bid is 11 for axis
hope it’s a fun game for both of us!
scramble?
No thanks. It can die :D .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 cruisers and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from Malta to Persia
6 bombers moved from Gibraltar to Persia
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 aaGun, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 cruisers and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 6 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Alexandria
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Novgorod
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
British roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Novgorod
Germans win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Alexandria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
3 aaGuns, 3 artilleries and 13 infantry moved from India to West India
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 1,00
British : 2,00
Italians : -0,50
Americans : -0,33
Chinese : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber and 4 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
3 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber and 4 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.17
FYI: I’m going to be out of town for the next week, so my posting will probably be intermittent at best.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
FYI: I’m going to be out of town for the next week, so my posting will probably be intermittent at best.
thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
12 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
4 fighters moved from Southern Italy to 99 Sea Zone
11 bombers moved from Ukraine to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 12 bombers and 4 fighters
British defend with 1 destroyer
Germans roll dice for 12 bombers and 4 fighters in 99 Sea Zone, round 2 : 9/16 hits, 10.00 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 12 bombers and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 16 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour and 4 mech_infantrys in Caucasus, round 2 : 7/20 hits, 8.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
12 bombers and 4 fighters moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from Ukraine to Southern Italy
7 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Germany to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Vologda to Volgograd
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter placed in Western Germany
Germans undo move 6.
1 fighter placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Norway
2 infantry moved from Shensi to Szechwan
9 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
Combat - Russians
Battle in Szechwan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Shensi to Kweichow
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 bomber moved from Japan to Kweichow
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 carrier and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 35 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 armour, 3 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 1 aaGun and 9 infantry
AA fire in Kweichow : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 6/16 hits, 6.50 expected hits
Chinese roll dice for 1 aaGun and 11 infantry in Kweichow, round 2 : 4/11 hits, 3.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 7/12 hits, 5.83 expected hits
Chinese roll dice for 6 infantry in Kweichow, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 6 mech_infantrys
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers and 6 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 55 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 9/14 hits, 7.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 mech_infantry moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
3 bombers moved from Kweichow to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
8 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.17
Chinese : 1.33
UK_Pacific : 0.67
AA fire in Kweichow : : -0.50
Japanese : 2.50
I dropped you a couple of private messages, did you see these? You access them by clicking on the speech balloon on the right side in the navigation on top.
You’re up, G :D .
@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
You’re up, G :D .
Hi, sorry for the delay I will look in to it tomorrow, but I think im gonna call it…
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
You’re up, G :D .
Hi, sorry for the delay I will look in to it tomorrow, but I think im gonna call it…
Yes ill call it, well played again… no chance for me Ill post it
Good games man! Well played. Best of luck to you :D .