Wizmark (L+3) v. Surfer (X), BM3

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            4 artilleries and 5 infantry moved from Novgorod to Belarus
            2 armour and 5 mech_infantrys moved from Urals to Archangel
            1 artillery and 4 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
            8 artilleries and 19 infantry moved from Eastern Poland to Belarus
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            4 artilleries and 5 infantry moved from Novgorod to Belarus
            2 armour and 5 mech_infantrys moved from Urals to Archangel
            1 artillery and 4 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Archangel
            8 artilleries and 19 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 3/8 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 13 artilleries and 28 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 13 artilleries and 28 infantry in Belarus, round 2 : 12/41 hits, 11.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 13 artilleries and 28 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            10 mech_infantrys moved from Novgorod to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Archangel
            2 aaGuns moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            4 armour and 5 mech_infantrys moved from Novosibirsk to Urals
            1 armour and 5 mech_infantrys moved from Nenetsia to Belarus
            2 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Bessarabia to Novgorod
            1 aaGun and 3 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in France
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Bessarabia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 armour, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            3 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 fighter moved from Bessarabia to Bryansk
            4 aaGuns, 4 armour, 10 artilleries, 28 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
            2 infantry moved from Volgograd to Samara
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Bryansk
            10 infantry moved from Russia to Bryansk
            2 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 9 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Russians : 2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 mech_infantry moved from Yunnan to Malaya
            2 tactical_bombers moved from French Indo China to Malaya
            1 fighter moved from Yunnan to Malaya
            1 bomber moved from French Indo China to Malaya
            3 bombers moved from French Indo China to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 mech_infantry moved from Yunnan to Malaya
            2 tactical_bombers moved from French Indo China to Malaya
            1 fighter moved from Yunnan to Malaya
            1 bomber moved from French Indo China to Malaya
            3 bombers moved from French Indo China to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Malaya
                Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 artillery
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
            3 bombers moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangsi to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Szechwan
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry and 1 mech_infantry moved from Timguska to Yenisey
            1 infantry moved from Kansu to Timguska
            3 armour moved from Timguska to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Hopei
            1 armour, 1 artillery and 1 infantry moved from Siberia to Amur
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Kansu to Yunnan
            1 fighter moved from Kansu to Yunnan
            1 armour moved from Kansu to Shensi
            2 armour moved from Tsinghai to Szechwan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 5 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
            Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 0.67
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 6 infantry, 1 marine, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 117 Sea Zone to 109 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
                  British take 99 Sea Zone from Italians
            3 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            3 armour, 3 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
    

    Savegame

  • '20 '19

    @surfer scramble sz 95? And Ool please

  • 2025 2024 '23 '22 '21 '20

    Max scramble.
    OOL: Max defend. Except kill BB before fighters.

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            6 artilleries, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 6 infantry, 1 marine, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 117 Sea Zone to 109 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 46 PUs; 
            British buy 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
                  British take 99 Sea Zone from Italians
            3 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            3 armour, 3 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Tsinghai
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 95 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    British roll dice for 4 submarines in 95 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the Italians and 4 submarines owned by the British lost in 95 Sea Zone
                1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British retreated to 96 Sea Zone
                Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 26
                Casualties for British: 1 destroyer and 4 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
            Battle in Burma
                British attack with 3 armour, 3 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 3 armour, 3 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/34 hits, 9.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 armour, 3 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from 95 Sea Zone to Malta
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            3 aaGuns moved from India to Burma
            1 fighter moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
            1 infantry moved from West India to India
            2 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            3 infantry moved from Iraq to Northwest Persia
            4 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Burma to Sumatra
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 armour and 2 mech_infantrys moved from Caucasus to Bryansk
            2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 infantry and 1 mech_infantry placed in Persia
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2.67
    Italians : 0.83
    Japanese : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Novgorod to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Novgorod to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour; Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Slovakia Hungary to Romania
            1 bomber and 1 fighter moved from Normandy Bordeaux to France
    
        Place Units - Italians
            4 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
            EDIT: Adding units owned by Italians to France: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.67
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Sumatra to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Sumatra to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 infantry moved from Belarus to Smolensk
            1 armour moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            15 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Belarus to Eastern Poland
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 infantry moved from Belarus to Smolensk
            1 armour moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            15 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Belarus to Eastern Poland
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Smolensk
                Germans attack with 1 armour, 1 bomber and 3 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour, 1 bomber and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Eastern Poland
                Germans attack with 6 artilleries and 18 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 6 artilleries and 18 infantry in Eastern Poland, round 2 : 7/24 hits, 6.00 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 artilleries and 18 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Smolensk to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            5 infantry moved from Belarus to Archangel
            2 infantry moved from Belarus to Archangel
            1 aaGun moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Novgorod
            1 armour moved from Belarus to Archangel
            7 artilleries moved from Belarus to Archangel
            5 mech_infantrys moved from Belarus to Eastern Poland
            14 mech_infantrys moved from Belarus to Archangel
            4 armour and 5 mech_infantrys moved from Urals to Archangel
            1 armour moved from Yakut S.S.R. to Yenisey
            1 armour moved from Evenkiyskiy to Yenisey
            3 mech_infantrys moved from Novgorod to Archangel
            2 mech_infantrys moved from Baltic States to Karelia
            1 aaGun and 3 infantry moved from Norway to Finland
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            3 artilleries and 9 infantry moved from Germany to Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 armour and 2 infantry
            EDIT: Changing ownership of Smolensk from Germans to Russians
            EDIT: Adding units owned by Russians to Smolensk: 2 infantry
            EDIT: Adding units owned by Germans to Archangel: 1 armour and 2 infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Novgorod
            1 submarine placed in 113 Sea Zone
            1 artillery and 1 bomber placed in Western Germany
            1 artillery and 5 infantry placed in Western Germany
            2 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 1.33
    Russians : -1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ok. This is will sound fishy I admit, but I only meant to raid Smolensk, not win. I meant to retreat after I won the first round 2:1, but hit the wrong button. I killed all Russians and you missed on second round. So I edited to put 2 inf and tank in Archangel (retreat) and put back 2 Russian inf.

    If you find this unfair or inappropriate, I would understand and you can edit it back if you want. Either way won’t change the outcome of the game, I’m just trying to optimize things right now.

    Cheers,

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