No scramble.
Will you have enough time to play this game going forward?
Full edit above. Changed the fig and tac to Tsinghai instead of Calcutta. Feel free to raise any complaints.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to Tsinghai: 3 fighters
EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from India: 3 fighters
EDIT: Removing units owned by British from Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 mech_infantrys moved from Germany to Eastern Poland
5 armour, 11 artilleries, 9 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Baltic States
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to France
2 armour moved from Romania to Ukraine
1 bomber moved from Western Germany to Ukraine
1 armour moved from Romania to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 114 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 3 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 fighters moved from 114 Sea Zone to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 fighters and 1 tactical_bomber moved from Tobruk to Southern Italy
3 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 aaGuns
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.67
Russians : 1.17
@majikforce Thought I had moved my Italian AA last turn. So I edited them into Eastern Poland.
@majikforce Certainly ok.
@majikforce Just a thought, are you really sure you want to land that tac in Bessarabia?
@trulpen Yep. He has to land there. I was hoping to take him as a casualty but you got two hits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Caucasus to Bessarabia
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 tactical_bomber
Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 tactical_bomber in Bessarabia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 tactical_bomber
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
2 aaGuns, 6 artilleries and 11 infantry moved from Western Ukraine to Bryansk
1 aaGun, 4 artilleries and 14 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Iraq to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 aaGuns and 13 infantry moved from Siberia to Amur
1 artillery and 3 infantry moved from Sakha to Amur
Place Units - Russians
9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,50
Italians : 0,50
Russians : -1,00
Neutral_Axis : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 9 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
3 bombers moved from French Indo China to Manchuria
3 bombers moved from Manchuria to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Anhwe to Manchuria
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 17 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Java
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 25 Sea Zone
Japanese attack with 2 carriers and 2 destroyers
Americans defend with 2 carriers
Japanese roll dice for 2 carriers and 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 carriers and 2 destroyers in 25 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers in 25 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 destroyers in 25 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers in 25 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 carrier and 2 destroyers in 25 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Americans win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from ANZAC with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 carriers and 2 destroyers
Casualties for Americans: 2 carriers
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 3 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 16 infantry
AA fire in Amur : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 3 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 8/20 hits, 7.00 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 16 infantry in Amur, round 2 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 bombers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 6/14 hits, 6.00 expected hits
Russians roll dice for 1 artillery and 10 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Amur, round 4 : 5/9 hits, 5.17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Amur, round 4 : 2/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 16 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 bombers and 3 fighters moved from Amur to Manchuria
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1.00
Americans : 3.67
ANZAC : -0.33
UK_Pacific : -1.00
Russians : 2.00
Japanese : -0.67
@majikforce That was some nice dice for you!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@majikforce Scramble sz 6?
@trulpen no thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Eastern United States
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
3 carriers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from 98 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from Persia to West India
2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
15 infantry moved from India to Burma
1 armour moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : 1,00
Italians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from 98 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from Persia to West India
2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
15 infantry moved from India to Burma
1 armour moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 2 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Removing units owned by British from West India: 1 bomber
EDIT: Adding units owned by British to Eastern Persia: 1 bomber
EDIT: Adding units owned by British to Trans-Jordan: 3 mech_infantrys
EDIT: Removing units owned by British from West India: 3 mech_infantrys
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 5 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Removing units owned by British from Alexandria: 3 artilleries and 6 infantry
EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : 1,00
Italians : -0,33
Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Romania to Bessarabia
2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
The edits are okay with me. Usually edits made to your purchase after dice are rolled is a no-no. If you want to change a purchase try to do it before dice are rolled and give a heads up to your opponent. Most people are cool. Also I know you are new so I am gonna be pretty chill about edits and stuff. But know that you don’t have to post right away. I look at it this way when you post that is your signal to your opponent that your are done and they may proceed. So its okay to roll dice and then maybe not post until a day or hours afterwards. Better to get the turn right and take your time than post prematurely and get into a spat with someone about too many edits. But most people are pretty cool about it but you never know who’s out there.
@majikforce I learn, I hope. Thanks for being understanding. Totally agree with the points you make.