I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Wizmark (L+3) v. Surfer (X), BM3
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@surfer I kept your sub in the sz113 battle…but if you would have preferred to have submerged it then feel free to swap it for the destroyer :+1:
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from Shan State to Burma 1 fighter moved from Shan State to Szechwan 2 tactical_bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from Shan State to Burma 1 fighter moved from Shan State to Szechwan 2 tactical_bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber, 1 fighter and 4 tactical_bombers moved from Szechwan to French Indo China 1 aaGun moved from Hunan to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 37 Sea Zone to 20 Sea Zone 4 fighters moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 37 Sea Zone to 21 Sea Zone 1 battleship moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Removing units owned by Japanese from Guam: 1 artillery EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 infantry EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 1 infantry EDIT: Turning off Edit Mode 1 airfield, 2 armour and 1 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : -2.00 -
Edit involved transport of inf vice art to take Guam. Units were picked up along the way, and either could have moved.
Of course when I tried to do this, I accidentally selected the water around Guam rather than Guam so the inf was in the transport…so I had to kill it to fix. -
Oh. I forgot to NCM move German bomber to Germany…
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from Shan State to Burma 1 fighter moved from Shan State to Szechwan 2 tactical_bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber, 1 fighter and 4 tactical_bombers moved from Szechwan to French Indo China 1 aaGun moved from Hunan to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 37 Sea Zone to 20 Sea Zone 4 fighters moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 37 Sea Zone to 21 Sea Zone 1 battleship moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Removing units owned by Japanese from Guam: 1 artillery EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 infantry EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 1 infantry EDIT: Turning off Edit Mode 1 airfield, 2 armour and 1 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 bomberCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : -2.00 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Java Battle in Gibraltar Americans attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Gibraltar from Italians with 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Gibraltar to British Guiana 1 artillery and 3 infantry moved from Brazil to British Guiana 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : -1.00 Americans : 1.00 -
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Java Battle in Gibraltar Americans attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Gibraltar from Italians with 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Gibraltar to British Guiana 1 artillery and 3 infantry moved from Brazil to British Guiana 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Shensi, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantryCombat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : -1.00 British : -0.67 Americans : 1.00 Chinese : 0.33 Japanese : 0.00 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Bessarabia to Belarus -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Bessarabia to Belarus Combat - Italians Battle in Belarus Italians attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Italians roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus 1 mech_infantry owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Western Germany 1 fighter moved from Bessarabia to Southern Italy 1 aaGun moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Bulgaria to Romania 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 7 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 mech_infantrys EDIT: Adding units owned by Italians to Romania: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : 0.00 -
edit to NCM mobile inf to Romania
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Novgorod 1 bomber moved from Archangel to Novgorod 1 fighter moved from Western Ukraine to Ukraine 2 fighters moved from 125 Sea Zone to Western Germany 10 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Bessarabia to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 4 infantry moved from Finland to Norway 1 infantry moved from Vyborg to Finland 1 artillery moved from Southern France to France 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 2 infantry placed in Western Germany 3 infantry placed in France 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : 1.17 -
Well the Weirmacht and particularly the Luftewaffe is acting fairly inept this game…Can’t kill a sub, really??





