Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Northwest Persia to Ukraine
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 artillery, 2 fighters and 2 infantry placed in Russia
Russians undo move 1.
1 artillery and 4 infantry placed in Russia
2 fighters placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery, 2 fighters and 2 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2,33
Russians : 2,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Manchuria to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shan State to French Indo China
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Manchuria to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Manchuria to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Shensi to Hunan
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 armour placed in Manchuria
1 fighter placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Americans : 0.83
Chinese : 0.67
Japanese : 0.17
Don’t know what it is, but the client didn’t give me an option to conduct shore bombardment on Spain from sz 92. Just in case, I’ll throw a test die and record the result. In case of no bombardment being executet and the test die was 3 or lower, I’ll just retreat from the battle and restart the map making adjustments through edit and continuing the battle from there.
Wed 2019-07-10 11:01
“Your dice are: 2
Have a nice day.”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Eastern United States to Spain
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/11 hits, 3,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/11 hits, 3,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Spain to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 26 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
3 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 battleship and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,33
Neutral_True : -1,33
Japanese : -0,67
Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
Edits are okay. Not sure why the bombardment didnt work? I will take a look at it tonight. Neutral crush this early was very unexpected. We will see.
Just an FYI have you ever tried the local mode in triple A? It is basically a test run of your turn without sending dice emails. I use it sometimes to plan out my turn. Then you can redo the turn in the live mode after working out the buys, CM and NCM’s. Just a thought that might help you cut down on edits and purchase changes.
@majikforce Thanks for the tip! Sounds like a very good idea, to be able to shuffle around and look at things. I’ll try it. Should help.
@trulpen Still working on China and UK?
Oh, thought I had done them. Have to sleep now. Far too little sleep last night, but I’ll try and make the moves in the morning.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from Scotland to Portugal
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Eastern Persia to Alexandria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Algeria
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Algeria from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 80 Sea Zone to India
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 3 mech_infantrys moved from India to Burma
6 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
2 fighters moved from Portugal to 92 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 armour and 1 tactical_bomber placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,3,5,1,1,5,5,2,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0,17
Italians : 0,67
Neutral_True : -0,67
@trulpenplay Okay so I looked at why you didn’t get the bombardment at Spain. The reason is the cruiser was in sz 92 but you unloaded from sz 91. In order for bombardments to occur the ships need to be in the same sz as the amphibious assault. So you either need to move the cruiser to 91 or we can remove one inf from Spain to match the original dice results. Let me know what you wanna do then I can edit it before I go with Italy.
Thanks! That was pretty obvious.
I think I’d like to stack everything in 91 in that case. Also the Brits. As well as 1-2 figs in Gibraltar. Also I wanted to move the Russian sub to 91, but I’m cool if that’s too far back and denied.
I’ll do an edit and manual post, so it gets more clear.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from Scotland to Portugal
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Eastern Persia to Alexandria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Algeria
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Algeria from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 80 Sea Zone to India
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 3 mech_infantrys moved from India to Burma
6 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
2 fighters moved from Portugal to 92 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 armour and 1 tactical_bomber placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,3,5,1,1,5,5,2,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Removing units owned by British from Algeria: 1 armour and 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
EDIT: Changing ownership of Algeria from British to Italians
EDIT: Changing PUs for British from 39 to 38
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,17
Italians : 0,67
Neutral_True : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from Scotland to Portugal
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Eastern Persia to Alexandria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Algeria
Battle in Portugal
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 2/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Algeria from Italians, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 80 Sea Zone to India
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 3 mech_infantrys moved from India to Burma
6 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
2 fighters moved from Portugal to 92 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 armour and 1 tactical_bomber placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,3,5,1,1,5,5,2,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Removing units owned by British from Algeria: 1 armour and 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
EDIT: Changing ownership of Algeria from British to Italians
EDIT: Changing PUs for British from 39 to 38
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,17
Italians : 0,67
Neutral_True : -0,67
Last post edits. 1 des into sz 92 (annoying Italy) and the sub back to sz 105 (shouldn’t exploit your gracious good-will).
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 fighters moved from 97 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Italians
Combat Hit Differential Summary :
@majikforce Scramble in the channel and OOL? I am okay with most of the edits. But I will decline the Russian sub moving to 91 as well as taking back the Algeria attack. I edited it back to the way it was.
Scramble 3 fig.
OOL battle round 1:
a) 1 hit: 1 fig
b) 2 hits: 2 fig
c) 3 hits: 1 des, 2 fig
OOL battle round 2:
If Italy has one air unit left and the Brits 1 des and 1 fig a hit goes to the fig. If two air units and one hit, it goes to the des.
Main principle, try my best to save the blocker, but if it’s unreasonable switching over to max defence.