19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.
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@Mursilis I have no choice, I need boots on the ground in Europe to make Germany spend in Europe… Turkey scares me a bit, but I have to take the risk.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Burma to Java 1 fighter moved from Queensland to Java 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Burma to Java 1 fighter moved from Queensland to Java 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 factory_minors, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Russia to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Russia to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Tambov to Volgograd 1 armour moved from Samara to Volgograd 7 armour moved from Russia to Volgograd 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Southern France 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Western Ukraine to Southern France 1 bomber moved from Western Ukraine to Caucasus 2 bombers moved from Western Ukraine to Greece 2 mech_infantrys moved from Yugoslavia to Greece 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Holland Belgium to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Greece Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Germans roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 bomber and 3 mech_infantrys British defend with 2 armour Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 fighter moved from Western Ukraine to Ukraine 3 aaGuns moved from Bryansk to Ukraine 2 aaGuns moved from Slovakia Hungary to Yugoslavia 3 tactical_bombers moved from Western Ukraine to Ukraine 1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany 1 aaGun, 4 armour and 3 mech_infantrys moved from Western Germany to France 2 fighters moved from 104 Sea Zone to 112 Sea Zone 6 infantry moved from Baltic States to Eastern Poland 1 armour moved from Novgorod to Finland 1 armour and 2 infantry moved from Novgorod to 127 Sea Zone 1 armour, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 2 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from Greece to Southern Italy 1 bomber moved from Southern France to France Place Units - Germans 1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone 1 factory_minor placed in Yugoslavia 1 factory_minor placed in Romania 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in France 3 mech_infantrys placed in Volgograd 3 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 1.33 Americans : -1.83 Russians : -0.33
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Sikang to Szechwan
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Sikang to Szechwan Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 bombers moved from French Indo China to India 1 marine moved from Philippines to 35 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from 25 Sea Zone to Midway 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Aleutian Islands Battle in Midway Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Solomon Islands Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Amur to Jehol 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to Kiangsi 1 armour moved from French Indo China to Hunan Place Units - Japanese 1 airfield placed in French Indo China 1 carrier and 1 transport placed in 20 Sea Zone 1 armour placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : 1.50
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 bombers moved from French Indo China to India 1 marine moved from Philippines to 35 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from 25 Sea Zone to Midway 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Aleutian Islands Battle in Midway Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Solomon Islands Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Amur to Jehol 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangtung to Kiangsi 1 armour moved from French Indo China to Hunan Place Units - Japanese 1 airfield placed in French Indo China 1 carrier and 1 transport placed in 20 Sea Zone 1 armour placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : 1.50
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Had to move my arty up. Just use the second post.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Turkey to Greece 1 bomber moved from Syria to Yugoslavia 1 bomber moved from Syria to Romania 1 bomber moved from Syria to Volgograd 1 bomber moved from Syria to Northern Italy 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Syria to France 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 104 Sea Zone 1 artillery moved from Turkey to Greece 1 fighter moved from Spain to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Turkey to Greece 1 bomber moved from Syria to Yugoslavia 1 bomber moved from Syria to Romania 1 bomber moved from Syria to Volgograd 1 bomber moved from Syria to Northern Italy 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Syria to France 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 104 Sea Zone 1 artillery moved from Turkey to Greece 1 fighter moved from Spain to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Air Battle in France
Combat Hit Differential Summary :
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@Mursilis do you intercept bombing raid in France?
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Yeah, let’s see what happens.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Turkey to Greece 1 bomber moved from Syria to Yugoslavia 1 bomber moved from Syria to Romania 1 bomber moved from Syria to Volgograd 1 bomber moved from Syria to Northern Italy 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Syria to France 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 104 Sea Zone 1 artillery moved from Turkey to Greece 1 fighter moved from Spain to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Air Battle in France Americans attacks with 2 units heading to France Germans launches 1 interceptors out of France Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Yugoslavia AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Yugoslavia causes 5 damage total. Strategic bombing raid in Romania AA fire in Romania : 0/1 hits, 0,17 expected hits Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Romania causes 5 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 9 damage total. Damaged units is as follows: airfield = 6, factory_minor = 3 Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 2 artilleries and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier and 1 cruiser Japanese defend with 1 cruiser and 2 destroyers Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser and 2 destroyers Casualties for Americans: 1 carrier Battle in Southern France Americans attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar 2 bombers moved from France to Spain 1 bomber moved from Northern Italy to Gibraltar 1 bomber moved from Yugoslavia to Turkey 1 bomber moved from Romania to Turkey 1 bomber moved from Volgograd to Turkey 4 fighters and 1 tactical_bomber moved from Java to Burma 3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone 3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 4 fighters placed in Eastern United States 2 artilleries and 4 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Americans collect 63 PUs (5 lost to blockades); end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,33 Defenders Fire, : : -0,33 AA fire in France : : -0,33 AA fire in Romania : : -0,17 AA fire in Volgograd : : -0,17 Americans : 1,67 AA fire in Northern Italy : : -0,17 Attackers Fire, : : 0,67 Japanese : 0,50 AA fire in Yugoslavia : : -0,17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 artilleries and 16 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Suiyuyan to Hopei
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 artilleries and 16 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 artilleries, 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : -0,33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Turkey to Bulgaria British take Bulgaria from Germans 1 fighter moved from Turkey to Kazakhstan 1 bomber moved from Turkey to Kazakhstan 3 fighters and 1 tactical_bomber moved from Turkey to Caucasus 1 mech_infantry moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Turkey to Greece 1 bomber moved from Syria to Yugoslavia 1 bomber moved from Syria to Romania 1 bomber moved from Syria to Volgograd 1 bomber moved from Syria to Northern Italy 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Syria to France 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 104 Sea Zone 1 artillery moved from Turkey to Greece 1 fighter moved from Spain to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Air Battle in France Americans attacks with 2 units heading to France Germans launches 1 interceptors out of France Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Yugoslavia AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Yugoslavia causes 5 damage total. Strategic bombing raid in Romania AA fire in Romania : 0/1 hits, 0,17 expected hits Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Romania causes 5 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 9 damage total. Damaged units is as follows: airfield = 6, factory_minor = 3 Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 2 artilleries and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier and 1 cruiser Japanese defend with 1 cruiser and 2 destroyers Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser and 2 destroyers Casualties for Americans: 1 carrier Battle in Southern France Americans attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar 2 bombers moved from France to Spain 1 bomber moved from Northern Italy to Gibraltar 1 bomber moved from Yugoslavia to Turkey 1 bomber moved from Romania to Turkey 1 bomber moved from Volgograd to Turkey 4 fighters and 1 tactical_bomber moved from Java to Burma 3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone 3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 4 fighters placed in Eastern United States 2 artilleries and 4 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Americans collect 63 PUs (5 lost to blockades); end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 artilleries and 16 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 artilleries, 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 36 PUs; British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Turkey to Bulgaria British take Bulgaria from Germans 1 fighter moved from Turkey to Kazakhstan 1 bomber moved from Turkey to Kazakhstan 3 fighters and 1 tactical_bomber moved from Turkey to Caucasus 1 mech_infantry moved from Iraq to Caucasus Combat - British Battle in Kazakhstan British attack with 1 bomber and 1 fighter Italians defend with 1 armour British roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the British and 1 armour owned by the Italians lost in Kazakhstan British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Italians: 1 armour Battle in Caucasus British attack with 3 fighters, 6 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 mech_infantry British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/10 hits, 3,17 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 mech_infantry Casualties for Germans: 3 armour and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Caucasus to Turkey 1 fighter moved from Kazakhstan to Turkey 1 artillery and 1 mech_infantry moved from Syria to Turkey 1 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Egypt to Syria 2 infantry moved from Iraq to Turkey 3 mech_infantrys moved from Iraq to Turkey 1 artillery and 1 infantry moved from Saudi Arabia to Iraq 1 aaGun, 3 artilleries and 15 infantry moved from India to Burma 1 aaGun moved from Suiyuyan to Chahar 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 factory_minor placed in Saudi Arabia 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 British collect 40 PUs (2 lost to blockades); end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,50 Defenders Fire, : : -0,33 British : 2,67 Italians : 0,50 AA fire in Romania : : -0,17 Americans : 1,67 Attackers Fire, : : 0,67 Japanese : 0,17 AA fire in France : : -0,33 AA fire in Volgograd : : -0,17 AA fire in Northern Italy : : -0,17 Chinese : -2,17 AA fire in Yugoslavia : : -0,17
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I wasn’t thinking about the bombers nuking me. I think I messed up my advantage quite badly.