@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Rostov to Smolensk
3 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Western Germany to Finland
2 artilleries and 2 infantry moved from Rostov to Volgograd
13 armour and 16 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
@Sovietishcat sending Interceptors?
@aequitas-et-veritas yes; uk fighter to be last!
@aequitas-et-veritas so all the fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Rostov to Smolensk
3 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Western Germany to Finland
2 artilleries and 2 infantry moved from Rostov to Volgograd
13 armour and 16 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0,83 expected hits
Defenders Fire, : 1/3 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Norway
Battle in Bryansk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Norway from Americans, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 3 armour, 3 infantry and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Archangel, round 2 : 1/10 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 13 armour and 19 mech_infantrys
British defend with 1 fighter and 7 infantry; Russians defend with 1 armour
Germans roll dice for 13 armour and 19 mech_infantrys in Caucasus, round 2 : 12/32 hits, 9,67 expected hits
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 4/9 hits, 3,50 expected hits
1 armour owned by the Russians, 4 mech_infantrys owned by the Germans, 7 infantry owned by the British and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 13 armour and 15 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour
Casualties for British: 1 fighter and 7 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 tactical_bombers moved from Smolensk to Ukraine
1 aaGun moved from Novgorod to Archangel
2 bombers moved from Russia to Ukraine
1 bomber moved from Finland to Bessarabia
1 aaGun moved from Denmark to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Rostov to Tambov
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
4 mech_infantrys moved from Eastern Poland to Archangel
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 infantry placed in Western Germany
1 bomber placed in Western Germany
Germans undo move 3.
4 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 0,50
Defenders Fire, : : 0,00
Americans : -0,33
Attackers Fire, : : 0,17
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
28 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
19 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
17 infantry moved from Kweichow to Hunan
8 armour and 3 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Hunan
Russians attack with 17 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 17 infantry in Hunan, round 2 : 3/17 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 17 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 8 armour, 19 artilleries, 28 infantry and 3 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 8 armour, 19 artilleries, 28 infantry and 3 mech_infantrys in Samara, round 2 : 19/58 hits, 18,67 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 8 armour, 19 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Russia to Kazakhstan
3 aaGuns moved from Russia to Samara
2 aaGuns moved from Kweichow to Hunan
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : -0,17
Russians : -0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 4x harbour; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 bomber and 2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Manchuria, round 3 : 0/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Manchuria, round 4 : 3/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
2 fighters moved from Kwangtung to India
1 tactical_bomber moved from French Indo China to India
1 marine moved from Ceylon to 39 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 bombers moved from French Indo China to Ukraine
2 bombers moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
2 artilleries placed in Kwangtung
Japanese undo move 2.
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
@aequitas-et-veritas Do you send interceptors in W.Germany?
@Sovietishcat No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 8,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 49 Sea Zone to 54 Sea Zone
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
7 bombers moved from West India to Northern Territory
3 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
3 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 45 Sea Zone to Northern Territory
1 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
1 fighter placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,50
Americans : 1,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
15 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Suiyuyan
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Kiangsi
1 infantry placed in Jehol
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 8,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 49 Sea Zone to 54 Sea Zone
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
7 bombers moved from West India to Northern Territory
3 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
3 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 45 Sea Zone to Northern Territory
1 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
1 fighter placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
15 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Suiyuyan
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Kiangsi
1 infantry placed in Jehol
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Non Combat Move - British
2 armour and 4 mech_infantrys moved from West India to Eastern Persia
3 fighters and 20 infantry moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
3 infantry moved from Persia to Northwest Persia
4 infantry moved from Iraq to Northwest Persia
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
Place Units - British
2 armour and 1 artillery placed in Persia
3 infantry placed in Iraq
5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,50
Americans : 1,67
Chinese : 0,00
Japanese : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Queensland to Northern Territory
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@aequitas-et-veritas sorry but missed to post at the end of my Turn.
@aequitas-et-veritas was there a major battle?
@aequitas-et-veritas you mean Italians? It is okay :relaxed:
@Sovietishcat just knocked out a UK Tank on Belgium soil.
@aequitas-et-veritas no problemo