bid is 11 for axis
hope it’s a fun game for both of us!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
1 fighter moved from India to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
1 fighter moved from India to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer Going to be an interesting german go this turn…you still have a lot of units to cause damage with depending on which way you go…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 38 PUs;
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
1 bomber moved from Western Germany to 113 Sea Zone
5 infantry moved from Western Germany to Denmark
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 38 PUs;
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
2 bombers moved from Western Germany to Denmark
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Denmark
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 38 PUs;
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq
10 mech_infantrys moved from Caucasus to Iraq
4 bombers moved from Western Germany to Iraq
2 infantry moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Western Germany to Denmark
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 38 PUs;
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq
10 mech_infantrys moved from Caucasus to Iraq
4 bombers moved from Western Germany to Iraq
2 infantry moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys
British defend with 10 armour, 1 factory_minor, 12 fighters, 4 infantry and 22 mech_infantrys; ANZAC defend with 1 fighter
Germans roll dice for 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys in Iraq, round 2 : 19/59 hits, 17.17 expected hits
British roll dice for 10 armour, 13 fighters, 4 infantry and 22 mech_infantrys in Iraq, round 2 : 26/49 hits, 22.33 expected hits
15 mech_infantrys owned by the British, 7 infantry owned by the Germans, 19 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans roll dice for 9 armour, 7 artilleries, 4 bombers and 13 mech_infantrys in Iraq, round 3 : 10/33 hits, 12.83 expected hits
British roll dice for 10 armour, 13 fighters and 7 mech_infantrys in Iraq, round 3 : 14/30 hits, 16.00 expected hits
7 mech_infantrys owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Iraq
Germans roll dice for 9 armour, 6 artilleries and 4 bombers in Iraq, round 4 : 9/19 hits, 9.17 expected hits
British roll dice for 7 armour and 13 fighters in Iraq, round 4 : 10/20 hits, 12.17 expected hits
6 artilleries owned by the Germans, 4 armour owned by the Germans, 2 fighters owned by the British and 7 armour owned by the British lost in Iraq
Germans roll dice for 5 armour and 4 bombers in Iraq, round 5 : 5/9 hits, 5.17 expected hits
British roll dice for 11 fighters in Iraq, round 5 : 9/11 hits, 7.33 expected hits
4 bombers owned by the Germans, 5 armour owned by the Germans and 5 fighters owned by the British lost in Iraq
British win with 6 fighters remaining. Battle score for attacker is -49
Casualties for Germans: 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys
Casualties for British: 10 armour, 7 fighters, 4 infantry and 22 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Denmark to 113 Sea Zone
2 artilleries and 16 infantry moved from Western Germany to Germany
2 artilleries and 15 infantry moved from Normandy Bordeaux to Holland Belgium
5 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Slovakia Hungary
1 aaGun, 11 artilleries, 33 infantry and 6 mech_infantrys moved from Poland to Germany
1 tactical_bomber moved from Denmark to Western Germany
Place Units - Germans
2 armour, 2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 1.17
Americans : -0.33
yeah, that’s the only reason I’m still playing, but really, I don’t have any options. Sit around and get creamed. Or attack in a blaze of ridiculousness. And it didn’t go my way. No surprise. I’ll play another round or so, and see what the Japanese can do. But looks like the end.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 4 infantry moved from Timguska to Kansu
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Russia to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Belarus to Poland
1 fighter moved from Belarus to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 4 infantry moved from Timguska to Kansu
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Russia to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Belarus to Poland
1 fighter moved from Belarus to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 2 armour, 1 bomber and 4 infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Russians roll dice for 2 armour, 1 bomber and 4 infantry in Kansu, round 2 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kansu, round 3 : 0/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese lost in Kansu
Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 4 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Romania
Russians attack with 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys
Italians defend with 1 aaGun and 2 artilleries
Russians roll dice for 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys in Romania, round 2 : 21/70 hits, 19.33 expected hits
Germans roll dice for 1 aaGun and 2 artilleries in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 artilleries owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 11 armour, 12 artilleries, 35 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 2 artilleries
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from Kansu to Russia
6 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kansu
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.17
Japanese : -1.17
@surfer yes looking bleak in europe for you now…Russians have transformed into a major power. Japanese still have a pile of cash and strong garrisons in the DEI to keep them alive though
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Java to 43 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Java to 43 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Shan State
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 submarines and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 submarines and 2 transports
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 43 Sea Zone to Java
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
Place Units - Japanese
1 artillery placed in Kwangtung
2 transports placed in 20 Sea Zone
1 carrier, 3 submarines and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : -0.17
ANZAC : -1.17
Chinese : 0.33
UK_Pacific : 0.67
Japanese : 1.17
I assumed you would attempt to defend the transports with the 2 subs. I won a 1 to 2 dog and ended up killing all units. Perhaps you would have stopped after first sub was killed. I’ll let you decide and can keep 1-2 subs since they could have submerged.
@surfer I will edit 1 sub back in thank you…having 2 rolls at 1 with a first strike would seem worthwhile staying but after 1 loss I would have submerged. Didn’t see that move…well played
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Western Germany to 112 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
3 bombers placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.33
Americans : 0.67
AA fire in Germany : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Yunnan
3 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Norway to Yugoslavia
2 fighters moved from Eastern Poland to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Western Germany to 112 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
3 bombers placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 1 airfield, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Yunnan
3 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Norway to Yugoslavia
2 fighters moved from Eastern Poland to Yugoslavia
Combat - British
Battle in 99 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British roll dice for 4 fighters in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yugoslavia
British attack with 5 fighters
Italians defend with 2 armour and 3 mech_infantrys
British roll dice for 5 fighters in Yugoslavia, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 2 armour and 3 mech_infantrys in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits
3 mech_infantrys owned by the Italians and 2 fighters owned by the British lost in Yugoslavia
British roll dice for 3 fighters in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 armour in Yugoslavia, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British and 2 armour owned by the Italians lost in Yugoslavia
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 3 fighters
Casualties for Italians: 2 armour and 3 mech_infantrys
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Burma
4 infantry moved from India to Burma
2 fighters moved from Yugoslavia to Romania
4 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Shan State to India
1 fighter moved from Iraq to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield, 1 armour and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1.33
Italians : -0.33
AA fire in Western Germany : : 0.33
Americans : 0.67
Japanese : 1.67
AA fire in Germany : : -0.17