TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
2 bombers moved from Germany to Romania
7 fighters moved from Romania to Yugoslavia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Normandy Bordeaux to France
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in Malaya : : 0,83
Americans : 0,67
AA fire in Germany : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to Shan State
4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
3 armour moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Syria from Russians
French take Tunisia from British
3 bombers moved from Romania to Germany
1 bomber moved from Burma to Malaya
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
2 bombers moved from Germany to Romania
7 fighters moved from Romania to Yugoslavia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Normandy Bordeaux to France
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 4 bombers, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to Shan State
4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
3 armour moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
British roll dice for 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 13/46 hits, 12,83 expected hits
Japanese roll dice for 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers in Shan State, round 2 : 16/34 hits, 14,00 expected hits
9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 16 infantry owned by the British lost in Shan State
British roll dice for 7 armour, 4 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 11/30 hits, 10,17 expected hits
Japanese roll dice for 7 armour, 7 artilleries, 5 fighters and 2 tactical_bombers in Shan State, round 3 : 13/21 hits, 10,17 expected hits
7 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 4 armour owned by the Japanese and 12 infantry owned by the British lost in Shan State
British roll dice for 7 armour, 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 9/17 hits, 7,67 expected hits
Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Shan State, round 4 : 5/10 hits, 5,83 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 3 armour owned by the Japanese and 3 artilleries owned by the British lost in Shan State
British roll dice for 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Shan State, round 5 : 9/12 hits, 6,00 expected hits
Japanese roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 artilleries, 28 infantry and 3 mech_infantrys
Casualties for Japanese: 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
3 armour moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
6 infantry moved from Normandy Bordeaux to France
5 aaGuns moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 97 Sea Zone to France
1 fighter moved from 97 Sea Zone to Holland Belgium
3 armour moved from Iraq to Eastern Persia
1 transport moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
Place Units - British
1 factory_minor placed in Holland Belgium
4 bombers placed in United Kingdom
2 artilleries and 2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0,33
British : 5,33
AA fire in Malaya : : 0,83
Americans : 0,67
Japanese : 3,33
AA fire in Germany : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4
Italians collect 4 PUs (3 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 artillery and 2 infantry moved from Germany to Poland
Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
Place Units - Germans
5 infantry placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Szechwan to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
4 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
9 mech_infantrys moved from Novgorod to Poland
8 armour moved from Novgorod to Poland
11 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Szechwan to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
4 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
9 mech_infantrys moved from Novgorod to Poland
8 armour moved from Novgorod to Poland
11 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Poland
Russians attack with 8 armour and 9 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 8 armour and 9 mech_infantrys in Poland, round 2 : 8/17 hits, 5,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Yunnan
Russians attack with 1 armour, 1 artillery and 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 17 infantry in Yunnan, round 2 : 4/19 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 11 artilleries and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 11 artilleries and 2 mech_infantrys in Slovakia Hungary, round 2 : 8/19 hits, 7,33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 10 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 artilleries moved from Western Ukraine to Eastern Poland
6 aaGuns moved from Romania to Slovakia Hungary
2 armour and 1 mech_infantry moved from Romania to Poland
7 mech_infantrys moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
3 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 bomber placed in Russia
2 armour placed in Yugoslavia
1 tactical_bomber placed in Yugoslavia
2 armour and 1 tactical_bomber placed in Romania
3 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 carrier, 5 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : 0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Yugoslavia to Northern Italy
2 fighters moved from Yugoslavia to Novgorod
2 bombers moved from Romania to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Yugoslavia to Northern Italy
2 fighters moved from Yugoslavia to Novgorod
2 bombers moved from Romania to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 3 artilleries, 2 bombers, 5 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 3 artilleries, 2 bombers, 5 fighters and 2 infantry in Northern Italy, round 2 : 2/12 hits, 5,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
5 fighters moved from Northern Italy to France
2 bombers moved from Northern Italy to France
1 infantry moved from Southern France to France
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 6 infantry in Hunan, round 3 : 4/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from France to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
French take French Indo China from Japanese
6 armour moved from Shan State to Malaya
3 armour moved from Burma to Malaya
3 fighters and 1 tactical_bomber moved from Burma to Malaya
1 artillery moved from Shan State to Malaya
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from Archangel to Leningrad
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 aaGun, 1 artillery and 1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Stalingrad to Urals
2 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
3 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
2 aaGuns, 1 artillery and 3 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Russia to Yenisey
2 aaGuns and 6 infantry moved from Sakha to Buryatia
3 infantry moved from Amur to Buryatia
3 infantry moved from Siberia to Sakha
2 infantry moved from Southern Caucasus to Northern Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Kursk
2 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Russia to Leningrad
Place Units - Russians
2 artilleries and 1 infantry placed in Leningrad
3 infantry placed in Ukraine
1 artillery placed in Siberia
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to New South Wales
1 destroyer moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Java
1 infantry moved from Malaya to Shan State
1 cruiser moved from 65 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 12/33 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 94 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in 112 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Non Combat Move - Germans
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 fighter moved from 94 Sea Zone to Libya
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Baltic States to Western Germany
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
4 infantry moved from Bulgaria to Romania
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from France to Holland Belgium
5 armour moved from France to Yugoslavia
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in Southern France
3 infantry and 7 mech_infantrys placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : -0.67
Germans regular : 4.83
British regular : -0.50
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from Finland to Norway
3 fighters moved from Leningrad to Norway
1 fighter and 2 tactical_bombers moved from Western Germany to Norway
2 artilleries and 1 infantry moved from Austria to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Western Germany to Slovakia Hungary
3 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 4 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans win, taking Norway from British with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - Germans
1 fighter moved from Norway to Leningrad
2 fighters moved from Slovakia Hungary to Leningrad
7 armour, 2 artilleries and 7 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Southern France to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Southern Italy
3 fighters moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to France
1 tactical_bomber moved from Slovakia Hungary to Western Germany
3 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to France
1 tactical_bomber moved from Norway to France
4 armour, 4 artilleries, 21 infantry and 4 mech_infantrys moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Leningrad to Vyborg
1 artillery and 2 infantry moved from Leningrad to Vyborg
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 artilleries and 4 infantry placed in Germany
2 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1,6,2,5,4,4,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,4,4,1
Germans collect 38 PUs (5 lost to blockades); end with 38 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 artillery
EDIT: Removing units owned by British from Romania: 1 fighter
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Removing units owned by Russians from Romania: 1 fighter
EDIT: Turning off Edit Mode
Round: 15
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to Hunan
1 fighter moved from Western India to Szechwan
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 7 Sea Zone to 20 Sea Zone
Combat Move - French
Turn Complete - French