Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 armour moved from Turkey to Saudi Arabia
Germans take Iraq from Russians
Germans take Saudi Arabia from Russians
1 armour and 1 infantry moved from Turkey to Iraq
2 fighters moved from Rostov to Northwest Persia
2 mech_infantrys moved from Turkey to Syria
1 armour moved from Turkey to Syria
1 fighter moved from Turkey to Syria
2 mech_infantrys moved from Turkey to Northwest Persia
2 armour and 1 mech_infantry moved from Turkey to Caucasus
3 infantry moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Syria
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 4 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 5 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Syria
Germans win, taking Syria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 fighter moved from Syria to Rostov
2 fighters moved from Northwest Persia to Rostov
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
3 aaGuns moved from Northern Italy to France
1 infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
Place Units - Germans
10 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Rostov
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -1.67
Americans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Smolensk
1 fighter moved from Tambov to Samara
1 fighter moved from Tambov to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Tambov to Kazakhstan
1 mech_infantry moved from Russia to Vologda
1 armour and 1 infantry moved from Persia to Northwest Persia
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Northwest Persia
Russians attack with 1 armour and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 6 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Samara to Tambov
1 fighter moved from Smolensk to Tambov
3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Libya to Alexandria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -3,67
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Sikang
2 fighters moved from French Indo China to Sikang
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 mech_infantrys moved from French Indo China to Burma
4 fighters moved from French Indo China to Burma
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to Java
2 mech_infantrys moved from Manchuria to Korea
2 fighters moved from Japan to Korea
Combat - Japanese
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 fighters and 2 mech_infantrys in Burma, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Sikang, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Shensi
2 fighters moved from Sikang to Shensi
1 infantry moved from French Indo China to Yunnan
4 fighters moved from Burma to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Anhwe to Manchuria
2 fighters moved from Korea to Japan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 submarine placed in 19 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries placed in French Indo China
1 mech_infantry placed in Manchuria
Japanese undo move 4.
1 artillery and 1 fighter placed in French Indo China
1 artillery placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,3,1,1,2,1,4,3,3,3,3,3,4,2,5,4,2,3,2,5,5,4,6,5,1,3
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.67
Chinese : 0.33
UK_Pacific : 0.67
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Burma
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to 96 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Spain to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
Scramble sz95?
@trulpen No thanks. Wheres the factory going? Alaska?
Yes, the mIC goes to Alaska.
What I remember the rules does not allow unloading from a transport if there’s a hostile sub present and no other friendly ships. TripleA allows it, but it’s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.
On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
I believe it has to be a surface warship. But I am not positive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Burma
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to 96 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Spain to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Burma
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
2 bombers moved from 95 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 cruiser and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 infantry moved from Spain to Southern France
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 factory_minor placed in Alaska
1 fighter and 1 tactical_bomber placed in Western United States
3 infantry placed in Southern France
2 destroyers placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,67
Italians : 0,33
Americans : -5,50
Japanese : -1,67
Shifted an american AAgun to Spain before British CM. Hope that’s ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Saudi Arabia
1 armour and 3 mech_infantrys moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
2 armour moved from Persia to Turkey
1 fighter moved from Persia to Caucasus
1 fighter moved from Persia to Syria
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber moved from Shan State to Kwangtung
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to Siam
Combat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Turkey
British attack with 2 armour
Italians defend with 1 fighter
British roll dice for 2 armour in Turkey, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Turkey, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Saudi Arabia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Siam
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Shan State to Burma
2 fighters moved from Siam to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Burma to India
1 bomber moved from Kwangtung to Burma
3 artilleries and 1 infantry moved from Shan State to Burma
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to Burma
1 infantry moved from India to Burma
1 artillery moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Caucasus to Persia
1 fighter moved from Syria to Persia
1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Shan State to India
1 armour moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from United Kingdom to Southern France
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Germans : 0,33
British : 4,83
Italians : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs;
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 1.50
@majikforce Holy cow dude! I’ve never seen someone get so many attrition dice on defense. Its almost getting ridiculous.
Lucky. A bless for me or a curse for you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from Queensland to Sumatra
5 fighters moved from Shan State to Sumatra
2 fighters moved from Persia to Burma
1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
ANZAC undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Changed my mind about some ANZAC NCM:s, so edited it during placement phase. Ok?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :