@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 9 infantry moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Karelia
2 armour moved from Eastern Poland to Novgorod
2 bombers moved from Eastern Poland to Russia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Karelia
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
14 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Karelia
Germans attack with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 6 infantry
Germans roll dice for 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 3 : 5/12 hits, 4.00 expected hits
Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 15 armour, 2 fighters, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
AA fire in Novgorod : 1/5 hits, 0.83 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 15 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 16/30 hits, 11.83 expected hits
Russians roll dice for 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 15 armour, 1 fighter, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Novgorod to Eastern Poland
2 fighters and 2 tactical_bombers moved from Karelia to Finland
2 bombers moved from Russia to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
2 armour and 1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 8.00
Russians : -3.17
AA fire in Novgorod : : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 bombers moved from Yunnan to Tsinghai
3 tactical_bombers moved from Yunnan to Tsinghai
2 artilleries moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
@Entek scramble in sz33?
Max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 bombers moved from Yunnan to Tsinghai
3 tactical_bombers moved from Yunnan to Tsinghai
2 artilleries moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 1/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/20 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
Units damaged: 2 battleships owned by the Japanese
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/15 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 5/13 hits, 6.67 expected hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for Japanese: 5 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 aaGun and 7 infantry moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from Tsinghai to Hunan
3 tactical_bombers moved from Tsinghai to Shensi
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Shensi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 artillery
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : 1.00
Japanese : -5.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 3 destroyers and 1 submarine
Combat Hit Differential Summary :
Do you want to submerge the subs in SZ 6?
@Entek no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Korea
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Guam
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Korea
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Guam
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry and 1 mech_infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Burma to Shan State
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
2 artilleries and 2 infantry moved from India to Burma
2 infantry moved from Burma to Shan State
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from Malta to Gibraltar
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 3 aaGuns
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : 0.00
Americans : 0.33
Japanese : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Baltic States to Smolensk
1 armour moved from Baltic States to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
Combat - Italians
Combat Hit Differential Summary :
@Entek scramble in sz92?
Max Scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Baltic States to Smolensk
1 armour moved from Baltic States to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 4 transports in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 4 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
3 transports owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is 54
Casualties for Italians: 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports
Casualties for British: 1 destroyer
Battle in Smolensk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Persia
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.17 expected hits
Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.00 expected hits
Neutral_Allies roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies lost in Persia
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 4 : 1/4 hits, 1.00 expected hits
Neutral_Allies roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern France
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.67
Neutral_Allies : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
15 armour and 7 mech_infantrys moved from Novgorod to Bryansk
13 artilleries and 23 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Finland to Smolensk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
1 armour moved from Karelia to Belarus
1 fighter and 1 tactical_bomber moved from Finland to Bryansk
7 infantry moved from Karelia to Finland
3 aaGuns moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
7 armour and 5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 bomber moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -0.83
Russians : 0.33