@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 2 submarines moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Shan State -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Marianas Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Marianas, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Marianas, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marianas, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to United Kingdom 1 transport moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 battleship placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 43 PUs; British buy 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 fighter EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Yunnan: 1 fighter EDIT: Changing ownership of Yunnan from Chinese to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Shan State to Burma 3 armour and 2 mech_infantrys moved from Malaya to Burma 5 infantry moved from India to Burma 1 mech_infantry moved from West India to Burma 1 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to Burma 4 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 80 Sea Zone 1 fighter placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.67 Americans : -1.33 Japanese : 1.00 -
@surfer There was a lot of mucking around with edit mode until I worked out you couldn’t sail to india next round… so eventually I left the results as they were :face_with_rolling_eyes:
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 98 Sea Zone -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Romania to Eastern Poland Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,3,2 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.67 -
TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.00 -
TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - French -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.00 -
TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys moved from Archangel to Vologda 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Western Germany to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys moved from Archangel to Vologda 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Western Germany to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus Combat - Germans Battle in Belarus Germans attack with 4 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 4 bombers and 4 infantry in Belarus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus 3 infantry owned by the Germans retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys in Vologda, round 2 : 11/46 hits, 12.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers moved from Belarus to Eastern Poland 9 infantry moved from Finland to Karelia 4 infantry moved from Norway to Finland 1 armour moved from Novgorod to Karelia 15 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Archangel to Urals 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Novgorod to Karelia 4 mech_infantrys moved from Germany to Eastern Poland 8 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Karelia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 2 mech_infantrys placed in Germany 2 fighters placed in Western Germany 3 infantry placed in Novgorod 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -1.00 -
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Yenisey to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 fighter moved from Bryansk to Archangel -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Yenisey to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Timguska Russians attack with 12 infantry Japanese defend with 2 armour, 1 infantry and 3 mech_infantrys Russians roll dice for 12 infantry in Timguska, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians roll dice for 11 infantry in Timguska, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Timguska Russians roll dice for 8 infantry in Timguska, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 4 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Timguska Russians roll dice for 6 infantry in Timguska, round 5 : 4/6 hits, 1.00 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 5 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 8 infantry Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys Battle in Archangel Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 26 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 aaGuns, 11 armour, 12 artilleries, 1 fighter, 18 infantry and 10 mech_infantrys moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 Japanese : 0.67 -
TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 harbour, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 mech_infantrys moved from Novosibirsk to Samara 1 armour and 1 infantry moved from Novosibirsk to Timguska 1 armour and 3 mech_infantrys moved from Kansu to Timguska 2 armour moved from Shensi to Timguska 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to Samara 3 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 1 fighter moved from Java to Shan State 1 fighter moved from 6 Sea Zone to 22 Sea Zone -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 harbour, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 mech_infantrys moved from Novosibirsk to Samara 1 armour and 1 infantry moved from Novosibirsk to Timguska 1 armour and 3 mech_infantrys moved from Kansu to Timguska 2 armour moved from Shensi to Timguska 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to Samara 3 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 1 fighter moved from Java to Shan State 1 fighter moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Timguska Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys Russians defend with 2 aaGuns and 4 infantry Japanese roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Timguska, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Timguska Japanese roll dice for 4 armour and 3 mech_infantrys in Timguska, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 4 armour and 3 mech_infantrys in Timguska, round 4 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for Russians: 2 aaGuns and 4 infantry Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kazakhstan Japanese attack with 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Samara Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China 6 fighters moved from French Indo China to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 2 transports moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 armour moved from Szechwan to Tsinghai 2 fighters moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 2 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 bomber moved from Samara to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 aaGun moved from Hunan to Kweichow Place Units - Japanese 3 infantry placed in French Indo China 1 harbour placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsCombat Hit Differential Summary :
UK_Pacific : -0.67 AA fire in India : : -0.17 Russians : -1.00 Japanese : 1.33 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 4 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone -
@surfer scramble sz 112?
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Nope. Stay.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 4 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 4 bombers moved from 112 Sea Zone to United Kingdom 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Shan State 2 fighters moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from Bryansk to Novgorod 1 tactical_bomber moved from Russia to Novgorod





