@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 harbour placed in Wake Island
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -3.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 harbour placed in Wake Island
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter moved from India to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 destroyer moved from 39 Sea Zone to 57 Sea Zone
Combat - British
Battle in 57 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 57 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from French Indo China to Burma
4 artilleries moved from India to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
3 aaGuns moved from India to Burma
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
2 fighters moved from United Kingdom to French West Africa
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,4,4,1
British collect 28 PUs (5 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,6,2,4,2
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
British : 0.83
Americans : 0.17
Chinese : -3.50
Neutral_Axis : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour and 2 infantry moved from Romania to Bessarabia
1 armour moved from Poland to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Bessarabia, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Bulgaria to Romania
1 bomber moved from Bessarabia to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from Finland to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Belarus
7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 bomber moved from Poland to Belarus
1 bomber moved from Poland to Belarus
1 tactical_bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 4 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 115 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Novgorod : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/16 hits, 5,67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 6/34 hits, 9,67 expected hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
4 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries moved from France to Western Germany
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
3 bombers moved from Belarus to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Place Units - Germans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2,83
Russians : -1,50
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
2 fighters moved from Russia to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits
Italians roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits, 1.83 expected hits
Italians roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits
1 armour owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/6 hits, 1.83 expected hits
Italians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 2 armour and 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
15 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Yenisey to Timguska
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
1 armour and 8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -2.83
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Kweichow to Malaya
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Central Mongolia to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Yakut S.S.R.
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 1/8 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 : 4/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 tactical_bomber in 57 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 57 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 aaGun and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 57 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters moved from Amur to Japan
1 aaGun, 4 artilleries and 5 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Yakut S.S.R. to Buryatia
2 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hunan
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries and 3 infantry placed in Japan
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 0,33
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 0,00
Russians : 0,67
Japanese : -0,67
@henryindiana Did two edits with Japan.
a) Didn’t want to conduct shore bombardment with the damaged battleship, but only the two cruisers. TripleA took all ships automatically. There’s a die in there, but with the over-force, I don’t think it makes a difference. If you disagree, we’ll edit that back.
b) Second edit was a fighter from Amur to Chahar instead of Tokyo during NCM, connecting with the tactical bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 submarine moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 31 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 submarine moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 31 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
2 fighters moved from Persia to Sikang
1 tactical_bomber moved from Persia to India
1 aaGun moved from Burma to India
1 infantry moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Morocco
2 artilleries and 3 infantry moved from Alexandria to Tobruk
3 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from French West Africa to Egypt
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Burma to India
4 artilleries moved from Burma to India
2 aaGuns moved from Burma to India
1 armour moved from Iraq to Eastern Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,3,4,4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 0.17
Americans : 1.83
Chinese : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Tobruk
1 bomber moved from Romania to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 98 Sea Zone
Italians attack with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 submarine
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Trans-Jordan
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/12 hits, 4,50 expected hits
British roll dice for 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Tobruk, round 2 : 2/10 hits, 3,50 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 2/10 hits, 4,17 expected hits
British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Tobruk, round 3 : 2/5 hits, 1,83 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 4 : 5/8 hits, 3,67 expected hits
British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits
2 artilleries owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Tobruk to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 97 Sea Zone
1 artillery moved from Romania to Yugoslavia
1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : 0,17
AA fire in Volgograd : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to Wake Island
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to Wake Island
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
7 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 bombers moved from Eastern Poland to Russia
4 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@henryindiana Intercept in Moscow?
I also would like to edit the 5 AA-guns that stand in E Poland and which I forgot to move in NCM in round 4. Intented to move 4 with the stack to W Ukraine and 1 to the Baltic.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
7 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 bombers moved from Eastern Poland to Russia
4 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0,83 expected hits
Bombing raid in Russia rolls: 6,6,3,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 6 armour, 3 infantry and 3 mech_infantrys
Russians defend with 3 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 3 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/12 hits, 4,00 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Bessarabia, round 3 : 1/11 hits, 3,83 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 1 infantry and 3 mech_infantrys in Bessarabia, round 4 : 2/10 hits, 3,67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 7 armour, 5 artilleries, 18 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Ukraine, round 2 : 6/34 hits, 9,67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 4 aaGuns
EDIT: Adding units owned by Germans to Baltic States: 1 aaGun
EDIT: Removing units owned by Germans from Eastern Poland: 5 aaGuns
EDIT: Turning off Edit Mode
4 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
4 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from Western Germany to Germany
5 bombers moved from Russia to Novgorod
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour, 8 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,83
Germans : -12,17
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 18 PUs;
Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
4 infantry moved from Siberia to Soviet Far East
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
8 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Siberia to Soviet Far East
1 aaGun moved from Timguska to Novosibirsk
1 aaGun moved from Rostov to Tambov
1 armour moved from Russia to Tambov
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.67
Japanese : -0.33