@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
dawgoneit axis -vs- lebowsky allies
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Bulgaria 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Greece to Bulgaria Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,2 Italians collect 6 PUs (6 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Battle in Celebes ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 armour and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Celebes to 42 Sea Zone 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Battle in Celebes ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 armour and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Celebes to 42 Sea Zone 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov 2 fighters and 4 tactical_bombers moved from Archangel to Rostov 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 4 infantry moved from Germany to Western Germany 7 armour, 4 artilleries, 5 infantry and 6 mech_infantrys moved from Archangel to Belarus 2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 8 armour and 8 mech_infantrys moved from Western Ukraine to Belarus 2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Karelia Combat - Germans Battle in Rostov Germans attack with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers Russians defend with 4 infantry Germans roll dice for 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 11/19 hits, 7.83 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Germans 2 fighters and 4 tactical_bombers moved from Rostov to Ukraine Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 1 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 3.17 Russians : -1.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 fighter moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Vologda to Smolensk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Smolensk to Russia 2 armour and 2 mech_infantrys moved from Vologda to Russia 2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia 1 artillery and 3 infantry moved from Russia to Vologda Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 8 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 4 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 armour moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to French Indo China 3 bombers moved from Yunnan to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Malaya 3 armour placed in French Indo China 2 armour and 1 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 45 Sea Zone to 42 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Sumatra Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 harbour placed in Java 2 artilleries and 4 infantry placed in Central United States 6 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : 0,83 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 45 Sea Zone to 42 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Sumatra Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 harbour placed in Java 2 artilleries and 4 infantry placed in Central United States 6 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 mech_infantry moved from Kazakhstan to Tsinghai 3 fighters moved from Sikang to Tsinghai Combat - British Battle in Tsinghai British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from Shan State to Szechwan 3 fighters moved from Tsinghai to Szechwan 3 infantry moved from India to Burma 1 infantry moved from West India to India 3 mech_infantrys moved from Persia to West India 4 mech_infantrys moved from Caucasus to Persia 2 mech_infantrys moved from Iraq to Persia 1 fighter moved from Trans-Jordan to India 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 bomber and 1 fighter placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0,00 Americans : -1,00 Chinese : 0,33 Japanese : 0,83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk 1 mech_infantry moved from Northern Italy to Bulgaria Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1,2,6,1,1,5,5,5,1 Italians collect 1 PU (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 6 armour and 5 mech_infantrys moved from Rostov to Caucasus 6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Belarus to Smolensk 2 fighters and 4 tactical_bombers moved from Ukraine to Smolensk 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Karelia to Finland 2 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Karelia 2 artilleries and 1 infantry moved from Belarus to Archangel 2 artilleries moved from Belarus to Archangel 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Smolensk 4 infantry moved from Western Germany to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Germans French scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone Battle in Smolensk Germans attack with 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers in Smolensk, round 2 : 5/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 98 Sea Zone Germans attack with 1 submarine British defend with 2 fighters and 1 tactical_bomber; French defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 98 Sea Zone French win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Battle in Archangel Germans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Non Combat Move - Germans 1 bomber moved from Smolensk to Western Ukraine 2 fighters and 4 tactical_bombers moved from Smolensk to Western Ukraine 2 armour and 3 mech_infantrys moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Archangel Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,6,3,3,4,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.00 French : 0.83 Russians : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 artillery and 3 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,67 -
@lebowsky @dawgoneit Howdy fellas! Please check your dice emails for this game. I keep getting MARTI results. Game on and have fun!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 43 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from Philippines to Shan State 2 armour moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Soviet Far East to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 bomber moved from Yunnan to Hunan 1 bomber moved from Shan State to Hunan 1 armour moved from French Indo China to Hunan 1 armour moved from Malaya to French Indo China 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Malaya to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : 1.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Malaya Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber EDIT: Adding units owned by Americans to Malaya: 1 artillery EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from France to United Kingdom 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 8 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
AA fire in France : : -0,17 Americans : 1,00 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Malaya Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber EDIT: Adding units owned by Americans to Malaya: 1 artillery EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from France to United Kingdom 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 8 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Tsinghai to Sikang 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from Szechwan to Shan State 1 fighter moved from Szechwan to Shan State 2 fighters moved from Szechwan to Sikang 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 fighter moved from Szechwan to Sikang 3 artilleries, 6 infantry and 7 mech_infantrys moved from Burma to Shan State Combat - British Battle in Sikang British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys in Shan State, round 2 : 7/21 hits, 5,50 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Szechwan: 4 mech_infantrys EDIT: Turning off Edit Mode 3 fighters moved from Sikang to Szechwan 2 aaGuns moved from Burma to Shan State 2 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to India 1 fighter moved from Trans-Jordan to India 3 mech_infantrys moved from West India to Burma 1 fighter moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 bomber and 1 fighter moved from Union of South Africa to Egypt 4 infantry moved from India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 1,83 AA fire in France : : -0,17 Americans : 1,00 Chinese : 1,17 Japanese : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 3 mech_infantrys moved from Bulgaria to Bessarabia Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,4,4,2,2,2,5,5,3 Italians collect 1 PU (10 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -0.33





