I forgot to mention, I assumed no scramble into SZ81, since no dice had to be rolled, and my odds were very high. If you want to scramble the 2 US fighters, we can roll it on the forum.
DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 2 infantry placed in Central United States 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -3,67 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 3 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 2 infantry placed in Central United States 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 5 fighters moved from Egypt to Iraq 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 18 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 mech_infantrys moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 8 infantry moved from United Kingdom to Scotland 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Quebec to New Brunswick Nova Scotia 3 tactical_bombers moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Burma British attack with 2 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys in Burma, round 2 : 7/23 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 8/12 hits, 5,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Scotland British attack with 1 bomber, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 3 artilleries and 3 infantry British roll dice for 1 bomber, 8 infantry and 1 mech_infantry in Scotland, round 2 : 2/10 hits, 2,17 expected hits Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1,67 expected hits Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 3 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Scotland, round 4 : 1/5 hits, 1,33 expected hits Germans roll dice for 3 artilleries in Scotland, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1,17 expected hits Germans roll dice for 2 artilleries in Scotland, round 5 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Scotland British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Scotland, round 6 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 artillery in Scotland, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 6 infantry Casualties for Germans: 3 artilleries and 3 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 5 fighters moved from Iraq to Egypt 3 tactical_bombers moved from Iraq to Egypt 1 fighter moved from Burma to India Place Units - British 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,5,6,5,2,2 British collect 29 PUs (8 lost to blockades); end with 31 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 3,50 Americans : -3,67 Chinese : -0,33 Neutral_Axis : 0,00 Japanese : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Algeria to Tunisia 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 armour and 3 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@kannelmaki i take it no moves with france?
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 7 infantry moved from Karelia to Novgorod 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 carrier moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 14 infantry moved from Eastern Poland to Western Ukraine 9 artilleries moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 4 infantry moved from Eastern Poland to Western Ukraine 4 artilleries moved from Eastern Poland to Western Ukraine 4 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Belarus 3 artilleries and 1 infantry moved from Poland to Eastern Poland 3 artilleries and 2 infantry moved from Germany to Poland 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 1 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 1 aaGun moved from Germany to Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 2 armour and 2 infantry moved from 96 Sea Zone to Tobruk Place Units - Germans 1 submarine placed in 112 Sea Zone 1 destroyer placed in 97 Sea Zone 2 transports placed in 112 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 2 artilleries and 2 infantry placed in Western Germany 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 2 armour moved from Eastern Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 10 infantry moved from Russia to Bryansk 9 infantry moved from Yenisey to Timguska 9 infantry moved from Yenisey to Evenkiyskiy Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Shensi to Tsinghai 1 artillery moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kwangtung to French Indo China 1 infantry moved from Shan State to Malaya 2 bombers moved from French Indo China to Tsinghai 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from Manchuria to Jehol 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia 2 fighters and 1 tactical_bomber moved from French Indo China to Philippines Combat - Japanese Battle in Western Australia Battle in Tsinghai Japanese attack with 2 artilleries and 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 artilleries and 2 bombers in Tsinghai, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Western Australia from ANZAC, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Tsinghai to Kweichow 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Malaya 1 factory_minor placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 fighter and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 destroyers, 7 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 3 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States Combat - Americans Battle in 56 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Americans 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 70 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Battle in Western Australia Americans attack with 1 armour, 1 artillery and 3 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 infantry in Western Australia, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western Australia Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Western Australia Americans roll dice for 1 armour and 1 artillery in Western Australia, round 5 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Western Australia Americans roll dice for 1 armour in Western Australia, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Western Australia, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans Place Units - Americans 4 destroyers and 4 transports placed in 101 Sea Zone 7 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : 0,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 artillery Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 destroyers, 7 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 3 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States Combat - Americans Battle in 56 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 56 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Americans 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 70 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Battle in Western Australia Americans attack with 1 armour, 1 artillery and 3 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 infantry in Western Australia, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Western Australia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western Australia Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Western Australia Americans roll dice for 1 armour and 1 artillery in Western Australia, round 5 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Western Australia Americans roll dice for 1 armour in Western Australia, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Western Australia, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans Place Units - Americans 4 destroyers and 4 transports placed in 101 Sea Zone 7 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 artillery Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Syria 1 mech_infantry moved from Iraq to Syria 3 tactical_bombers moved from Egypt to Syria 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 12 infantry moved from Burma to Yunnan 5 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Egypt to 99 Sea Zone 4 fighters moved from Egypt to Syria Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 2 artilleries, 17 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 artilleries, 17 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/21 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Syria British attack with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 1 artillery and 2 infantry British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Syria, round 2 : 2/10 hits, 4,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Syria, round 3 : 7/8 hits, 4,17 expected hits Italians roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 4 fighters moved from Syria to Egypt 3 tactical_bombers moved from Syria to Egypt 1 fighter moved from 99 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from 83 Sea Zone to French West Africa Place Units - British 3 infantry placed in Egypt 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,6,5,2,2,5,1,2 British collect 30 PUs (8 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2,17 Italians : 0,67 Americans : 0,33 Chinese : -2,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 mech_infantry moved from Tobruk to Alexandria 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 81 Sea Zone 2 fighters moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from Southern Italy to Alexandria 3 infantry moved from Western Ukraine to Bessarabia 2 armour moved from Western Ukraine to Baltic States Combat - Italians Battle in Alexandria Battle in 81 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 transport; French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French, 1 transport owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from 81 Sea Zone to Crete Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.33 French : 0.67
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 6 artilleries, 7 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Tobruk to 96 Sea Zone 2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 8 infantry moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 2 bombers moved from Novgorod to Russia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Eastern Poland to Western Ukraine 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 infantry moved from Poland to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Scotland Germans attack with 5 artilleries and 5 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Western Ukraine: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Russia to Western Ukraine 2 armour moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 5 artilleries and 4 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 submarine placed in 112 Sea Zone Germans undo move 3. 3 submarines placed in 110 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -0.17 British : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 31 PUs; Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 9 infantry moved from Timguska to Novosibirsk 9 infantry moved from Evenkiyskiy to Urals 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Eastern Persia to Iraq Combat - Russians Battle in Western Ukraine Russians attack with 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers AA fire in Western Ukraine : 0/3 hits, 0,50 expected hits Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 20/75 hits, 15,33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 21/46 hits, 17,17 expected hits 21 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 16 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 12/54 hits, 11,83 expected hits Germans roll dice for 5 armour, 16 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 13/29 hits, 11,67 expected hits 13 infantry owned by the Russians, 9 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 11/41 hits, 9,67 expected hits Germans roll dice for 5 armour, 7 artilleries, 2 fighters and 3 tactical_bombers in Western Ukraine, round 4 : 6/17 hits, 7,67 expected hits 6 infantry owned by the Russians, 7 artilleries owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 7/35 hits, 8,67 expected hits Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western Ukraine, round 5 : 4/6 hits, 3,33 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 4 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber remaining. Battle score for attacker is 99 Casualties for Russians: 44 infantry Casualties for Germans: 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 10 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 4,17 AA fire in Western Ukraine : : -0,50 Russians : 4,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 4 artilleries, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Hopei to Shensi 2 bombers moved from Kweichow to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Malaya to French Indo China 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone 4 carriers moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Japan to French Indo China 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Chinese defend with 6 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Chinese win with 3 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Tsinghai to French Indo China 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - Japanese 1 airfield placed in French Indo China 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Americans 1 armour moved from Western Australia to Queensland 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 6 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : 1,67