@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
G40 Trulpen (allies +30) vs majikforce (axis)
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 4 fighters and 4 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Southern France to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Southern France to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Spain 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 battleships moved from 93 Sea Zone to 95 Sea Zone Combat - Americans Battle in Norway Battle in Spain Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Norway from Germans, taking Spain from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern Italy Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Americans roll dice for 2 battleships in Southern Italy, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 2 : 4/8 hits, 3,33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry and 2 mech_infantrys Battle in 6 Sea Zone Americans attack with 4 fighters and 4 tactical_bombers Japanese defend with 1 destroyer and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans 4 bombers moved from 113 Sea Zone to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France 2 carriers and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 8 Sea Zone to 2 Sea Zone 3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 2 Sea Zone 1 battleship, 4 carriers and 2 cruisers moved from 8 Sea Zone to 25 Sea Zone 1 mech_infantry moved from India to Burma 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern France Place Units - Americans 2 destroyers and 1 transport placed in 2 Sea Zone 3 infantry placed in Southern France 1 fighter and 2 tactical_bombers placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -1,33 Americans : 1,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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Edited the US fig in sz95 before the Brits CM (before any dice) and moved it to S France.
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Southern France: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Turkey to Greece 1 bomber moved from Turkey to Caucasus 2 fighters moved from Turkey to Greece 2 fighters moved from Turkey to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 armour moved from Northwest Persia to Greece 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from India to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Burma to Shan State 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British
Combat Hit Differential Summary :
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Scramble sz112?
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Wait, I’ll redo the Brits. Think I want to add a sb to sz112.
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Southern France: 1 fighter EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Turkey to Greece 1 armour moved from Northwest Persia to Greece 1 mech_infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Turkey to Greece 2 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Caucasus 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to 37 Sea Zone Combat - British
Combat Hit Differential Summary :
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Now, scramble sz112?
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Southern France: 1 fighter EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Turkey to Greece 1 armour moved from Northwest Persia to Greece 1 mech_infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Turkey to Greece 2 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Caucasus 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to 37 Sea Zone Combat - British Battle in Holland Belgium Battle in 112 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Italians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 112 Sea Zone British win, taking Holland Belgium from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Caucasus British attack with 1 bomber, 2 fighters and 3 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 3 : 1/6 hits, 2,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Greece British attack with 2 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Burma to India 1 armour moved from India to Burma 2 mech_infantrys moved from India to Burma 1 mech_infantry moved from India to Burma 2 armour moved from Northwest Persia to Turkey 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Turkey 2 fighters moved from Caucasus to Turkey 1 bomber moved from Caucasus to Turkey 1 bomber moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 fighter moved from Turkey to Southern France 2 fighters moved from Greece to 95 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy Place Units - British 3 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 carrier and 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,33 British : -4,33 Italians : -0,17 Japanese : -0,33
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Wow, I just saw that you are in the finals for the 2018 league! Impressive! :bow:
Is the game in progress (and only one game)?
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- Semi-finals
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@trulpen Thanks. But its not all that glorious. Its actually for the 2nd tier champion. Top 8 make the 1st tier championship. Next 8 make the 2nd tier. So if I win it would technically be 9th place.
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Still impressive in my book.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - Italians 1 fighter moved from Western Germany to 125 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 125 Sea Zone to Western Germany 2 aaGuns and 1 infantry moved from Rostov to Volgograd 1 fighter moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 tactical_bomber moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to South Australia 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in 62 Sea Zone 1 armour and 1 mech_infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@trulpenplay Ok I give. If you are gonna continue to get defensive dice like that. I don’t stand a chance. Between those dice and the cheesy Russian NO’s I cant take the frustration anymore. Good job by you taking advantage of them. You did catch me off guard withe neutral crush. I thought it was a tad early but you did well to stabilize it. I also messed around a little with my Axis strategy (I get bored doing the same thing always) learned some stuff not only about your play but what not to do. I should of kept my air force focused on Russia instead of going after UK navy, I also attacked to late with Japan buts its all a learning experience. Great game (except for the dice attrition)! I’d love a rematch if you are up to it. I’d like to go again as the axis if you don’t mind. Or if you want to try BM3 you can pick a side.
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Thank you for the game and your praise! I did make some silly and sloppy moves now and then, which you did not hesitate to exploit. I’m likely moving a bit too fast. A great learning experience for me as well!
I’d love to play with you again, but are we allowed to play a third game in the League? I’m not sure how it works, but I’m certainly on a best-of-three level only.
I still won’t dare a BM3, but we can do the bid again. And this time I’ll count on you not being so forgiving about mistakes. Could be good to know though to which extent it will be, like, are changes before dice rolls still ok?