Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 10 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 104 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Turkey to Southern France
1 tactical_bomber moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Venezuela
Americans attack with 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber and 4 infantry in Venezuela, round 2 : 1/5 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 bomber and 4 infantry in Venezuela, round 3 : 2/5 hits, 1,33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 48 Sea Zone to 54 Sea Zone
1 transport moved from 48 Sea Zone to 27 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Malaya to Shan State
3 fighters moved from Western United States to Johnston Island
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 bomber moved from Southern France to Spain
1 bomber moved from Venezuela to Spain
2 carriers and 4 fighters moved from 35 Sea Zone to 54 Sea Zone
4 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to 54 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Spain
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -1,50
Neutral_True : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siam: 1 mech_infantry
EDIT: Changing ownership of Siam from Americans to Japanese
EDIT: Adding units owned by Americans to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Spain to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 armour and 4 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northwest Persia to Turkey
1 bomber moved from Trans-Jordan to Persia
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Persia to Iraq
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Shan State
Place Units - British
1 airfield placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 88
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67
Italians : 0,83
Japanese : -0,33
And I of course meant that the ANZAC ac carries ANZAC air units. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Albania to Turkey
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from 95 Sea Zone to Turkey
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 95 Sea Zone to Turkey
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Turkey, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Turkey
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Turkey, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Turkey
Italians win, taking Turkey from Russians with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 1 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 fighter
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Celebes, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Celebes
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 45 Sea Zone
3 fighters moved from 54 Sea Zone to Shan State
2 fighters moved from Queensland to Shan State
2 aaGuns, 1 artillery and 7 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,4,1,6,6,1,5
ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys moved from Ukraine to Rostov
3 infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Southern France
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys in Rostov, round 2 : 17/49 hits, 14.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to France
3 aaGuns moved from France to Western Germany
1 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Greece to Turkey
2 aaGuns moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Eastern Poland
1 fighter moved from Bryansk to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Belarus to 99 Sea Zone
2 fighters moved from Southern France to Southern Italy
2 mech_infantrys moved from France to Southern Italy
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 5.33
Americans : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
I see now that there’s a can-opening possibility in Bryansk. Need to re-evaluate and maybe change the NCM of Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
2 fighters moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Sikang
5 fighters and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Battle in Philippines
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 2 aaGuns, 1 airfield and 1 harbour
2 aaGuns owned by the Americans lost in Hawaiian Islands
Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Alaska
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the Japanese and 1 carrier owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in 45 Sea Zone
retreated to 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 1 tactical_bomber
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
1 fighter owned by the ANZAC forced to land in Dutch New Guinea
Non Combat Move - Japanese
4 fighters moved from Yunnan to French Indo China
1 aaGun and 6 infantry moved from Anhwe to Kweichow
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : 0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Johnston Island to Hawaiian Islands
3 tactical_bombers moved from Western United States to Hawaiian Islands
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 bomber moved from Spain to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Spain to Southern France
1 tactical_bomber moved from Spain to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 bomber and 1 fighter moved from Spain to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 4 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 3/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 10 Sea Zone
4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Shan State to India
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Venezuela to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Spain
1 bomber moved from 96 Sea Zone to Spain
12 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 92 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 2.
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Spain: 2 tactical_bombers
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : -1,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sikang, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
Combat - British
Battle in 93 Sea Zone
British attack with 1 battleship, 1 fighter and 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 battleship, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 bomber moved from Persia to India
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Tambov
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from 93 Sea Zone to Spain
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Turkey to Syria
Italians take Syria from ANZAC
1 mech_infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from Shan State to Sikang
1 fighter moved from Shan State to Sikang
Combat - ANZAC
Battle in Celebes
Battle in Sikang
ANZAC attack with 4 fighters
Japanese defend with 1 armour
ANZAC roll dice for 4 fighters in Sikang, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Sikang
ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
3 fighters moved from Sikang to Tsinghai
1 fighter moved from Dutch New Guinea to Shan State
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpenplay Turn is coming. Been busy at night and this turn needs some careful planning. Sorry for the delay.