@axis-dominion Yeah it limits placement options.
DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 6 artilleries, 7 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Tobruk to 96 Sea Zone 2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 8 infantry moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 2 bombers moved from Novgorod to Russia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Eastern Poland to Western Ukraine 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 infantry moved from Poland to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Scotland Germans attack with 5 artilleries and 5 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Western Ukraine: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Russia to Western Ukraine 2 armour moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 5 artilleries and 4 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 submarine placed in 112 Sea Zone Germans undo move 3. 3 submarines placed in 110 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -0.17 British : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 31 PUs; Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 9 infantry moved from Timguska to Novosibirsk 9 infantry moved from Evenkiyskiy to Urals 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Eastern Persia to Iraq Combat - Russians Battle in Western Ukraine Russians attack with 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers AA fire in Western Ukraine : 0/3 hits, 0,50 expected hits Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 20/75 hits, 15,33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 21/46 hits, 17,17 expected hits 21 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 16 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 12/54 hits, 11,83 expected hits Germans roll dice for 5 armour, 16 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 13/29 hits, 11,67 expected hits 13 infantry owned by the Russians, 9 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 11/41 hits, 9,67 expected hits Germans roll dice for 5 armour, 7 artilleries, 2 fighters and 3 tactical_bombers in Western Ukraine, round 4 : 6/17 hits, 7,67 expected hits 6 infantry owned by the Russians, 7 artilleries owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 7/35 hits, 8,67 expected hits Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Western Ukraine, round 5 : 4/6 hits, 3,33 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 4 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber remaining. Battle score for attacker is 99 Casualties for Russians: 44 infantry Casualties for Germans: 3 aaGuns, 5 armour, 16 artilleries, 1 bomber, 2 fighters, 19 infantry and 3 tactical_bombers Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 10 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 4,17 AA fire in Western Ukraine : : -0,50 Russians : 4,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 4 artilleries, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Hopei to Shensi 2 bombers moved from Kweichow to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Malaya to French Indo China 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone 4 carriers moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Japan to French Indo China 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Chinese defend with 6 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Chinese win with 3 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Tsinghai to French Indo China 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - Japanese 1 airfield placed in French Indo China 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Americans 1 armour moved from Western Australia to Queensland 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 6 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : 1,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Americans 1 armour moved from Western Australia to Queensland 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 6 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 artilleries moved from Egypt to Alexandria 5 fighters moved from Egypt to Alexandria 3 tactical_bombers moved from Egypt to Alexandria 1 mech_infantry moved from Syria to Egypt 6 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 18 infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 2 infantry moved from Egypt to Alexandria 2 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 armour moved from New Brunswick Nova Scotia to Eastern United States 1 artillery moved from New Brunswick Nova Scotia to Eastern United States 4 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 5 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - British Battle in Alexandria British attack with 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry British roll dice for 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers in Alexandria, round 2 : 10/20 hits, 7,83 expected hits Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits, 3,50 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 6 infantry owned by the Italians, 6 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 4 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for British: 6 infantry Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Battle in Scotland British attack with 1 bomber, 18 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 4 infantry British roll dice for 1 bomber, 18 infantry and 1 mech_infantry in Scotland, round 2 : 2/20 hits, 3,83 expected hits Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 16 infantry and 1 mech_infantry in Scotland, round 3 : 2/18 hits, 3,50 expected hits Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2,33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Scotland, round 4 : 4/15 hits, 3,00 expected hits Germans roll dice for 5 artilleries in Scotland, round 4 : 2/5 hits, 1,67 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 bomber, 11 infantry and 1 mech_infantry in Scotland, round 5 : 1/13 hits, 2,67 expected hits Germans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 bomber, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 8 infantry Casualties for Germans: 5 artilleries and 4 infantry Battle in Szechwan British attack with 1 artillery and 4 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan British attack with 5 infantry and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 5 infantry and 2 mech_infantrys in Hunan, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British roll dice for 4 infantry and 2 mech_infantrys in Hunan, round 3 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kweichow British attack with 1 artillery and 7 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 2 infantry moved from 91 Sea Zone to Morocco 3 tactical_bombers moved from Alexandria to Egypt 5 fighters moved from Alexandria to Egypt 3 infantry moved from Egypt to Alexandria Place Units - British 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,2,3,2,2,4,4,6,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,3,2,5 British collect 26 PUs (12 lost to blockades); end with 27 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : -0,83 Italians : 2,50 Americans : 1,67 Chinese : 0,00 Japanese : -1,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Algeria to Tunisia 1 infantry moved from Libya to Tunisia 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Crete to Southern Italy 3 infantry moved from Bessarabia to Ukraine 2 armour moved from Baltic States to Archangel Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 4 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone 2 submarines moved from 110 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Vologda to Samara Germans take Samara from Russians 3 artilleries and 8 infantry moved from Archangel to Belarus 1 armour moved from Archangel to Belarus 1 infantry moved from Smolensk to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 3 artilleries and 2 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in 113 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 artilleries and 6 infantry placed in Germany 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 3 infantry moved from Rostov to Ukraine 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 9 infantry moved from Urals to Vologda Russians take Vologda from Germans 4 infantry moved from Novosibirsk to Samara 2 infantry moved from Novosibirsk to Kansu 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 armour moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Italians 4 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Samara Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Samara, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Samara, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 10 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry; Italians defend with 3 infantry Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/13 hits, 3,33 expected hits Germans roll dice for 7 infantry in Ukraine, round 2 : 4/7 hits, 2,33 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits, 2,67 expected hits Germans roll dice for 4 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 5 infantry Casualties for Germans: 4 infantry Casualties for Italians: 3 infantry Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Novosibirsk to Vologda 2 aaGuns moved from Timguska to Novosibirsk 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 6 infantry moved from Bryansk to Western Ukraine 4 aaGuns moved from Bryansk to Western Ukraine 1 mech_infantry moved from Iraq to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Russia to Bryansk Place Units - Russians 8 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 2,50 Japanese : -0,67
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra 1 cruiser and 4 destroyers moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 battleships moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 3 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Anhwe to Hunan 1 armour moved from Kwangtung to Hunan 2 bombers moved from French Indo China to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 3 artilleries and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 fighters moved from French Indo China to Japan 1 fighter moved from French Indo China to Hunan
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@kannelmaki scramble in 39?
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra 1 cruiser and 4 destroyers moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 battleships moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 3 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Anhwe to Hunan 1 armour moved from Kwangtung to Hunan 2 bombers moved from French Indo China to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 3 artilleries and 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 fighters moved from French Indo China to Japan 1 fighter moved from French Indo China to Hunan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 6 destroyers and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 battleships, 4 carriers, 1 cruiser, 6 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 4 infantry and 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 6/13 hits, 6.67 expected hits Chinese roll dice for 4 infantry and 2 mech_infantrys in Hunan, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for British: 4 infantry and 2 mech_infantrys Battle in 39 Sea Zone Japanese attack with 4 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Sumatra Japanese attack with 2 armour, 2 artilleries and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Sumatra, round 2 : 2/8 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone 2 bombers moved from Hunan to French Indo China 4 fighters and 3 tactical_bombers moved from Hunan to French Indo China Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : 1.33 Chinese : -1.00 Japanese : -2.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 5 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Philippines Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 5 destroyers moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 5 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Philippines Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 5 destroyers moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 103 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 10 infantry moved from Scotland to United Kingdom 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 4 artilleries and 4 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 5 fighters and 3 tactical_bombers moved from Egypt to Persia 1 fighter and 12 infantry moved from India to West India 1 artillery and 7 infantry moved from Kweichow to Shensi 1 artillery and 4 infantry moved from Szechwan to Shensi 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Non Combat Move - British 3 aaGuns moved from India to West India 1 mech_infantry moved from Scotland to Eire British take Eire from Neutral_Allies Place Units - British 1 factory_minor placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,2,4,5,5,6,1,2,1,3 British collect 30 PUs (8 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,2,4 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,50 Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Tunisia to Libya Non Combat Move - Italians 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 3 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 armour moved from Archangel to Belarus Place Units - Italians 2 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery, 1 cruiser, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :