@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
@JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
I expected no scrambles in both 97 and 112, confirmed?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 armour moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
3 fighters moved from Southern Italy to Cyprus
1 infantry moved from Southern France to France
4 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,3,6,4,5,6
Italians collect 9 PUs (13 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.33
French : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Shensi to Caucasus
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Northwest Persia
3 fighters moved from Yunnan to Tsinghai
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
ANZAC : 0,17
Germans?
Apologies for the delay in this game. I’ve got some complex decisions here. I should be able to get to it tonight, but I’m just about to go to work.
Alright, thanks for the update.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Western Germany to Denmark
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Germans take Bryansk from Russians
1 bomber moved from Germany to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
14 infantry moved from Rostov to Bryansk
15 artilleries and 13 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Germany to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Germany to Denmark
1 fighter moved from Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Denmark, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to Southern Italy
1 bomber moved from Denmark to Novgorod
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Cyprus
1 fighter and 3 tactical_bombers moved from Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
2 mech_infantrys moved from Archangel to Novgorod
1 aaGun moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
6 artilleries and 5 infantry moved from Ukraine to Bryansk
1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Archangel to Bryansk
6 mech_infantrys moved from Archangel to Novgorod
Place Units - Germans
2 artilleries placed in Ukraine
10 infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,5,4,6,6,6,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : 0.33
Russians : 0.33
@JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Alright, thanks for the update.
Oh boy, did that spread my forces thinly.
Hold on, somehow that didn’t leave my forces as I had written down.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Western Germany to Denmark
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Germans take Bryansk from Russians
1 bomber moved from Germany to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
14 infantry moved from Rostov to Bryansk
15 artilleries and 13 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Germany to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Germany to Denmark
1 fighter moved from Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Denmark, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to Southern Italy
1 bomber moved from Denmark to Novgorod
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Cyprus
1 fighter and 3 tactical_bombers moved from Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
2 mech_infantrys moved from Archangel to Novgorod
1 aaGun moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
6 artilleries and 5 infantry moved from Ukraine to Bryansk
1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Archangel to Bryansk
6 mech_infantrys moved from Archangel to Novgorod
Place Units - Germans
2 artilleries placed in Ukraine
10 infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,5,4,6,6,6,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : 0.33
Russians : 0.33
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Alright, thanks for the update.
Oh boy, did that spread my forces thinly.
Hold on, somehow that didn’t leave my forces as I had written down.
Should be good to go now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Eastern Persia to Russia
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Guam?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
Japanese take 20 Sea Zone from Americans
3 carriers and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
I had some second thoughts about moving into Kweichow but I decided not to back off. Be interesting to see what you do.
Slight update, same Q: scramble from Guam?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
Japanese take 20 Sea Zone from Americans
2 carriers and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
I had some second thoughts about moving into Kweichow but I decided not to back off. Be interesting to see what you do.
Slight update, same Q: scramble from Guam?
Third time lucky. Actually managed to forget to put in the change, which was to leave a CV in SZ6.
no scramble
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Scramble from The Philippines?
This is a nail biter.
I couldn’t let this one go because I said to you the attack was ill-advised so I looked what I would have done and I came out with the following:
Buy carrier, 2 fighters, airbase and 3 inf.
Then you make a full stack of sz36 next ot FIC. You will have 9 air there and I have the odds of a US attack on below 20% in that case. Even with an ANZAC follow up Japan could hold the sz.
You have your 3 transports ready there and you can bring the land units from the islands back, too.
Certainly, I might take the islands from there but your fleet is the strong enough to push me back once you unify your fleets. Also, you have TTs to take back later.
It is always better to hold on with Japan and resist from making risky attacks crippling Japans air force.
Keep mind, it US loses its forces with an attack, not only the units at phillipines are gone but the 6 DD, sub and bomber at Caro, too.
I would have never made this attack as it would not even be ill-advised, but silly.