I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
Wizmark (L+3) v. Surfer (X), BM3
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Oh. I forgot to NCM move German bomber to Germany…
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from Shan State to Burma 1 fighter moved from Shan State to Szechwan 2 tactical_bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Szechwan 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber, 1 fighter and 4 tactical_bombers moved from Szechwan to French Indo China 1 aaGun moved from Hunan to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Yunnan to Hunan 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 37 Sea Zone to 20 Sea Zone 4 fighters moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 37 Sea Zone to 21 Sea Zone 1 battleship moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Removing units owned by Japanese from Guam: 1 artillery EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 infantry EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Guam: 1 infantry EDIT: Turning off Edit Mode 1 airfield, 2 armour and 1 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 bomberCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : -2.00 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Java Battle in Gibraltar Americans attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Gibraltar from Italians with 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Gibraltar to British Guiana 1 artillery and 3 infantry moved from Brazil to British Guiana 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : -1.00 Americans : 1.00 -
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber and 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 33 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Java Battle in Gibraltar Americans attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 3.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Gibraltar from Italians with 2 artilleries, 2 bombers, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Gibraltar to British Guiana 1 artillery and 3 infantry moved from Brazil to British Guiana 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Shensi Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Shensi, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantryCombat Hit Differential Summary :
AA fire in Gibraltar : : 0.50 Italians : -1.00 British : -0.67 Americans : 1.00 Chinese : 0.33 Japanese : 0.00 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Bessarabia to Belarus -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Bessarabia to Belarus Combat - Italians Battle in Belarus Italians attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Italians roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus 1 mech_infantry owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Western Germany 1 fighter moved from Bessarabia to Southern Italy 1 aaGun moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Bulgaria to Romania 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 7 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 mech_infantrys EDIT: Adding units owned by Italians to Romania: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : 0.00 -
edit to NCM mobile inf to Romania
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 2 infantry moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Novgorod 1 bomber moved from Archangel to Novgorod 1 fighter moved from Western Ukraine to Ukraine 2 fighters moved from 125 Sea Zone to Western Germany 10 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Bessarabia to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 4 infantry moved from Finland to Norway 1 infantry moved from Vyborg to Finland 1 artillery moved from Southern France to France 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 2 infantry placed in Western Germany 3 infantry placed in France 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : 1.17 -
Well the Weirmacht and particularly the Luftewaffe is acting fairly inept this game…Can’t kill a sub, really??
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Bryansk 2 fighters moved from Rostov to Bryansk 1 infantry moved from Smolensk to Belarus 1 artillery moved from Vologda to Russia 2 artilleries and 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Samara to Russia 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Timguska to Novosibirsk 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Archangel to Bryansk Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.17 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 8 tactical_bombers moved from French Indo China to Shensi 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 artillery and 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 fighter moved from 21 Sea Zone to 45 Sea Zone -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 8 tactical_bombers moved from French Indo China to Shensi 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 artillery and 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 fighter moved from 21 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 8 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Shensi, round 2 : 7/18 hits, 7.67 expected hits Chinese roll dice for 11 infantry in Shensi, round 2 : 7/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 7 tactical_bombers in Shensi, round 3 : 9/11 hits, 6.17 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 battleship moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kiangsi to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Hopei 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsi to Hunan 1 armour moved from French Indo China to Szechwan 1 fighter and 7 tactical_bombers moved from Shensi to Yunnan 1 bomber moved from Shensi to Hopei 2 bombers moved from Burma to French Indo China 1 armour and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 20 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 UK_Pacific : 0.33 Japanese : -3.17





