TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 transports moved from 87 Sea Zone to 89 Sea Zone
3 transports moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
4 fighters moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Libya to 95 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
3 submarines moved from 87 Sea Zone to 92 Sea Zone
1 carrier moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from 87 Sea Zone to 92 Sea Zone
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 artilleries moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to Libya
1 marine moved from Morocco to 92 Sea Zone
1 artillery moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
8 fighters moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Caroline Islands to 43 Sea Zone
2 bombers moved from India to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 6 submarines and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
3 submarines moved from 101 Sea Zone to 87 Sea Zone
Combat - Americans
Battle in Crete
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Celebes
Battle in 43 Sea Zone
Americans attack with 2 bombers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 bomber and 8 fighters in 43 Sea Zone, round 3 : 4/9 hits, 4,67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Americans win, taking Celebes from Japanese with 8 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 2 bombers and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 95 Sea Zone
Americans attack with 1 bomber and 7 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Gibraltar
6 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
1 aaGun moved from French West Africa to French Central Africa
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 87 Sea Zone
8 fighters moved from 43 Sea Zone to 44 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 2 submarines placed in 101 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
5 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Germans defend with 2 armour
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits, 1,00 expected hits
Germans roll dice for 2 armour in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 6 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 7 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Hopei
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 5 infantry
Casualties for Germans: 1 armour
Battle in Sikang
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - British
3 armour moved from Iraq to Persia
8 mech_infantrys moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
2 artilleries and 14 infantry moved from Trans-Jordan to Iraq
3 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
1 armour moved from French Equatorial Africa to Egypt
4 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Tobruk to Iraq
1 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters moved from Iraq to India
1 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
British : 1,67
Americans : -2,83
Chinese : -2,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Vologda
Italians take Vologda from Russians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Tambov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Novgorod to Caucasus
1 fighter moved from 99 Sea Zone to Caucasus
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 6 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
12 armour and 18 mech_infantrys moved from Russia to Urals
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Shantung to Shensi
1 armour and 6 mech_infantrys moved from Caucasus to Sikang
1 bomber moved from Anhwe to Sikang
1 bomber moved from Novgorod to Sikang
1 bomber moved from Novgorod to Sikang
1 armour moved from Suiyuyan to Shensi
Combat - Germans
Battle in Urals
Germans attack with 12 armour and 18 mech_infantrys
Russians defend with 2 aaGuns, 2 fighters and 17 infantry
Germans roll dice for 12 armour and 18 mech_infantrys in Urals, round 2 : 5/30 hits, 9.00 expected hits
Russians roll dice for 2 aaGuns, 2 fighters and 17 infantry in Urals, round 2 : 6/19 hits, 7.00 expected hits
3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Urals
Germans roll dice for 12 armour and 12 mech_infantrys in Urals, round 3 : 8/24 hits, 8.00 expected hits
Russians roll dice for 2 fighters and 14 infantry in Urals, round 3 : 7/16 hits, 6.00 expected hits
8 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Urals
Germans roll dice for 12 armour and 5 mech_infantrys in Urals, round 4 : 5/17 hits, 6.83 expected hits
Russians roll dice for 2 fighters and 6 infantry in Urals, round 4 : 1/8 hits, 3.33 expected hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 12 armour and 4 mech_infantrys in Urals, round 5 : 7/16 hits, 6.67 expected hits
Russians roll dice for 2 fighters and 1 infantry in Urals, round 5 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 16 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 fighters and 17 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sikang
Germans attack with 1 armour, 3 bombers and 6 mech_infantrys
Chinese defend with 7 infantry
Germans roll dice for 1 armour, 3 bombers and 6 mech_infantrys in Sikang, round 2 : 2/10 hits, 3.50 expected hits
Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Sikang, round 3 : 7/8 hits, 3.17 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Shensi
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Shensi to French Indo China
1 bomber moved from Sikang to French Indo China
2 bombers moved from Sikang to Caucasus
1 mech_infantry moved from Volgograd to Tsinghai
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 aaGun, 1 artillery and 3 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Caucasus
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 aaGun and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.33
Americans : 0.67
Chinese : -1.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
10 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 armour moved from Yunnan to Hopei
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.17
19 hits total, OOL?
max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
10 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 armour moved from Yunnan to Hopei
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits
1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits
7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits
Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 marine moved from Manchuria to 19 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to French Indo China
7 fighters moved from 44 Sea Zone to French Indo China
4 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Amur to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -5.83
Chinese : 0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
10 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 armour moved from Yunnan to Hopei
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits
1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits
7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits
Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers
Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 marine moved from Manchuria to 19 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to French Indo China
7 fighters moved from 44 Sea Zone to French Indo China
4 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Amur to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 4 fighters
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Java: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -5.83
Chinese : 0.33
Japanese : -0.67
i surrender gg
@VonAlba Thanks for the game!