I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/15 hits, 8.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Chahar to Anhwe 1 aaGun and 4 infantry moved from Jehol to Anhwe 2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 mech_infantrys placed in Shantung 1 harbour placed in Hainan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.67 -
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
I’m getting all the bad dice out of the way early… Yeah! That’s what I’m doing :D .
This round it didn’t hurt you… With the dice it’s all about the 1st round and as attacker you can retreat
I dunno… that Vyborg mess hurt more than I expected…
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@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
@BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:
I’m getting all the bad dice out of the way early… Yeah! That’s what I’m doing :D .
This round it didn’t hurt you… With the dice it’s all about the 1st round and as attacker you can retreat
I dunno… that Vyborg mess hurt more than I expected…
I know understand that it hurts I meant your german round…
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 2 carriers and 1 cruiser placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 2 carriers and 1 cruiser placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 bomber and 1 carrier; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 3 infantry moved from Shan State to Burma Combat - British Battle in Kenya British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 cruiser and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 armour moved from Suriname to Brazil 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory 2 transports moved from 76 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 3 aaGuns and 7 infantry moved from Burma to India Place Units - British 2 artilleries placed in Union of South Africa 1 bomber placed in Union of South Africa 1 carrier placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 1,17 Italians : -0,33 Chinese : -0,67 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 2 carriers and 1 cruiser placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 bomber and 1 carrier; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 3 infantry moved from Shan State to Burma Combat - British Battle in Kenya British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 cruiser and 3 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 armour moved from Suriname to Brazil 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory 2 transports moved from 76 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 3 aaGuns and 7 infantry moved from Burma to India Place Units - British 2 artilleries placed in Union of South Africa 1 bomber placed in Union of South Africa 1 carrier placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 3 fighters EDIT: Adding units owned by British to Tanganyika Territory: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1,17 Italians : -0,33 Chinese : -0,67 Japanese : 0,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 1 artillery, 3 fighters and 3 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Greece, round 2 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Greece, round 3 : 2/7 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 3 infantry Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from India: 3 fighters EDIT: Adding units owned by British to Tanganyika Territory: 3 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from Egypt to Alexandria 1 artillery moved from Tobruk to Alexandria 3 fighters moved from Greece to Southern Italy 2 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Slovakia Hungary to Western Ukraine Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -2.00 British : 0.00 Neutral_Allies : -1.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Alexandria to Bessarabia 1 bomber moved from Poland to Baltic States 1 bomber moved from Poland to Belarus 1 bomber moved from Poland to Bessarabia 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 4 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine 5 armour and 2 mech_infantrys moved from Romania to Eastern Poland 5 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 10 armour moved from Germany to Eastern Poland 1 fighter and 3 tactical_bombers moved from Alexandria to Bulgaria 1 armour and 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Belarus to Western Germany 1 bomber moved from Bessarabia to Western Germany 1 bomber moved from Bessarabia to Western Ukraine Place Units - Germans 3 bombers and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 2 fighters moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Novgorod to Vologda 2 aaGuns, 2 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Archangel to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 1,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 2 fighters moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Novgorod to Vologda 2 aaGuns, 2 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Archangel to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Vologda: 2 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,33 Russians : 1,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Kwangsi to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to Burma 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 fighter moved from Kwangsi to Shan State 2 infantry moved from Kwangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to Burma 1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 3 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to Kwangsi 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 4 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to Kwangsi 2 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 Americans : 1.33 UK_Pacific : -2.33 Japanese : -6.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -0,67 Japanese : 1,33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 fighter and 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 fighter and 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters and 2 tactical_bombers moved from Tanganyika Territory to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 bomber moved from Union of South Africa to Egypt 2 artilleries and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in Norway Battle in Egypt British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt British win, taking Norway from Germans, taking Egypt from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 4/6 hits, 1,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from Tanganyika Territory to 80 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 2,17 Italians : -0,67 Americans : -0,67 Chinese : 1,33 Neutral_Axis : 0,33 Japanese : -1,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 1 artillery, 1 bomber and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia 4 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 artilleries, 4 fighters and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Yugoslavia, round 2 : 4/8 hits, 3.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 4 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Greece to Albania 4 fighters moved from Yugoslavia to Southern Italy 2 infantry moved from Northern Italy to France 2 infantry moved from Western Germany to France 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1.67 British : 0.33 Neutral_Allies : 2.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 77 Sea Zone to 75 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





