@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 infantry moved from Bessarabia to Ukraine
8 armour, 4 infantry and 11 mech_infantrys moved from Bessarabia to Western Ukraine
14 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Karelia to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Western Ukraine
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 bomber moved from Finland to Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour, 14 artilleries, 20 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 14 artilleries, 20 infantry and 21 mech_infantrys in Western Ukraine, round 2 : 17/64 hits, 18,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 14 artilleries, 19 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/11 hits, 3,67 expected hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/5 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3,17 expected hits
Russians roll dice for 2 armour in Novgorod, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour, 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/7 hits, 2,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber in Ukraine, round 3 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1,50
Americans : -0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Russia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
2 infantry moved from Sikang to Tsinghai
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 5 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 5 mech_infantrys
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Bessarabia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 bomber
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Bessarabia, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 fighter moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Vologda
10 artilleries moved from Bryansk to Tambov
9 infantry moved from Bryansk to Tambov
10 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
11 infantry moved from Bryansk to Russia
3 infantry moved from Russia to Vologda
2 aaGuns and 11 infantry moved from Amur to Buryatia
Place Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,5,5,4,3,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries, 5 infantry and 1 marine moved from Manchuria to 19 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
5 infantry moved from 20 Sea Zone to Kiangsi
5 artilleries moved from 20 Sea Zone to Kiangsi
3 mech_infantrys moved from Kwangtung to Kiangsi
1 marine moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Formosa
2 tactical_bombers moved from Japan to Formosa
1 tactical_bomber moved from Japan to Kiangsu
1 bomber moved from Japan to 45 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
4 artilleries moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kansu to Chahar
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from 20 Sea Zone to Kiangsi
2 tactical_bombers moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 5 artilleries, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 7/18 hits, 6,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 artilleries, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 bomber moved from 43 Sea Zone to Celebes
1 bomber moved from 45 Sea Zone to Celebes
2 fighters moved from Japan to Kiangsu
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 airfield placed in Formosa
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 29 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,33
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Yunnan to Anhwe
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to Anhwe
1 armour moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Sakha to Amur
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits
Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 4 infantry
Battle in Celebes
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 bombers
Americans roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 bombers in Celebes, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in Anhwe
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 carriers, 4 destroyers and 4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Anhwe from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Shantung to Kiangsi
2 mech_infantrys moved from Hopei to Kiangsi
1 artillery and 8 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 submarine moved from 81 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from Italians
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries, 4 infantry, 1 marine and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/17 hits, 4.67 expected hits
Japanese roll dice for 5 artilleries, 4 infantry, 1 marine and 3 mech_infantrys in Kiangsi, round 2 : 4/13 hits, 4.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 4/13 hits, 4.00 expected hits
Japanese roll dice for 5 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in Kiangsi, round 3 : 2/10 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 4 : 2/11 hits, 3.67 expected hits
Japanese roll dice for 5 artilleries and 1 marine in Kiangsi, round 4 : 2/6 hits, 2.00 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 5 : 4/9 hits, 3.33 expected hits
Japanese roll dice for 3 artilleries and 1 marine in Kiangsi, round 5 : 2/4 hits, 1.33 expected hits
1 marine owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 artillery, 8 infantry and 1 mech_infantry
Casualties for Japanese: 5 artilleries, 4 infantry, 1 marine and 3 mech_infantrys
Non Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
British undo move 3.
2 fighters and 1 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,6,3,6,2,5,3,4,4,5,2,5,5,3,1,5,4,4
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.50
British : -2.83
Americans : 2.17
Chinese : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Eastern Poland to Baltic States
4 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2,67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
2 fighters moved from Normandy Bordeaux to France
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17
Americans : -1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Siam to French Indo China
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
9 armour, 14 artilleries, 16 infantry and 21 mech_infantrys moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys in Bryansk, round 2 : 24/64 hits, 18,33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 15 infantry and 25 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Novgorod
Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,17 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 1,83 expected hits
British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 fighter moved from Holland Belgium to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 4,83
British : -0,83
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Vologda to Kansu
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 4 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Russia
10 artilleries moved from Tambov to Russia
2 aaGuns and 11 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
1 armour and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 battleships moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from 20 Sea Zone to 19 Sea Zone
4 carriers moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 tactical_bomber moved from Formosa to Japan
1 tactical_bomber moved from Formosa to Japan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Jehol
1 fighter moved from Formosa to Kiangsu
3 artilleries moved from Manchuria to Korea
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/12 hits, 6,67 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
5 transports moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
3 artilleries moved from Jehol to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier and 1 tactical_bomber placed in 19 Sea Zone
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,6,2,3,3,5
Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Iraq to Caucasus
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Amur to Korea
2 bombers moved from Yunnan to Korea
1 bomber moved from Western United States to Korea
1 fighter moved from 25 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/9 hits, 3.67 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 marine in Normandy Bordeaux, round 3 : 1/8 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 marine in Normandy Bordeaux, round 4 : 4/8 hits, 3.33 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking 6 Sea Zone from Japanese, taking Northern Italy from Italians, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Korea
Americans attack with 3 bombers, 1 fighter and 2 infantry
Japanese defend with 3 artilleries and 1 infantry
Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Korea, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Korea, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries in Korea, round 3 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Korea to Amur
3 bombers moved from Korea to Amur
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 112 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,6,5,2
Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 fighter moved from Shensi to Shantung
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
2 infantry placed in Hunan
1 artillery and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Kiangsi to Anhwe
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour and 2 mech_infantrys moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 4 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 3 infantry
Casualties for Germans: 4 infantry
Battle in Jehol
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
AA fire in Jehol : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 aaGun moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Kiangsi to Anhwe
2 armour and 1 mech_infantry moved from French Indo China to Hunan
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Russia
1 tactical_bomber moved from Egypt to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 artilleries and 1 infantry placed in United Kingdom
2 infantry placed in Egypt
British undo move 2.
2 artilleries placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
2 armour placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 2 armour
Combat Hit Differential Summary :
Germans : 2.67
Italians : -0.67
British : 1.00
AA fire in Jehol : : -0.50
Americans : -4.00
Chinese : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 artilleries moved from 97 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Germany to Northern Italy
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
British defend with 1 submarine
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 marine in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 marine
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -0,17
Americans : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from Queensland to Philippines
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Combat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Ukraine
3 tactical_bombers moved from Eastern Poland to Ukraine
2 fighters moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Novgorod to Belarus
Germans take Belarus from Russians
10 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 5 infantry
British defend with 1 infantry
Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Novgorod
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : -0,67
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 92 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kansu to Samara
1 infantry moved from Kansu to Novosibirsk
Place Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 3 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from Kiangsu to Shantung
3 artilleries moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Korea
3 fighters moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Korea
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Shantung
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 4 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 5 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns; Chinese defend with 1 fighter and 2 infantry
AA fire in Anhwe : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 4/9 hits, 4,17 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,83 expected hits
Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for British: 2 aaGuns
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Shantung
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
retreated to Shantung
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shantung to Kiangsu
3 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Kiangsu
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Manchuria to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,33
Chinese : -0,67
AA fire in Anhwe : : 1,00
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 harbour, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
3 bombers moved from Amur to Japan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Caucasus to Samara
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Marshall Islands
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Marshall Islands from Japanese, taking Denmark from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 bombers moved from Japan to Amur
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
Place Units - Americans
1 harbour placed in Midway
3 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
4 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 3 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 9 infantry in Anhwe, round 4 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Germany
British captures 62PUs while taking Germans capital
British converts factory_major into different units
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 5 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 5 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Germany from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Sikang to Samara
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 aaGun moved from Kiangsi to Anhwe
2 armour moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 fighters placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 106 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 109 PUs
Place Units - UK_Pacific
1 armour placed in India
3 armour placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in French Indo China change ownership: 3 armour
Combat Hit Differential Summary :
Germans : -2.67
Italians : -0.33
British : -1.83
AA fire in Japan : : -0.50
Americans : 0.00
Chinese : -3.50
Japanese : -0.67
@majikforce Congratulations you win!! Rematch?
@kannelmaki GG! Sure I will play a rematch. Do you want to switch sides?
yes, If we switch sides, do you create the game?
@kannelmaki said in Kannelmaki (Axis) VS Majikforce (Allies) BM3:
yes, If we switch sides, do you create the game?
Yeah I can set it up. I’ll let you know when its up and ready to go!