@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 4 infantry moved from Belarus to Novgorod 2 fighters moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 2 artilleries and 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : 1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 4 infantry moved from Belarus to Novgorod 2 fighters moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 2 artilleries and 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : 1.00 -
@surfer yes that kind of rolling can ruin a day…you had 98% chance of a win! I suppose if you had stayed another round the air would have killed me but at too high a cost.
You still have a lot of units rolling around central asia though :white_frowning_face:
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Caucasus 2 infantry moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 infantry moved from French Indo China to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 2 battleships moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Caucasus 2 infantry moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 infantry moved from French Indo China to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 2 battleships moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 aaGun, 2 artilleries, 3 fighters and 2 infantry AA fire in Celebes : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Celebes Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Celebes, round 2 : 2/9 hits, 2.33 expected hits ANZAC roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Celebes, round 2 : 3/7 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Celebes, round 3 : 2/6 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Celebes, round 4 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 6 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 8 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Celebes ANZAC win with 1 fighter remaining. Battle score for attacker is -22 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Caucasus Japanese attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Caucasus Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from Celebes: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 bomber EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Volgograd 4 armour and 3 mech_infantrys moved from Timguska to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Shan State to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from Shan State to Java 2 mech_infantrys moved from Hunan to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Korea to 6 Sea Zone 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Tsinghai 2 artilleries and 6 infantry moved from Yenisey to Timguska Place Units - Japanese 1 airfield placed in Java 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUsCombat Hit Differential Summary :
AA fire in Celebes : : 1.50 ANZAC : 0.00 Chinese : 0.67 UK_Pacific : 0.33 Russians : 0.00 Japanese : -2.17 -
Ok, another ridiculous battle…that I lost cosmically.
But I made a mistake, and I hope you will accept my fix. I killed my bomber because I thought you were dead and was choosing to keep a land unit so that I’d win the DEI. I was shocked when the battle continued…
If you look at the rolls, if I had kept the bomber, I would kill the ftr. So I did, and landed the bomber in Philippines.
At this point not sure I care, but having an ANZAC fighter alive in the middle of my fleet would be devastating. It already allows a landing spot that will probably hurt me. -
@surfer no problem…easy mistake to make. Will get to my turn later today…haven’t got enough time this morning to spend on a complicated US/UK turn :+1:
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in France AA fire in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0.33 expected hits Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 battleship and 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in France : : -0.33 Americans : -1.00 AA fire in Southern France : : -0.33 Japanese : 1.33 -
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 tactical_bomber moved from Belarus to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Smolensk to Urals Russians take Urals from Germans 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in France AA fire in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0.33 expected hits Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 battleship and 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Belarus to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Smolensk to Urals Russians take Urals from Germans 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British 3 infantry moved from Turkmenistan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 fighter moved from Shan State to India 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Iraq to Persia 3 mech_infantrys moved from Iraq to Persia 1 fighter moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Smolensk to Novgorod 3 fighters moved from Russia to Persia 1 infantry moved from West India to India 2 infantry moved from India to Burma 1 armour moved from India to West India 2 mech_infantrys moved from India to West India 5 mech_infantrys moved from Burma to West India 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway 2 armour and 2 mech_infantrys moved from Burma to West India 1 tactical_bomber moved from India to West India Place Units - British 1 armour and 2 fighters placed in Persia 3 mech_infantrys placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 1.33 AA fire in France : : -0.33 Americans : -1.00 AA fire in Southern France : : -0.33 Japanese : 0.67 -
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 fighter moved from Western Germany to 112 Sea Zone -
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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I made two combat moves because after the first I realized you put an airbase in Norway so that the transport was protected.
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@surfer no prob…those airbases are easy to miss! Did the same myself in a different game
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Burma to Persia 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,2,6,6,2,6,6 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Burma to Persia 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,2,6,6,2,6,6 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





