TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,1,4,1
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,4,4
ANZAC collect 7 PUs (3 lost to blockades); end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
9 infantry moved from Western Germany to Germany
3 artilleries moved from Western Germany to Germany
2 artilleries and 3 infantry moved from France to Southern France
1 artillery and 5 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern France
1 fighter moved from France to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from British
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
3 artilleries and 4 infantry moved from Slovakia Hungary to Germany
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Novgorod to Karelia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 artilleries and 3 infantry
British defend with 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Yugoslavia, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 aaGun, 1 armour and 2 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 1 armour and 2 infantry
Battle in Karelia
Germans attack with 4 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Germany
Germans attack with 6 artilleries and 13 infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 6 artilleries and 13 infantry in Germany, round 2 : 4/19 hits, 5.17 expected hits
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 6 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 fighters moved from Southern France to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,6,1,1
Germans collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
5 armour and 3 mech_infantrys moved from Romania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
5 armour and 3 mech_infantrys moved from Romania to Yugoslavia
1 mech_infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Battle in Jehol
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yugoslavia
Russians attack with 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 4,17 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Yugoslavia, round 2 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Yugoslavia
Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 3 : 7/10 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Greater Southern Germany
Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in Greater Southern Germany
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
11 artilleries moved from Bessarabia to Romania
6 aaGuns moved from Bessarabia to Romania
8 armour and 8 mech_infantrys moved from Belarus to Novgorod
5 artilleries moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 artillery and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Archangel to Novgorod
6 mech_infantrys moved from Russia to Ukraine
Place Units - Russians
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 3 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
5 fighters moved from Shan State to Yunnan
2 bombers moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 bomber moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
5 fighters moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
3 bombers moved from Yunnan to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
2 bombers moved from Germany to Romania
7 fighters moved from Romania to Yugoslavia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Normandy Bordeaux to France
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in Malaya : : 0,83
Americans : 0,67
AA fire in Germany : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to Shan State
4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
3 armour moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
2 bombers moved from Germany to Romania
7 fighters moved from Romania to Yugoslavia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Normandy Bordeaux to France
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 4 bombers, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to Shan State
4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
3 armour moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
British roll dice for 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 13/46 hits, 12,83 expected hits
Japanese roll dice for 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers in Shan State, round 2 : 16/34 hits, 14,00 expected hits
9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 16 infantry owned by the British lost in Shan State
British roll dice for 7 armour, 4 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 11/30 hits, 10,17 expected hits
Japanese roll dice for 7 armour, 7 artilleries, 5 fighters and 2 tactical_bombers in Shan State, round 3 : 13/21 hits, 10,17 expected hits
7 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 4 armour owned by the Japanese and 12 infantry owned by the British lost in Shan State
British roll dice for 7 armour, 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 9/17 hits, 7,67 expected hits
Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Shan State, round 4 : 5/10 hits, 5,83 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 3 armour owned by the Japanese and 3 artilleries owned by the British lost in Shan State
British roll dice for 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Shan State, round 5 : 9/12 hits, 6,00 expected hits
Japanese roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 artilleries, 28 infantry and 3 mech_infantrys
Casualties for Japanese: 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
3 armour moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
6 infantry moved from Normandy Bordeaux to France
5 aaGuns moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 97 Sea Zone to France
1 fighter moved from 97 Sea Zone to Holland Belgium
3 armour moved from Iraq to Eastern Persia
1 transport moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
Place Units - British
1 factory_minor placed in Holland Belgium
4 bombers placed in United Kingdom
2 artilleries and 2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0,33
British : 5,33
AA fire in Malaya : : 0,83
Americans : 0,67
Japanese : 3,33
AA fire in Germany : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4
Italians collect 4 PUs (3 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 artillery and 2 infantry moved from Germany to Poland
Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
Place Units - Germans
5 infantry placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Szechwan to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
4 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
9 mech_infantrys moved from Novgorod to Poland
8 armour moved from Novgorod to Poland
11 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Szechwan to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
4 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
9 mech_infantrys moved from Novgorod to Poland
8 armour moved from Novgorod to Poland
11 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Poland
Russians attack with 8 armour and 9 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 8 armour and 9 mech_infantrys in Poland, round 2 : 8/17 hits, 5,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Yunnan
Russians attack with 1 armour, 1 artillery and 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 17 infantry in Yunnan, round 2 : 4/19 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 11 artilleries and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 11 artilleries and 2 mech_infantrys in Slovakia Hungary, round 2 : 8/19 hits, 7,33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 10 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 artilleries moved from Western Ukraine to Eastern Poland
6 aaGuns moved from Romania to Slovakia Hungary
2 armour and 1 mech_infantry moved from Romania to Poland
7 mech_infantrys moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
3 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 bomber placed in Russia
2 armour placed in Yugoslavia
1 tactical_bomber placed in Yugoslavia
2 armour and 1 tactical_bomber placed in Romania
3 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 80 PUs
Round: 5
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 infantry moved from West Europe to Germany
2 fighters moved from West Europe to Germany
Non Combat Move - Germans
1 aaGun moved from West Europe to Germany
1 aaGun moved from South Europe to Germany
Place Units - Germans
1 infantry placed in South Europe
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 23 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 armour, 1 artillery and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Southern Caucasus
Germans take Northern Caucasus from Russians
Germans take Southern Caucasus from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Non Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Novgorod to Smolensk
3 infantry moved from Ukraine to Kursk
2 artilleries and 2 infantry moved from Leningrad to Novgorod
1 fighter moved from Western Germany to Leningrad
1 bomber moved from Western Germany to Rostov
1 bomber moved from Holland Belgium to Smolensk
4 armour and 2 mech_infantrys moved from Poland to Southern Belarus
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Austria to Yugoslavia
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Leningrad to Smolensk
1 tactical_bomber moved from Rostov to Smolensk
2 tactical_bombers moved from Southern Italy to Rostov
1 tactical_bomber moved from Rostov to Smolensk
1 fighter moved from Rostov to Smolensk
1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone
1 aaGun moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 4 tactical_bombers
Holland Belgium : 1 aaGun and 1 infantry
Poland : 1 armour and 1 mech_infantry
Slovakia Hungary : 3 infantry
Germany : 1 factory_major
Austria : 3 infantry
Western Ukraine : 1 flag
Southern Caucasus : 1 flag, 1 armour
Southern Belarus : 1 flag, 4 armour and 2 mech_infantrys
Nenetsia : 1 flag, 1 infantry
Bryansk : 1 flag
Smolensk : 1 flag, 2 aaGuns, 3 armour, 9 artilleries, 1 bomber, 2 fighters, 32 infantry, 10 mech_infantrys and 3 tactical_bombers
Eastern Poland : 1 flag, 6 armour and 2 mech_infantrys
Karelia : 1 flag
Kursk : 1 flag, 3 infantry
Archangel : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Vyborg : 1 flag
Baltic States : 1 flag
Vologda : 1 flag
Northern Belarus : 1 flag
Leningrad : 1 flag, 1 airfield, 1 fighter and 1 harbour
Northern Caucasus : 1 flag
Rostov : 6 armour, 1 bomber, 9 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 2 artilleries and 2 infantry
Southern Italy : 2 fighters and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Finland : 1 flag
123 Sea Zone : 1 submarine
Yugoslavia : 1 infantry
116 Sea Zone : 1 battleship, 1 cruiser and 2 transports
127 Sea Zone : 1 submarine
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Hopei to Chahar
1 armour moved from Kwangsi to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Chahar
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 5 infantry in Chahar, round 2 : 3/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Japanese lost in Chahar
3 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Chahar, round 3 : 3/5 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Chahar
2 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 2 infantry and 2 tactical_bombers
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
2 bombers moved from Chahar to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kweichow to Hopei
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Fiji
1 fighter moved from New South Wales to Fiji
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Combat Move - French
Turn Complete - French
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 9x factory_major; Remaining resources: 47 PUs;
Germans buy 2 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vologda
3 fighters and 2 tactical_bombers moved from Leningrad to Vologda
1 submarine moved from 94 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
1 destroyer owned by the British lost in 93 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Vologda
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Vologda to Leningrad
1 artillery and 3 infantry moved from Finland to Karelia
3 artilleries and 5 infantry moved from Finland to Vyborg
1 aaGun and 1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Eastern Poland to Romania
1 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Slovakia Hungary
6 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Western Germany to Germany
2 transports moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from Southern France to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Gibraltar
4 infantry moved from France to Southern France
2 artilleries and 2 infantry moved from France to Western Germany
3 fighters moved from France to Germany
2 fighters moved from Western Germany to Leningrad
1 armour moved from Vyborg to Northern Belarus
2 infantry moved from Leningrad to Northern Belarus
2 tactical_bombers moved from Leningrad to Northern Belarus
1 aaGun moved from Northern Belarus to Leningrad
2 infantry moved from Archangel to Leningrad
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Northern Belarus to Eastern Poland
3 armour and 2 mech_infantrys moved from Northern Belarus to Poland
2 tactical_bombers moved from 94 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
Place Units - Germans
1 armour and 3 mech_infantrys placed in Germany
Germans undo move 1.
2 armour and 2 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
1 fighter placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6,3,2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 destroyer moved from 64 Sea Zone to 46 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
EDIT: 2 fighters moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from 23 Sea Zone to Wake Island
EDIT: 1 fighter moved from 23 Sea Zone to 46 Sea Zone
EDIT: 1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 81 Sea Zone to 74 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 46 Sea Zone to 23 Sea Zone
EDIT: 2 fighters moved from 46 Sea Zone to 23 Sea Zone
1 fighter moved from 20 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Philippines
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French