19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to Malaya 2 carriers moved from 35 Sea Zone to 37 Sea Zone 5 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 artillery moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to Shan State 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Guam Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 3 fighters moved from Shan State to French Indo China 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Chahar to Jehol 4 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 armour and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.00 UK_Pacific : 0.00 Japanese : -3.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 5 bombers moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 Americans collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 2/14 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,67
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from Malta to Syria 1 bomber moved from Malta to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Shan State 2 infantry moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 5 bombers moved from Western United States to Queensland 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 Americans collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 2/14 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from Malta to Syria 1 bomber moved from Malta to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Shan State 2 infantry moved from Burma to Shan State Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete British take Crete from Neutral_Allies 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Eire to United Kingdom 1 aaGun and 6 infantry moved from Burma to India 2 aaGuns moved from Burma to Yunnan 2 fighters moved from Shan State to India 1 artillery moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,6,4,6,3,1,2,5 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1,50 Italians : -0,67 Chinese : -1,67 Neutral_Axis : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in 99 Sea Zone Italians attack with 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 96 Sea Zone Italians attack with 1 bomber and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Crete Italians attack with 1 armour and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Crete, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Crete, round 5 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Crete, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 fighter moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.00
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TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 9 mech_infantrys moved from Germany to Baltic States 1 marine moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from 127 Sea Zone to Nenetsia 2 armour moved from 127 Sea Zone to Nenetsia
Combat Hit Differential Summary :
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Do you want to scramble or intercept?
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 9 mech_infantrys moved from Germany to Baltic States 1 marine moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Nenetsia 2 armour moved from 127 Sea Zone to Nenetsia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians
Combat Hit Differential Summary :
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Had to move an infantry into vyborg. Question still stands.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 9 mech_infantrys moved from Germany to Baltic States 1 marine moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Nenetsia 2 armour moved from 127 Sea Zone to Nenetsia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 101 Sea Zone to 116 Sea Zone
Combat Hit Differential Summary :
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Also forgot to move my sub out =)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 9 mech_infantrys moved from Germany to Baltic States 1 marine moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 1 infantry moved from 127 Sea Zone to Nenetsia 2 armour moved from 127 Sea Zone to Nenetsia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 101 Sea Zone to 103 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 15, airfield = 4, harbour = 5 Battle in Novgorod Battle in Nenetsia Battle in 125 Sea Zone Germans attack with 1 battleship and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking Novgorod from Russians, taking Nenetsia from Russians, taking 125 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/18 hits, 4.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from Eastern Poland to Poland 2 aaGuns moved from Poland to Baltic States 1 aaGun moved from Germany to Poland 2 aaGuns moved from Western Germany to Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : 0.67 Russians : 1.17 AA fire in United Kingdom : : 1.00
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 bomber moved from Amur to 36 Sea Zone 1 bomber moved from Amur to 44 Sea Zone 1 bomber moved from Amur to 21 Sea Zone 1 artillery and 2 infantry moved from Belarus to Novgorod
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 bomber moved from Amur to 36 Sea Zone 1 bomber moved from Amur to 44 Sea Zone 1 bomber moved from Amur to 21 Sea Zone 1 artillery and 2 infantry moved from Belarus to Novgorod Combat - Russians Battle in 44 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 marine in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 marine in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 marine in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 marine in Novgorod, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 marine in Novgorod, round 6 : 0/1 hits, 0,33 expected hits 1 marine owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 marine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 4 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Volgograd to Rostov 2 armour and 2 mech_infantrys moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from Amur to Yunnan 1 bomber moved from 44 Sea Zone to Dutch New Guinea 1 bomber moved from 36 Sea Zone to Yunnan 1 bomber moved from 21 Sea Zone to Yunnan Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,83
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 bomber moved from Amur to 36 Sea Zone 1 bomber moved from Amur to 44 Sea Zone 1 bomber moved from Amur to 21 Sea Zone 1 artillery and 2 infantry moved from Belarus to Novgorod Combat - Russians Battle in 44 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Russians attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 marine in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 marine in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 marine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 4 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Volgograd to Rostov 2 armour and 2 mech_infantrys moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from Amur to Yunnan 1 bomber moved from 44 Sea Zone to Dutch New Guinea 1 bomber moved from 36 Sea Zone to Yunnan 1 bomber moved from 21 Sea Zone to Yunnan Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery, 1 factory_minor, 1 harbour and 1 infantry EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Changing ownership of Southern France from Neutral_Axis to Germans EDIT: Adding units owned by Germans to Southern France: 1 artillery EDIT: Changing PUs for Germans from 58 to 61 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.83