@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
dawgoneit axis -vs- lebowsky allies
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Libya to Greece 1 fighter moved from Southern Italy to Greece 2 artilleries and 1 infantry moved from Algeria to Tunisia 1 artillery and 2 infantry moved from Tobruk to Libya 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Greece Italians attack with 2 armour, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 3 fighters and 2 infantry in Greece, round 2 : 2/7 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 3 fighters and 1 infantry in Greece, round 3 : 5/6 hits, 2.67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Bulgaria 1 fighter moved from Greece to Bulgaria Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.50 Neutral_Allies : 1.00 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Western Germany to France 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 artilleries moved from Slovakia Hungary to Romania 5 artilleries moved from Germany to Slovakia Hungary 5 artilleries moved from Germany to Poland 2 armour moved from Germany to Romania 2 armour moved from Germany to Slovakia Hungary 2 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Romania to Southern Italy 1 bomber, 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern Italy 1 bomber, 1 fighter and 1 tactical_bomber moved from Poland to Southern Italy Non Combat Move - Germans Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 4 artilleries and 17 infantry moved from Bryansk to Belarus 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Volgograd to Rostov Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 104 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 artilleries and 3 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 4 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to French Indo China 1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 3 bombers moved from Kwangsi to India 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
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@lebowsky intercept in india?
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No thx
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 artilleries and 3 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 4 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to French Indo China 1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 3 bombers moved from Kwangsi to India 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in India causes 17 damage total. Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 3 bombers moved from India to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.33 UK_Pacific : 0.67 AA fire in India : : -0.50 Japanese : -4.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0,67 Neutral_Axis : 0,67 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 12 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 4 artilleries and 3 infantry Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Kweichow, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2,17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 1/10 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Kweichow, round 4 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 5 : 0/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 6 : 2/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 4 infantry Casualties for Japanese: 4 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -3,67 Japanese : -2,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 12 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 4 artilleries and 3 infantry Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Kweichow, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2,17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 1/10 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Kweichow, round 4 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 5 : 0/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 6 : 2/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 4 infantry Casualties for Japanese: 4 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 19 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 infantry moved from Burma to India 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt Place Units - British 3 submarines placed in 98 Sea Zone 1 factory_minor placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,6,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 UK_Pacific collect 6 PUs (4 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0,17 Americans : -0,67 Chinese : -3,67 Neutral_Axis : 0,67 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 12 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 4 artilleries and 3 infantry Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Kweichow, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2,17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 1/10 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Kweichow, round 4 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 5 : 0/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 6 : 2/10 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 4 infantry Casualties for Japanese: 4 artilleries and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 19 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 infantry moved from Burma to India 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt Place Units - British 3 submarines placed in 98 Sea Zone 1 factory_minor placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,6,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 UK_Pacific collect 6 PUs (4 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Tsinghai: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0,17 Americans : -0,67 Chinese : -3,67 Neutral_Axis : 0,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Bulgaria to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Poland to Baltic States 2 bombers moved from Southern Italy to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 7 infantry moved from Finland to Karelia 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Poland to Eastern Poland 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Romania to Eastern Poland 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 bombers moved from Baltic States to Poland 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 5 fighters and 5 tactical_bombers moved from Southern Italy to Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 aaGuns, 7 artilleries and 32 infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from Java to 42 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 3 bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kwangsi to Hunan Combat - Japanese Battle in Burma Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Burma from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber Chinese defend with 8 infantry Japanese roll dice for 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/10 hits, 4.00 expected hits Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 3 : 5/9 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in Philippines and were removed 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 3 bombers moved from Kweichow to Kwangsi 1 artillery moved from Kiangsu to Anhwe 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Japanese : 1.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to French West Africa Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in French West Africa Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 3 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone 3 fighters moved from 22 Sea Zone to 54 Sea Zone 3 infantry moved from Brazil to Suriname 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : -0,50 Neutral_Axis : 0,33 Japanese : 1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1,83 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 1,50 -
will do UK later, have to go





