@surfer its a risk but I will keep the battleship
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Slovakia Hungary to Romania 1 bomber and 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 4 infantry EDIT: Adding units owned by Italians to France: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.17 British : -0.67 Americans : 0.67 -
TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Sumatra to Burma 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Sumatra to Burma 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33 -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 15 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 15 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 112 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour, 1 bomber and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Eastern Poland Germans attack with 6 artilleries and 18 infantry Russians defend with 2 infantry Germans roll dice for 6 artilleries and 18 infantry in Eastern Poland, round 2 : 7/24 hits, 6.00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Smolensk to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 armour moved from Belarus to Archangel 7 artilleries moved from Belarus to Archangel 5 mech_infantrys moved from Belarus to Eastern Poland 14 mech_infantrys moved from Belarus to Archangel 4 armour and 5 mech_infantrys moved from Urals to Archangel 1 armour moved from Yakut S.S.R. to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 3 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Baltic States to Karelia 1 aaGun and 3 infantry moved from Norway to Finland 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 3 artilleries and 9 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 armour and 2 infantry EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Adding units owned by Russians to Smolensk: 2 infantry EDIT: Adding units owned by Germans to Archangel: 1 armour and 2 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod 1 submarine placed in 113 Sea Zone 1 artillery and 1 bomber placed in Western Germany 1 artillery and 5 infantry placed in Western Germany 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : 1.33 Russians : -1.67 -
Ok. This is will sound fishy I admit, but I only meant to raid Smolensk, not win. I meant to retreat after I won the first round 2:1, but hit the wrong button. I killed all Russians and you missed on second round. So I edited to put 2 inf and tank in Archangel (retreat) and put back 2 Russian inf.
If you find this unfair or inappropriate, I would understand and you can edit it back if you want. Either way won’t change the outcome of the game, I’m just trying to optimize things right now.
Cheers,
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@surfer no problem…thats the bad thing about this program…no back button!
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Kansu to Samara 1 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Samara 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.17 Japanese : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Kansu to Samara 1 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Samara 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Vologda: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.17 Japanese : 1.00 -
@surfer edited a bit of non com so please use second file :+1:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 8 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Amur to Dzavhan Japanese take Ulaanbaatar from Russians Japanese take Dzavhan from Russians 1 infantry moved from Suiyuyan to Central Mongolia 1 armour and 1 mech_infantry moved from Shensi to Central Mongolia 2 mech_infantrys moved from Hopei to Central Mongolia 1 fighter moved from 5 Sea Zone to Central Mongolia 1 tactical_bomber moved from 5 Sea Zone to Central Mongolia 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 3 mech_infantrys moved from Yunnan to Malaya 1 bomber moved from French Indo China to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 10 fighters moved from 35 Sea Zone to 37 Sea Zone 5 fighters moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to Sumatra 2 cruisers moved from 35 Sea Zone to 41 Sea Zone 3 bombers moved from French Indo China to Malaya 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Central Mongolia Japanese attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Central Mongolia, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 fighters; ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 2 cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/8 hits, 3.33 expected hits ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 fighter owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 3 : 5/7 hits, 3.17 expected hits ANZAC roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Casualties for British: 2 fighters Battle in Malaya Japanese attack with 3 bombers and 3 mech_infantrys ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 bombers and 3 mech_infantrys in Malaya, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Sumatra to Java 5 fighters moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from Sumatra to 41 Sea Zone 2 tactical_bombers moved from Sumatra to 41 Sea Zone 7 carriers, 1 destroyer, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Yunnan to Hunan 3 artilleries moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Chahar to Dzavhan 1 armour moved from Amur to Dzavhan 1 infantry and 1 mech_infantry moved from Yenisey to Dzavhan 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Amur to Buyant-Uhaa 2 artilleries and 5 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Central Mongolia to Chahar 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 2 infantry placed in Japan 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : -1.00 Chinese : -0.33 UK_Pacific : -0.67 Russians : -0.67 Japanese : 5.33 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 3 bombers moved from United Kingdom to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 5 bombers moved from Queensland to 41 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East -
@surfer scramble sz 113? And order of loss in the naval battle off of sumatra…or would you prefer to do it turn by turn?
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No scramble in 113.
How about this for OOL. Take 4 hits on CVs then all 9 subs and then let’s see where we are…which as I battle calc it, looks like just 1 round of losses. So I guess turn by turn for now. -
@surfer got 15 hits in the end…slightly above average…best ool is 7 hits on carriers and 8 subs…happy with that?
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Prefer 9 subs + 5 CV hits + 1 CV dead
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No that’s crazy, you’re not likely to just raid this group so
9 subs + 6 CV hits -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 3 bombers moved from United Kingdom to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 5 bombers moved from Queensland to 41 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Gibraltar Americans attack with 2 artilleries, 1 bomber and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC loiter and taunt; Americans attack with 1 battleship, 7 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 7 carriers, 2 cruisers, 2 destroyers, 11 fighters, 9 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 5 submarines in 41 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 battleship, 7 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 15/22 hits, 11.83 expected hits Units damaged: 6 carriers owned by the Japanese Japanese roll dice for 9 submarines in 41 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 7 carriers, 2 cruisers, 2 destroyers, 11 fighters, 3 tactical_bombers and 2 transports in 41 Sea Zone, round 2 : 14/25 hits, 12.83 expected hits Units damaged: 1 battleship owned by the Americans 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 9 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 41 Sea Zone, round 3 : 10/21 hits, 11.50 expected hitsCombat Hit Differential Summary :
Italians : 0.33 Americans : -3.00 Japanese : 0.67





