got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Northern Territory to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry and 1 marine
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from New South Wales to New Guinea
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Northern Territory to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry and 1 marine
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from New South Wales to New Guinea
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
10 armour, 4 artilleries, 6 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
1 bomber and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
10 armour, 4 artilleries, 6 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
1 bomber and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 4 artilleries, 4 bombers, 6 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 4 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 24/70 hits, 22.67 expected hits
Russians roll dice for 4 aaGuns, 5 armour, 2 artilleries, 1 bomber, 5 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/57 hits, 21.50 expected hits
19 infantry owned by the Russians, 23 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 15 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 11/43 hits, 18.17 expected hits
Russians roll dice for 5 armour, 2 artilleries, 5 fighters, 11 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/37 hits, 15.00 expected hits
11 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 4 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 14/32 hits, 16.33 expected hits
Russians roll dice for 5 armour, 2 artilleries, 5 fighters, 13 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/26 hits, 11.33 expected hits
13 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 4 artilleries owned by the Germans, 9 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 : 7/15 hits, 9.00 expected hits
Russians roll dice for 5 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Russia, round 5 : 7/12 hits, 6.67 expected hits
1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians, 3 fighters owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers in Russia, round 6 : 8/8 hits, 5.00 expected hits
Russians roll dice for 5 fighters in Russia, round 6 : 5/5 hits, 3.33 expected hits
4 fighters owned by the Russians, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -92
Casualties for Germans: 9 armour, 4 artilleries, 2 bombers, 6 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers
Casualties for British: 1 bomber and 1 fighter
Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries, 4 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from Russia to Novgorod
1 artillery moved from Belarus to Smolensk
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 3 fighters and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : -7.17
Russians : 9.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 4 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 aaGun, 2 artilleries and 4 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor
Tambov : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 artillery
119 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 108
Russians : 14 / 0
Japanese : 64 / 74
Americans : 53 / 79
Chinese : 2 / 1
British : 39 / 34
UK_Pacific : 6 / 4
Italians : 18 / 18
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@weddingsinger wow, russia rolls +9, G rolls -7…WTH…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
5 infantry moved from Vologda to Russia
Combat - Russians
Battle in Russia
Russians attack with 5 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 5 infantry in Russia, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 2 aaGuns and 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Russia
Russians roll dice for 5 infantry in Russia, round 3 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Russia
Russians roll dice for 5 infantry in Russia, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 4 infantry in Russia, round 5 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Russia, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 11 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.17
Holy sh*t you were supposed to have about 21 units left after that attack.
/did a quick edit on non-combat because I forgot the Japan side of the board.
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Holy sh*t you were supposed to have about 21 units left after that attack.
/did a quick edit on non-combat because I forgot the Japan side of the board.
major dicing…and all my prior turn plans, buys and placements assumed that the 90% victory with 21 units left over would have happened…bad dice happen to good people sometime and sometimes bad dice happen to me…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Tsinghai
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 bomber moved from Yunnan to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Tsinghai
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 bomber moved from Yunnan to Tsinghai
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
2 carriers moved from 37 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour moved from Hopei to Kansu
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
2 bombers and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Americans : -0.17
Chinese : -1.00
Japanese : 5.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 artilleries
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry and 2 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 flag, 1 artillery and 1 marine
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 marine
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
45 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 2 transports
39 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
72 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 55 / 108
Russians : 18 / 22
Japanese : 62 / 73
Americans : 53 / 79
Chinese : 3 / 1
British : 39 / 34
UK_Pacific : 6 / 4
Italians : 18 / 18
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Tsinghai
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 bomber moved from Yunnan to Tsinghai
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
2 carriers moved from 37 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour moved from Hopei to Kansu
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
2 bombers and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 infantry
EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.17
Americans : -0.17
Chinese : -1.00
Japanese : 5.33
@weddingsinger w/JPN edit, I would rather attack Tsinghai with the inf from Kanzu vs shinsi, which then would allow the ncm edit I just did…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 armour moved from Algeria to 94 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tobruk
2 bombers moved from Gibraltar to 97 Sea Zone
Scramble off S. italy? I’m assuming no…
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Scramble off S. italy? I’m assuming no…
correct, no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 armour moved from Algeria to 94 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tobruk
2 bombers moved from Gibraltar to 97 Sea Zone
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Italians defend with 1 armour, 1 bomber and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
Italians defend with 1 cruiser
Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 bomber moved from Tobruk to Egypt
3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Malta
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 infantry moved from Caucasus to Volgograd
1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Persia to Volgograd
1 fighter moved from Persia to Rostov
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
@weddingsinger reconsidering the UK move?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 armour moved from Algeria to 94 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tobruk
2 bombers moved from Gibraltar to 97 Sea Zone
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Italians defend with 1 armour, 1 bomber and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
Italians defend with 1 cruiser
Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 bomber moved from Tobruk to Egypt
3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 bombers moved from 97 Sea Zone to Malta
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Volgograd
1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Persia to Volgograd
1 fighter moved from Persia to Rostov
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Rostov
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 armour and 1 mech_infantry
AA fire in Rostov : 0/3 hits, 0.50 expected hits
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 aaGuns, 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Rostov
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.83 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Rostov
British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour in Rostov, round 5 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Rostov
British roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 6 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour and 1 mech_infantry
Battle in Volgograd
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
3 mech_infantrys moved from India to Shan State
8 artilleries and 6 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
4 infantry moved from India to Burma
Place Units - British
2 submarines placed in 98 Sea Zone
2 armour and 1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -2.00
British : -2.00
AA fire in Rostov : : -0.50
Americans : 1.33
Chinese : 0.50
Japanese : -1.00