Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
G40 Trulpen (allies +30) vs majikforce (axis)
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Don’t know how to get the US, Chinese and UK collected into one post.
It won’t allow me to post the Chinese now, but here it is:
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
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@trulpen That’s okay. Just post UK. I can always check the turn history to see US and China. I will ask around to see what the problem might be. What version of Triple A are you using?
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Thanks!
Engine version: 1.9.0.0.13066
Game version: 4.0 (might just be the map) -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians 2 infantry moved from Tobruk to Libya 2 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone 3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Southern France to 97 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 25 Sea Zone: 2 carriers EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@majikforce I made the US edits for you. I also moved your sub in sz33 back to 54 because he can’t be in a sz adjacent to a Japanese territory until you are at war. Which doesn’t happen until the end of turn 3. Feel free to put him somewhere else if you would like to. But just remember you don’t get the naval base extra movement.
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@majikforce Thanks again! Of course, that was silly of me. I’ll check and decide about the sub.
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@trulpen So as for the map turn summaries not posting as a group. It looks like its because of the map version we are using 3.9. Since that was the map I started the game with I think we are stuck with it. Its weird though beacuse I have used earlier versions of the map and it does do the group turn posting. I will update my maps to version 4.0 for future games.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to India 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,6,5,2,5,3,2,5,6,5 ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Didn’t realize the force that can hit Burma. May I turtle the Brits (10 inf, 2 art, 2 aa, 2 fig, 1 tac) in India instead?
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Also I had intended to put the 3 ANZAC figs in Tsinghai, but that edit I guess is less controversial.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Last post only include edits in Pacific.
US:
a) 1 sub stays in sz 54UK:
a) 1 fig Burma -> Tsinghai
b) 10 inf, 2 art, 2 aa, 1 fig, 1 tac Burma -> CalcuttaANZAC:
a) 3 fig Calcutta -> Tsinghai -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to Tsinghai: 3 fighters EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by ANZAC from India: 3 fighters EDIT: Removing units owned by British from Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Full edit above. Changed the fig and tac to Tsinghai instead of Calcutta. Feel free to raise any complaints.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to Tsinghai: 3 fighters EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by ANZAC from India: 3 fighters EDIT: Removing units owned by British from Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Turning off Edit Mode Germans buy 1 armour, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 8 mech_infantrys moved from Germany to Eastern Poland 5 armour, 11 artilleries, 9 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Baltic States 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone 3 fighters moved from Western Germany to 114 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to France 2 armour moved from Romania to Ukraine 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 114 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Ukraine Germans attack with 3 armour, 1 bomber and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Eastern Poland 3 aaGuns moved from Slovakia Hungary to Eastern Poland 3 fighters moved from 114 Sea Zone to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 fighters and 1 tactical_bomber moved from Tobruk to Southern Italy 3 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 1 infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 aaGuns EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.67 Russians : 1.17
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@majikforce Thought I had moved my Italian AA last turn. So I edited them into Eastern Poland.
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@majikforce Certainly ok.
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@majikforce Just a thought, are you really sure you want to land that tac in Bessarabia?