@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa
Ftrs Malta, Scotland
sub 98
dd 91
air base gib
inf szechwanis that allowed?
Yup, sure is. I’ll get a new thread up eventually :P.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Western Germany to 112 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
3 bombers placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.33
Americans : 0.67
AA fire in Germany : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Yunnan
3 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Norway to Yugoslavia
2 fighters moved from Eastern Poland to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Western Germany to 112 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
3 bombers placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 1 airfield, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Yunnan
3 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Norway to Yugoslavia
2 fighters moved from Eastern Poland to Yugoslavia
Combat - British
Battle in 99 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British roll dice for 4 fighters in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yugoslavia
British attack with 5 fighters
Italians defend with 2 armour and 3 mech_infantrys
British roll dice for 5 fighters in Yugoslavia, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 2 armour and 3 mech_infantrys in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits
3 mech_infantrys owned by the Italians and 2 fighters owned by the British lost in Yugoslavia
British roll dice for 3 fighters in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 armour in Yugoslavia, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British and 2 armour owned by the Italians lost in Yugoslavia
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 3 fighters
Casualties for Italians: 2 armour and 3 mech_infantrys
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Burma
4 infantry moved from India to Burma
2 fighters moved from Yugoslavia to Romania
4 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Shan State to India
1 fighter moved from Iraq to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield, 1 armour and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1.33
Italians : -0.33
AA fire in Western Germany : : 0.33
Americans : 0.67
Japanese : 1.67
AA fire in Germany : : -0.17
@surfer The japanese ability to keep building fleets is very annoying…and the japanese defending in yunnan was even more frustrating!
Didn’t bother you about intercept in w germany as my fighter escort outnumbered yrs significantly…even so the loss of 1 bomber was more than the pathetic damage dealt. :rage:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
5 infantry moved from Normandy Bordeaux to Southern France
13 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.33
Russians : -0.17
I’m just waiting for you to come down on the Japanese like a hammer, I’ll concede.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Iraq to India
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Iraq to India
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00
@surfer lol…going to be more like a tapping around the edges for a few turns before I can get a big enough hammer together!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 37 PUs;
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Slovakia Hungary
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Germans take Szechwan from Chinese
2 infantry moved from Olgiy to Yenisey
Germans take Yenisey from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 37 PUs;
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Slovakia Hungary
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Germans take Szechwan from Chinese
2 infantry moved from Olgiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 fighters moved from Slovakia Hungary to 113 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Western Germany
13 artilleries and 46 infantry moved from Germany to Greater Southern Germany
6 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Olgiy: 1 aaGun
EDIT: Adding units owned by Germans to Yenisey: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.67
Re: it will take awhile only because the Japanese are far from your power centers…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Romania to Bulgaria
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
9 armour, 12 artilleries, 34 infantry and 11 mech_infantrys moved from Romania to Slovakia Hungary
1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Timguska to Yenisey
1 bomber moved from Russia to Yenisey
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Kansu to Olgiy
Russians take Olgiy from Germans
1 armour moved from Olgiy to Yenisey
1 armour moved from Kansu to Yenisey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Romania to Bulgaria
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
9 armour, 12 artilleries, 34 infantry and 11 mech_infantrys moved from Romania to Slovakia Hungary
1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Timguska to Yenisey
1 bomber moved from Russia to Yenisey
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Kansu to Olgiy
Russians take Olgiy from Germans
1 armour moved from Olgiy to Yenisey
1 armour moved from Kansu to Yenisey
Combat - Russians
Battle in Yenisey
Russians attack with 2 armour, 1 bomber and 1 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in Yenisey : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Yenisey, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Yenisey
Russians roll dice for 2 armour and 1 bomber in Yenisey, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Sikang
Russians attack with 4 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 4 mech_infantrys in Sikang, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys in Slovakia Hungary, round 2 : 24/89 hits, 22.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
4 aaGuns moved from Eastern Poland to Slovakia Hungary
6 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Yenisey to Novosibirsk
5 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 fighters placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3
Russians collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Yenisey : : -0.17
Russians : 1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Shensi, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from French Indo China to Guam
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 fighters and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Germany
4 bombers moved from Norway to Western Germany
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to 112 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Germany
4 bombers moved from Norway to Western Germany
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to 112 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Combat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits, 0.67 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6,3,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Denmark from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to India
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
4 bombers moved from Western Germany to Norway
1 bomber moved from Germany to Norway
1 transport moved from 123 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 infantry placed in Norway
1 transport placed in 112 Sea Zone
5 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.83
Americans : -0.33
Japanese : 0.67
AA fire in Germany : : -0.17