Oops, sorry, I forgot to hit post at the end of UK’s turn, so I ended up doing it at the start of Italy.
Wizmark (L+3) v. Surfer (X), BM3
-
Sorry playing slowly lately…
Scramble in India?
-
@surfer yes send him up please…hope for some lucky dice my way!
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Dzavhan to Timguska 2 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 1 fighter moved from Sumatra to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 3 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 infantry moved from Kansu to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 armour moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Tsagaan Olom to Kansu 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan 1 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk 1 armour moved from Shensi to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Java to Shan State Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Timguska Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Novosibirsk Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Central Mongolia to Suiyuyan 3 mech_infantrys moved from Central Mongolia to Kansu 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Kweichow 2 battleships, 1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Jehol to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 infantry moved from Jehol to Chahar 1 infantry moved from Buyant-Uhaa to Central Mongolia 3 mech_infantrys moved from Kwangtung to Hunan 2 infantry moved from Kiangsu to Kiangsi 3 fighters moved from Sumatra to Java 3 fighters moved from Sumatra to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Japanese undo move 2. 1 armour and 2 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Japanese collect 65 PUs (4 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67 Chinese : -0.67 Attackers Fire, : : -0.50 UK_Pacific : -0.33 AA fire in India : : 0.67 Russians : -1.50 Japanese : 1.67 -
The dice gods definitely favor you.
-
@surfer Missed one of them :joy:
Bomber raids in this game definitely don’t seem worth the risk!
-
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Marianas Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Marianas, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Marianas, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marianas, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to United Kingdom 1 transport moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 battleship placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -1.33 Japanese : -0.33 -
TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 2 submarines moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Shan State -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Marianas Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Marianas, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Marianas, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Marianas, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Marianas Americans roll dice for 1 artillery and 1 infantry in Marianas, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marianas, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to United Kingdom 1 transport moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 battleship placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 43 PUs; British buy 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 fighter EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Yunnan: 1 fighter EDIT: Changing ownership of Yunnan from Chinese to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Shan State to Burma 3 armour and 2 mech_infantrys moved from Malaya to Burma 5 infantry moved from India to Burma 1 mech_infantry moved from West India to Burma 1 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to Burma 4 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 80 Sea Zone 1 fighter placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.67 Americans : -1.33 Japanese : 1.00 -
@surfer There was a lot of mucking around with edit mode until I worked out you couldn’t sail to india next round… so eventually I left the results as they were :face_with_rolling_eyes:
-
TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 98 Sea Zone -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Romania to Eastern Poland Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,3,2 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.67 -
TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.00 -
TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - French -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.00 -
TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys moved from Archangel to Vologda 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Western Germany to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys moved from Archangel to Vologda 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Western Germany to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus Combat - Germans Battle in Belarus Germans attack with 4 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 4 bombers and 4 infantry in Belarus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus 3 infantry owned by the Germans retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys in Vologda, round 2 : 11/46 hits, 12.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 7 armour, 7 artilleries, 10 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers moved from Belarus to Eastern Poland 9 infantry moved from Finland to Karelia 4 infantry moved from Norway to Finland 1 armour moved from Novgorod to Karelia 15 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Archangel to Urals 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Novgorod to Karelia 4 mech_infantrys moved from Germany to Eastern Poland 8 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Karelia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 2 mech_infantrys placed in Germany 2 fighters placed in Western Germany 3 infantry placed in Novgorod 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -1.00 -
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Yenisey to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 fighter moved from Bryansk to Archangel -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 infantry moved from Yenisey to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Timguska Russians attack with 12 infantry Japanese defend with 2 armour, 1 infantry and 3 mech_infantrys Russians roll dice for 12 infantry in Timguska, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians roll dice for 11 infantry in Timguska, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Timguska Russians roll dice for 8 infantry in Timguska, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 4 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Timguska Russians roll dice for 6 infantry in Timguska, round 5 : 4/6 hits, 1.00 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Timguska, round 5 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 8 infantry Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys Battle in Archangel Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 26 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 aaGuns, 11 armour, 12 artilleries, 1 fighter, 18 infantry and 10 mech_infantrys moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 Japanese : 0.67





