Entek Allies -VS- dawgoneit Axis G40

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    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 1 armour
            EDIT: Adding units owned by Russians to Russia: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            5 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            5 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 33 Sea Zone to Guam
            3 tactical_bombers moved from Shensi to Shan State
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
                British defend with 1 armour and 4 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 4/10 hits, 5.00 expected hits
                    UK_Pacific roll dice for 1 armour and 4 infantry in Shan State, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 4 tactical_bombers in Shan State, round 3 : 5/9 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 4 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/11 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Guam
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 airfield and 2 bombers
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Guam, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 bombers in Guam, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Guam
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Guam, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber in Guam, round 3 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Guam
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kwangsi
            2 bombers moved from Kwangsi to Kiangsu
            1 fighter moved from 6 Sea Zone to Japan
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 fighters moved from 33 Sea Zone to Java
            2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Shan State to Malaya
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.50
    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : 0.50
    

    Savegame

  • 20 19 18 17 16

    Srry about that. Ignore those first dice rolls. It’s early and I didn’t think about the scrambling and the kamis. So I’m not going to do that attack.

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    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Gibraltar to 98 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Tunisia
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 52 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Gibraltar to 98 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Tunisia
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 4 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 52 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            2 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Gibraltar to 92 Sea Zone
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Persia
                British attack with 1 armour, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Persia, round 3 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Persia, round 4 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour and 2 mech_infantrys in Persia, round 5 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
                British win, taking Normandy Bordeaux from Germans, taking Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 battleship
                    British roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 8
                Casualties for British: 1 bomber
                Casualties for Italians: 1 battleship
            Battle in Yunnan
                British attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 8 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 4.33 expected hits
                    Japanese roll dice for 8 mech_infantrys in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
                    5 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/10 hits, 3.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 4 infantry
                Casualties for Japanese: 8 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            3 aaGuns moved from Burma to Yunnan
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 destroyer and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.67
    Japanese : 0.33
    

    Savegame

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    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Bryansk to Tambov
            4 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 4 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            5 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            1 artillery and 2 infantry placed in Southern France
            1 submarine placed in 95 Sea Zone
            Italians undo move 2.
            3 artilleries placed in Southern France
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.67
    British : 1.33
    Russians : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 armour, 13 artilleries, 1 bomber, 3 fighters, 23 infantry, 7 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Smolensk to Russia
            1 armour moved from Belarus to Russia
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Vologda
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 armour moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 16 armour, 14 artilleries, 1 bomber, 3 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 42 infantry and 2 mech_infantrys
                    AA fire in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 14 artilleries, 1 bomber, 2 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/69 hits, 25.17 expected hits
                    Russians roll dice for 2 aaGuns, 4 armour, 4 artilleries, 42 infantry and 2 mech_infantrys in Russia, round 2 : 20/52 hits, 18.00 expected hits
                    19 infantry owned by the Russians, 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 16 armour, 14 artilleries, 1 bomber, 2 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/49 hits, 21.33 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 23 infantry and 2 mech_infantrys in Russia, round 3 : 7/33 hits, 11.67 expected hits
                    21 infantry owned by the Russians, 3 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 11 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 19/42 hits, 19.00 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/12 hits, 4.67 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                Germans captures 24PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Germans: 9 artilleries, 1 fighter and 24 infantry
                Casualties for Russians: 2 aaGuns, 4 armour, 4 artilleries, 42 infantry and 2 mech_infantrys
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 5 tactical_bombers moved from Russia to Eastern Poland
            9 mech_infantrys moved from Eastern Poland to Ukraine
            7 armour and 5 mech_infantrys moved from Poland to Western Ukraine
            7 mech_infantrys moved from Germany to Western Germany
            1 bomber moved from Russia to Germany
            7 infantry moved from Finland to Norway
    
        Place Units - Germans
            3 armour placed in France
            2 armour and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 53 PUs (2 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.33
    AA fire in Russia : : 0.00
    Russians : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            5 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from Malaya to Yunnan
            3 tactical_bombers moved from Malaya to Yunnan
            3 armour moved from Kwangtung to Yunnan
            2 bombers moved from Kiangsu to 19 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Borneo to 43 Sea Zone
            1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Korea
                Japanese attack with 2 fighters and 5 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 5 infantry in Korea, round 2 : 2/7 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Guam from Americans, taking Korea from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour, 2 fighters, 6 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    AA fire in Yunnan : 1/7 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.17 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 2 fighters, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 5/14 hits, 6.00 expected hits
                    Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            2 tactical_bombers moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 aaGun moved from Jehol to Chahar
            2 infantry moved from Jehol to Chahar
            2 bombers moved from 19 Sea Zone to Hunan
            2 fighters moved from Korea to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    ANZAC : 0.67
    AA fire in Yunnan : : -0.17
    Chinese : 0.00
    Japanese : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Italians to British
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Tambov to Volgograd
                  Italians take Volgograd from Russians
            1 armour moved from Tambov to Rostov
            1 armour moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            2 infantry moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            2 armour moved from Egypt to Iraq
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 2 infantry and 2 mech_infantrys; French defend with 1 infantry
                    Italians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for French: 1 infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Southern Italy
            1 artillery placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Northern Territory to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Northern Territory to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek i have all the victory city’s do you want to keep going with out them?

  • 20 19 18 17 16

    @dawgoneit why don’t we start a new one, same game or something different?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek I’m game with any game. you call it my friend.

  • 20 19 18 17 16

    Let’s do one of the Pacific games we were doing before. I don’t recall what it was. Do you mind being the Axis?

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