@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 marine, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 tactical_bombers moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Yugoslavia
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 96 Sea Zone
retreated to 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Yugoslavia
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Neutral_Allies defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yugoslavia, round 2 : 6/7 hits, 3.67 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
3 tactical_bombers moved from Yugoslavia to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
5 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to France
2 bombers moved from 104 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 armour and 4 infantry moved from Bulgaria to Romania
2 infantry moved from Norway to Finland
1 bomber moved from Southern Italy to Western Germany
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter and 1 marine placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
1 armour placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.00
Neutral_Allies : -0.67
My fighter and bomber couldn’t hit your stupid little destroyer. I somehow have horrible luck in the med. It hates me. =(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Yenisey to Amur
3 bombers moved from Russia to Amur
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
1 airfield placed in Amur
4 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Yenisey to Amur
3 bombers moved from Russia to Amur
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
1 airfield placed in Amur
4 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Szechwan: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Sikang: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Sikang: 2 infantry
EDIT: Removing units owned by Russians from Kazakhstan: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Mursilis The med is the med, sometimes it is bad luck for the allies as well. Please use last post, I had to make some non combat edits.
Interesting KJF strat. I don’t have that much experience but looks scary. Not sure what I will do.
Just take moscow G6 for good😉
@Mursilis Experience will come, trust me I have played a lot of games and I am still learning; the game has so many possibilities; just keep playing and playing! Here the people in league are very good and you can learn a lot about the game :relaxed:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
2 carriers moved from 35 Sea Zone to 37 Sea Zone
5 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
3 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
British : -1.00
UK_Pacific : 0.00
Japanese : -3.50
Not done yet
@JDOW Seems about my only option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
2 carriers moved from 35 Sea Zone to 37 Sea Zone
5 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Shan State
3 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
3 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Chahar to Jehol
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.00
UK_Pacific : 0.00
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
5 bombers moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3
Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 2/14 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Malta to Syria
1 bomber moved from Malta to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
5 bombers moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3
Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 2/14 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Malta to Syria
1 bomber moved from Malta to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 aaGun and 6 infantry moved from Burma to India
2 aaGuns moved from Burma to Yunnan
2 fighters moved from Shan State to India
1 artillery moved from Burma to India
1 tactical_bomber moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
Place Units - British
1 transport placed in 71 Sea Zone
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Egypt
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,6,4,6,3,1,2,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1,50
Italians : -0,67
Chinese : -1,67
Neutral_Axis : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Crete
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Crete, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Crete, round 5 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Crete, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Crete from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC