phew. glad i caught that, what a disaster otherwise lol.
plz use latest
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
4 bombers moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Non Combat Move - Americans
4 bombers moved from 112 Sea Zone to United Kingdom
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Russia to Novgorod
Combat - British
Battle in Novgorod
British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
British roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 3 infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 fighters moved from Yunnan to India
1 mech_infantry moved from West India to Burma
1 armour moved from West India to Burma
3 infantry moved from India to Burma
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Persia to Russia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to West India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 tactical_bomber moved from Novgorod to Belarus
4 mech_infantrys moved from Bryansk to Smolensk
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
British : -0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 1 armour, 2 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Bessarabia, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; Americans defend with 2 destroyers and 3 transports
Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 destroyers and 4 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 4 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter
Casualties for Americans: 2 destroyers and 3 transports
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 aaGun moved from Eastern Poland to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.00
Russians : -0.33
Should have mentioned this earlier, but my family and I are going on vacation for the Labor Day weekend. I won’t be able to play until Tues…Have a good weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer Np…have a great time!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Norway
7 armour and 37 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Norway
7 armour and 37 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Norway
Germans attack with 3 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 3 artilleries and 3 infantry
AA fire in Norway : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Norway, round 2 : 3/15 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 3 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 6/10 hits, 4.33 expected hits
1 aaGun owned by the British, 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/9 hits, 4.17 expected hits
Americans roll dice for 3 artilleries, 3 fighters and 2 infantry in Norway, round 3 : 3/8 hits, 3.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
retreated to Norway
Americans win with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 9 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun
Battle in Volgograd
Germans attack with 7 armour and 37 mech_infantrys
British defend with 2 infantry; Russians defend with 1 factory_minor
Germans roll dice for 7 armour and 37 mech_infantrys in Volgograd, round 2 : 13/44 hits, 9.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun, 7 artilleries and 10 infantry moved from Vologda to Novosibirsk
2 armour moved from Dzavhan to Kansu
1 fighter moved from Norway to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 aaGun moved from Finland to Karelia
1 bomber moved from Novgorod to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
8 infantry and 2 mech_infantrys moved from Germany to Poland
1 aaGun, 8 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Norway : : 0.50
Americans : 1.00
Russians : 0.83
Well not that you needed anymore good luck…That was really bad.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
4 infantry moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 artilleries and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
4 infantry moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 artilleries and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
Japanese : 1.00
@surfer yes that kind of rolling can ruin a day…you had 98% chance of a win! I suppose if you had stayed another round the air would have killed me but at too high a cost.
You still have a lot of units rolling around central asia though :white_frowning_face:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour moved from Tsinghai to Caucasus
1 bomber moved from Tsinghai to Caucasus
2 infantry moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
2 battleships moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour moved from Tsinghai to Caucasus
1 bomber moved from Tsinghai to Caucasus
2 infantry moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
2 battleships moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 aaGun, 2 artilleries, 3 fighters and 2 infantry
AA fire in Celebes : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Celebes
Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Celebes, round 2 : 2/9 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Celebes, round 2 : 3/7 hits, 3.33 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Celebes, round 3 : 2/6 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Celebes, round 4 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 6 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 7 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Celebes, round 8 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
ANZAC win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Caucasus
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Celebes: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Volgograd
4 armour and 3 mech_infantrys moved from Timguska to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Shan State to Java
2 mech_infantrys moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Szechwan to Tsinghai
2 artilleries and 6 infantry moved from Yenisey to Timguska
Place Units - Japanese
1 airfield placed in Java
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Celebes : : 1.50
ANZAC : 0.00
Chinese : 0.67
UK_Pacific : 0.33
Russians : 0.00
Japanese : -2.17
Ok, another ridiculous battle…that I lost cosmically.
But I made a mistake, and I hope you will accept my fix. I killed my bomber because I thought you were dead and was choosing to keep a land unit so that I’d win the DEI. I was shocked when the battle continued…
If you look at the rolls, if I had kept the bomber, I would kill the ftr. So I did, and landed the bomber in Philippines.
At this point not sure I care, but having an ANZAC fighter alive in the middle of my fleet would be devastating. It already allows a landing spot that will probably hurt me.
@surfer no problem…easy mistake to make. Will get to my turn later today…haven’t got enough time this morning to spend on a complicated US/UK turn :+1:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Southern France
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Southern France
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/2 hits, 0.33 expected hits
Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 battleship and 1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
Americans : -1.00
AA fire in Southern France : : -0.33
Japanese : 1.33