@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 3 submarines Japanese defend with 2 battleships and 4 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 4 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 4 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 62 Casualties for Japanese: 2 battleships and 4 transports Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.33 -
TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British Combat - Germans Non Combat Move - Germans 5 mech_infantrys moved from Bessarabia to Slovakia Hungary 5 mech_infantrys moved from Germany to Poland 6 infantry moved from Denmark to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 1 armour and 1 mech_infantry moved from Timguska to Shensi 1 aaGun and 2 infantry moved from Timguska to Olgiy 7 artilleries and 7 infantry moved from Caucasus to Northwest Persia 9 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 1 artillery and 13 infantry moved from Novosibirsk to Kansu 1 infantry moved from Urals to Timguska 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai 1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Novosibirsk to Timguska -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 1 artillery and 13 infantry moved from Novosibirsk to Kansu 1 infantry moved from Urals to Timguska 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai 1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 19/75 hits, 20.17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 aaGuns moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Tsinghai to Russia 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 10 infantry moved from Bryansk to Western Ukraine 2 armour moved from Novosibirsk to Timguska 1 infantry moved from Finland to Karelia 1 armour and 2 mech_infantrys moved from Russia to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 bomber, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -2.33 Japanese : 1.33 -
TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from Americans 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 3 bombers moved from French Indo China to Kansu 2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 armour and 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Olgiy to Kansu 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to Shan State 1 artillery and 1 infantry moved from Siam to Shan State 1 fighter moved from 35 Sea Zone to Shan State -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from Americans 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 3 bombers moved from French Indo China to Kansu 2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 armour and 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Olgiy to Kansu 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to Shan State 1 artillery and 1 infantry moved from Siam to Shan State 1 fighter moved from 35 Sea Zone to Shan State Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys Russians defend with 1 artillery and 12 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/17 hits, 5.33 expected hits Chinese roll dice for 1 artillery and 12 infantry in Kansu, round 2 : 7/13 hits, 4.33 expected hits 7 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 3 : 5/10 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 8 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry in Kansu, round 5 : 5/7 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 8 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 12 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine ANZAC defend with 2 submarines Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Siam to French Indo China 3 bombers moved from Kansu to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 aaGun moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 3 fighters moved from 42 Sea Zone to Java 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Japanese collect 61 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.50 ANZAC : -0.33 Chinese : 1.00 UK_Pacific : -0.67 Japanese : -1.50 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark -
@surfer You punished my russian force in china…ouch!
Scrambles or intercepts in W Germany?
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No thanks.
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : -0.33 -
TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan -
TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Persia British attack with 10 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 2 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 10 fighters moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from West India to India 2 fighters moved from Norway to Eastern Poland Place Units - British 1 armour and 2 fighters placed in Iraq 1 harbour placed in Iceland 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.67 British : 0.50 AA fire in Western Germany : : -0.33 Americans : 0.33 Chinese : -0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Persia British attack with 10 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 2 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 10 fighters moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from West India to India 2 fighters moved from Norway to Eastern Poland Place Units - British 1 armour and 2 fighters placed in Iraq 1 harbour placed in Iceland 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 British : 0.50 AA fire in Western Germany : : -0.33 Americans : 0.33 Chinese : -0.33 Japanese : 0.00 -
TripleA Move Summary: Italians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Western Germany 2 fighters moved from Western Germany to 113 Sea Zone 1 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 artillery moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 aaGun moved from Bessarabia to Romania 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Greece to Southern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 9 infantry moved from Northern Italy to Western Germany 8 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 transports placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.17 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 1 fighter moved from India to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 1 fighter moved from India to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@surfer Going to be an interesting german go this turn…you still have a lot of units to cause damage with depending on which way you go…





