sorry for all the edits. redid noncom from autosave to clean it up, convoy remained the same. plz use latest.
19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 8 artilleries, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Malaya to Shan State 1 bomber moved from Shan State to Yunnan 4 armour moved from Chahar to Hunan 1 artillery moved from Chahar to Anhwe 2 infantry moved from Anhwe to Chahar 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Kiangsi 6 fighters and 3 tactical_bombers moved from Anhwe to Yunnan Combat - Japanese Battle in Central America Battle in New Britain Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/15 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Central America from Americans, taking New Britain from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 6 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 battleship moved from 30 Sea Zone to 31 Sea Zone 1 marine moved from Wake Island to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 3 artilleries placed in Malaya 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 Japanese : 0.00
-
If you had scambled your fighters you would have had a good chance to sink my whole fleet and the landing would have been bust.
-
Honestly I thought the game was over when I took Russia. I never thought of you taking the neutrals. First the bombers and now this. I really just don’t know what to do. I’m figuring it out as I go along. I need to trust my gut more with my first tactical choices.
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux
-
@Mursilis said in 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.:
Honestly I thought the game was over when I took Russia. I never thought of you taking the neutrals. First the bombers and now this. I really just don’t know what to do. I’m figuring it out as I go along. I need to trust my gut more with my first tactical choices.
@Mursilis Ya actually with the original choice you would have criplple usa; even if you did not win Spain, I had nothing left to defend a second round, and with all the money you make; waiting another would not have hurt!
OOL sz 110?
-
Take fighters last.
-
Ding the carrier first.
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Tunisia Battle in Central America Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in Central America, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Central America Americans win, taking Tunisia from Italians, taking Central America from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 8 fighters in 110 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports in 110 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 7 fighters in 110 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 battleship, 2 fighters and 11 transports in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone 11 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 109 Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Battle in Southern France Americans attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Caucasus Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 aaGun and 8 armour AA fire in Caucasus : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 7/10 hits, 6,17 expected hits Germans roll dice for 1 aaGun and 8 armour in Caucasus, round 2 : 4/8 hits, 4,00 expected hits 1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Caucasus Americans roll dice for 6 bombers in Caucasus, round 3 : 6/6 hits, 4,00 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun and 8 armour Non Combat Move - Americans 4 bombers moved from Caucasus to Turkey 4 aaGuns moved from Spain to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Spain 5 fighters moved from 110 Sea Zone to Spain 1 mech_infantry moved from Western United States to Alaska 1 fighter moved from Central America to Central United States Place Units - Americans 2 infantry and 1 mech_infantry placed in Greece 1 armour, 1 infantry and 1 mech_infantry placed in Turkey 1 artillery and 1 infantry placed in Spain 1 destroyer placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : 0,83 Americans : 4,17 Japanese : -0,33 AA fire in Caucasus : : 0,50
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 4 mech_infantrys moved from Greece to Bulgaria 1 mech_infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Italians 2 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 fighter and 1 tactical_bomber moved from Turkey to Bulgaria 2 fighters moved from Spain to Bulgaria
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Tunisia Battle in Central America Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in Central America, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Central America Americans win, taking Tunisia from Italians, taking Central America from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 8 fighters in 110 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports in 110 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 7 fighters in 110 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 battleship, 2 fighters and 11 transports in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone 11 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 109 Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Battle in Southern France Americans attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Caucasus Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 aaGun and 8 armour AA fire in Caucasus : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 7/10 hits, 6,17 expected hits Germans roll dice for 1 aaGun and 8 armour in Caucasus, round 2 : 4/8 hits, 4,00 expected hits 1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Caucasus Americans roll dice for 6 bombers in Caucasus, round 3 : 6/6 hits, 4,00 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun and 8 armour Non Combat Move - Americans 4 bombers moved from Caucasus to Turkey 4 aaGuns moved from Spain to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Spain 5 fighters moved from 110 Sea Zone to Spain 1 mech_infantry moved from Western United States to Alaska 1 fighter moved from Central America to Central United States Place Units - Americans 2 infantry and 1 mech_infantry placed in Greece 1 armour, 1 infantry and 1 mech_infantry placed in Turkey 1 artillery and 1 infantry placed in Spain 1 destroyer placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Greece to Bulgaria 1 mech_infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Italians 2 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 fighter and 1 tactical_bomber moved from Turkey to Bulgaria 2 fighters moved from Spain to Bulgaria Combat - British Battle in Bulgaria British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 5 infantry British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 5 infantry in Bulgaria, round 2 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Bulgaria British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Bulgaria, round 3 : 3/8 hits, 2,83 expected hits Germans roll dice for 2 infantry in Bulgaria, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 5 infantry Casualties for British: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Bulgaria to Turkey 2 fighters moved from Bulgaria to Greece 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 aaGun moved from Kansu to Suiyuyan 1 mech_infantry moved from Syria to Turkey Place Units - British 1 armour and 1 mech_infantry placed in Iraq 1 armour and 1 mech_infantry placed in Saudi Arabia 1 armour placed in Iraq 1 armour placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 42 PUs (1 lost to blockades); end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0,50 Italians : 0,83 British : 0,33 Americans : 4,17 Japanese : -0,33 AA fire in Caucasus : : 0,50
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Libya to Egypt 1 fighter moved from Southern Italy to Egypt 3 artilleries moved from Southern Italy to Northern Italy Combat - Italians Battle in Trans-Jordan Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Italians attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits 3 infantry owned by the British, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for British: 1 fighter and 3 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.33
-
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 98 Sea Zone to Syria Turn Complete - French
Combat Hit Differential Summary :
-
@Mursilis I think you won the game, I thought I had one round to take back Egypt but you win as soon as you take the 8th city, well done, I will post the results later :relaxed:
-
@Mursilis I am just checking with the panel because it seems odd
-
Oh. I didn’t even notice.
-
@Mursilis Please keep going with Ger, I have one round to take back Cairo
-
I think you have 1 full round to take it back.
-
@Mursilis said in 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.:
I think you have 1 full round to take it back.
@Mursilis I think so too, I ask about the rule and I was told the same, so please continue :relaxed: