@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Slovakia Hungary to Romania 1 bomber and 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 4 infantry EDIT: Adding units owned by Italians to France: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.17 British : -0.67 Americans : 0.67 -
TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Sumatra to Burma 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 44 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Sumatra to Burma 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33 -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 15 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 15 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 112 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour, 1 bomber and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Eastern Poland Germans attack with 6 artilleries and 18 infantry Russians defend with 2 infantry Germans roll dice for 6 artilleries and 18 infantry in Eastern Poland, round 2 : 7/24 hits, 6.00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Smolensk to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 armour moved from Belarus to Archangel 7 artilleries moved from Belarus to Archangel 5 mech_infantrys moved from Belarus to Eastern Poland 14 mech_infantrys moved from Belarus to Archangel 4 armour and 5 mech_infantrys moved from Urals to Archangel 1 armour moved from Yakut S.S.R. to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 3 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Baltic States to Karelia 1 aaGun and 3 infantry moved from Norway to Finland 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 3 artilleries and 9 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 armour and 2 infantry EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Adding units owned by Russians to Smolensk: 2 infantry EDIT: Adding units owned by Germans to Archangel: 1 armour and 2 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Novgorod 1 submarine placed in 113 Sea Zone 1 artillery and 1 bomber placed in Western Germany 1 artillery and 5 infantry placed in Western Germany 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : 1.33 Russians : -1.67 -
Ok. This is will sound fishy I admit, but I only meant to raid Smolensk, not win. I meant to retreat after I won the first round 2:1, but hit the wrong button. I killed all Russians and you missed on second round. So I edited to put 2 inf and tank in Archangel (retreat) and put back 2 Russian inf.
If you find this unfair or inappropriate, I would understand and you can edit it back if you want. Either way won’t change the outcome of the game, I’m just trying to optimize things right now.
Cheers,
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@surfer no problem…thats the bad thing about this program…no back button!
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Kansu to Samara 1 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Samara 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.17 Japanese : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Kansu Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Kansu to Samara 1 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Samara 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Vologda: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.17 Japanese : 1.00 -
@surfer edited a bit of non com so please use second file :+1:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 8 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Amur to Dzavhan Japanese take Ulaanbaatar from Russians Japanese take Dzavhan from Russians 1 infantry moved from Suiyuyan to Central Mongolia 1 armour and 1 mech_infantry moved from Shensi to Central Mongolia 2 mech_infantrys moved from Hopei to Central Mongolia 1 fighter moved from 5 Sea Zone to Central Mongolia 1 tactical_bomber moved from 5 Sea Zone to Central Mongolia 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 3 mech_infantrys moved from Yunnan to Malaya 1 bomber moved from French Indo China to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 10 fighters moved from 35 Sea Zone to 37 Sea Zone 5 fighters moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to Sumatra 2 cruisers moved from 35 Sea Zone to 41 Sea Zone 3 bombers moved from French Indo China to Malaya 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Central Mongolia Japanese attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Central Mongolia, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 fighters; ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 2 cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/8 hits, 3.33 expected hits ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 fighter owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 3 : 5/7 hits, 3.17 expected hits ANZAC roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Casualties for British: 2 fighters Battle in Malaya Japanese attack with 3 bombers and 3 mech_infantrys ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 bombers and 3 mech_infantrys in Malaya, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Sumatra to Java 5 fighters moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from Sumatra to 41 Sea Zone 2 tactical_bombers moved from Sumatra to 41 Sea Zone 7 carriers, 1 destroyer, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Yunnan to Hunan 3 artilleries moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Chahar to Dzavhan 1 armour moved from Amur to Dzavhan 1 infantry and 1 mech_infantry moved from Yenisey to Dzavhan 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Amur to Buyant-Uhaa 2 artilleries and 5 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Central Mongolia to Chahar 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 2 infantry placed in Japan 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : -1.00 Chinese : -0.33 UK_Pacific : -0.67 Russians : -0.67 Japanese : 5.33 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 3 bombers moved from United Kingdom to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 5 bombers moved from Queensland to 41 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East -
@surfer scramble sz 113? And order of loss in the naval battle off of sumatra…or would you prefer to do it turn by turn?
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No scramble in 113.
How about this for OOL. Take 4 hits on CVs then all 9 subs and then let’s see where we are…which as I battle calc it, looks like just 1 round of losses. So I guess turn by turn for now. -
@surfer got 15 hits in the end…slightly above average…best ool is 7 hits on carriers and 8 subs…happy with that?
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Prefer 9 subs + 5 CV hits + 1 CV dead
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No that’s crazy, you’re not likely to just raid this group so
9 subs + 6 CV hits





