov
1 fighter moved from Novgorod to Tambov
1 fighter moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
1 armour and 6 mech_infantrys moved from Yakut S.S.R. to Ulaanbaatar
Combat - Germans
Battle in Ulaanbaatar
Germans attack with 2 armour and 7 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 2 armour and 7 mech_infantrys in Ulaanbaatar, round 2 : 3/9 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Ulaanbaatar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ulaanbaatar
Germans roll dice for 2 armour and 4 mech_infantrys in Ulaanbaatar, round 3 : 4/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar
Germans win, taking Ulaanbaatar from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 7 armour and 33 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 33 mech_infantrys in Northwest Persia, round 2 : 3/40 hits, 9.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 fighters moved from Belarus to Novgorod
1 mech_infantry moved from Norway to Vyborg
8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Rostov to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
Place Units - Germans
3 infantry placed in Southern France
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 aaGun and 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
5 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Jehol to Chahar
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Battle in Tambov
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 aaGun, 2 armour, 20 artilleries, 30 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
5 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Samara to Russia
Place Units - Russians
1 aaGun and 5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Amur to Yakut S.S.R.
2 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Amur to 8 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
3 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 26 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsu to Hunan
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 13 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 27 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 27 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Hunan
Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Kwangtung
3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Amur to Kiangsu
3 fighters and 1 tactical_bomber moved from Amur to Japan
3 infantry moved from Sakha to Amur
1 bomber moved from Yakut S.S.R. to Amur
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 8 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
3 fighters moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from 27 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : -0.67
Russians : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 13 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
3 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 infantry and 1 marine in Midway, round 2 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits, 0,67 expected hits
1 marine owned by the Americans lost in Midway
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 marine
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 12 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 13 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from 12 Sea Zone to 10 Sea Zone
3 fighters moved from 13 Sea Zone to 10 Sea Zone
1 fighter moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 12 Sea Zone to Western United States
1 bomber moved from 25 Sea Zone to Aleutian Islands
4 carriers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Philippines to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caroline Islands: 1 marine
EDIT: Removing units owned by Americans from Philippines: 1 marine
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 fighters placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 fighter placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery placed in Central United States
1 fighter placed in Western United States
1 artillery and 2 mech_infantrys placed in French Indo China
Americans undo move 6.
2 mech_infantrys placed in French Indo China
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
2 infantry moved from Yunnan to Hunan
1 fighter moved from 35 Sea Zone to Hunan
Combat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Kwangsi
7 infantry moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 9 infantry moved from West India to Eastern Persia
1 armour moved from Eastern Persia to Iraq
1 marine and 1 mech_infantry moved from India to 39 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 marine and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
Place Units - British
3 infantry placed in Iraq
2 armour and 1 infantry placed in Union of South Africa
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,2,6,2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4,3,2,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
British : 1,17
Americans : 1,00
Chinese : 0,83
Japanese : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from British
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from ANZAC
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Egypt to Gibraltar
1 bomber moved from Southern Italy to Egypt
1 aaGun, 3 armour, 8 artilleries and 12 infantry moved from Egypt to Trans-Jordan
1 marine moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
3 mech_infantrys placed in Egypt
1 transport placed in 95 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :