Test summary from TripleA, engine version: 2.7.14861, time: 9:13:53 AM
Savegame
Wizmark (L+3) v. Surfer (X), BM3
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Well not that you needed anymore good luck…That was really bad.
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 4 infantry moved from Belarus to Novgorod 2 fighters moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 2 artilleries and 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : 1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 3 infantry moved from Russia to Samara 2 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 mech_infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 4 infantry moved from Belarus to Novgorod 2 fighters moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 2 artilleries and 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : 1.00 -
@surfer yes that kind of rolling can ruin a day…you had 98% chance of a win! I suppose if you had stayed another round the air would have killed me but at too high a cost.
You still have a lot of units rolling around central asia though :white_frowning_face:
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Caucasus 2 infantry moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 infantry moved from French Indo China to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 2 battleships moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Caucasus 2 infantry moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 infantry moved from French Indo China to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 2 battleships moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 aaGun, 2 artilleries, 3 fighters and 2 infantry AA fire in Celebes : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Celebes Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Celebes, round 2 : 2/9 hits, 2.33 expected hits ANZAC roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Celebes, round 2 : 3/7 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Celebes, round 3 : 2/6 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Celebes, round 4 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 6 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in Celebes, round 8 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Celebes ANZAC win with 1 fighter remaining. Battle score for attacker is -22 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Caucasus Japanese attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Caucasus Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from Celebes: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 bomber EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Volgograd 4 armour and 3 mech_infantrys moved from Timguska to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Shan State to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from Shan State to Java 2 mech_infantrys moved from Hunan to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Korea to 6 Sea Zone 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Tsinghai 2 artilleries and 6 infantry moved from Yenisey to Timguska Place Units - Japanese 1 airfield placed in Java 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUsCombat Hit Differential Summary :
AA fire in Celebes : : 1.50 ANZAC : 0.00 Chinese : 0.67 UK_Pacific : 0.33 Russians : 0.00 Japanese : -2.17 -
Ok, another ridiculous battle…that I lost cosmically.
But I made a mistake, and I hope you will accept my fix. I killed my bomber because I thought you were dead and was choosing to keep a land unit so that I’d win the DEI. I was shocked when the battle continued…
If you look at the rolls, if I had kept the bomber, I would kill the ftr. So I did, and landed the bomber in Philippines.
At this point not sure I care, but having an ANZAC fighter alive in the middle of my fleet would be devastating. It already allows a landing spot that will probably hurt me. -
@surfer no problem…easy mistake to make. Will get to my turn later today…haven’t got enough time this morning to spend on a complicated US/UK turn :+1:
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in France AA fire in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0.33 expected hits Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 battleship and 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in France : : -0.33 Americans : -1.00 AA fire in Southern France : : -0.33 Japanese : 1.33 -
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 tactical_bomber moved from Belarus to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Smolensk to Urals Russians take Urals from Germans 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from United Kingdom to France 2 bombers moved from United Kingdom to Southern France 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in France AA fire in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0.33 expected hits Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 battleship and 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Belarus to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Smolensk to Urals Russians take Urals from Germans 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British 3 infantry moved from Turkmenistan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 fighter moved from Shan State to India 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Iraq to Persia 3 mech_infantrys moved from Iraq to Persia 1 fighter moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Smolensk to Novgorod 3 fighters moved from Russia to Persia 1 infantry moved from West India to India 2 infantry moved from India to Burma 1 armour moved from India to West India 2 mech_infantrys moved from India to West India 5 mech_infantrys moved from Burma to West India 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway 2 armour and 2 mech_infantrys moved from Burma to West India 1 tactical_bomber moved from India to West India Place Units - British 1 armour and 2 fighters placed in Persia 3 mech_infantrys placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 1.33 AA fire in France : : -0.33 Americans : -1.00 AA fire in Southern France : : -0.33 Japanese : 0.67 -
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 fighter moved from Western Germany to 112 Sea Zone -
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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I made two combat moves because after the first I realized you put an airbase in Norway so that the transport was protected.
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@surfer no prob…those airbases are easy to miss! Did the same myself in a different game
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Burma to Persia 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,2,6,6,2,6,6 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :





