any scrambles? keep in mind you can scramble the french fig to normandy as well
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 3 bombers moved from Eastern United States to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria 2 artilleries and 4 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Siberia 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Siberia Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 2 artilleries and 4 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Algeria to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 3 bombers moved from 104 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 tactical_bombers placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Americans : -1.00 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 3 bombers moved from Eastern United States to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria 2 artilleries and 4 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to Siberia 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 bombers Germans defend with 1 destroyer Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Siberia Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 2 artilleries and 4 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Algeria to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 3 bombers moved from 104 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 3 tactical_bombers placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 34 PUs; British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from Northwest Persia to Rostov 2 mech_infantrys moved from India to Shan State 2 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Yunnan 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from India to Rostov Combat - British Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Rostov British attack with 1 armour and 1 bomber Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French West Africa British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Persia to Russia 1 bomber moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 2 infantry moved from Northwest Persia to Caucasus 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 8 artilleries and 8 infantry moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 fighter and 1 mech_infantry placed in Persia 2 fighters placed in United Kingdom British undo move 2. 1 fighter placed in United Kingdom 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,6,2 British collect 34 PUs (5 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.67 Italians : -1.00 British : -0.33 Americans : -1.00 Chinese : -0.17 Neutral_Axis : 0.67 Japanese : 0.00 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 2 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 2 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 armour, 1 artillery and 1 mech_infantry British defend with 1 armour Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for British: 1 armour Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov 1 marine moved from Greece to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery moved from Greece to Bulgaria 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from 81 Sea Zone to Tobruk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 0.50Territory Summary for Italians :
Cyprus : 1 flag Tobruk : 1 armour, 1 bomber and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 11 infantry, 1 marine and 1 mech_infantry Bryansk : 1 flag Rostov : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag Crete : 1 flag, 1 infantry Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 50 / 65 Russians : 19 / 27 Japanese : 64 / 74 Americans : 53 / 79 Chinese : 2 / 1 British : 39 / 34 UK_Pacific : 6 / 4 Italians : 18 / 18 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Northern Territory to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 3 fighters moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from New South Wales to New Guinea 1 aaGun and 1 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -1.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Northern Territory to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 3 fighters moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from New South Wales to New Guinea 1 aaGun and 1 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -1.00 -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 10 armour, 4 artilleries, 6 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 bomber and 3 tactical_bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 10 armour, 4 artilleries, 6 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 bomber and 3 tactical_bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 4 artilleries, 4 bombers, 6 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 4 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 24/70 hits, 22.67 expected hits Russians roll dice for 4 aaGuns, 5 armour, 2 artilleries, 1 bomber, 5 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/57 hits, 21.50 expected hits 19 infantry owned by the Russians, 23 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 15 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 11/43 hits, 18.17 expected hits Russians roll dice for 5 armour, 2 artilleries, 5 fighters, 11 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/37 hits, 15.00 expected hits 11 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 4 fighters, 4 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 14/32 hits, 16.33 expected hits Russians roll dice for 5 armour, 2 artilleries, 5 fighters, 13 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/26 hits, 11.33 expected hits 13 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 4 artilleries owned by the Germans, 9 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 1 armour, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 : 7/15 hits, 9.00 expected hits Russians roll dice for 5 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Russia, round 5 : 7/12 hits, 6.67 expected hits 1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians, 3 fighters owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers in Russia, round 6 : 8/8 hits, 5.00 expected hits Russians roll dice for 5 fighters in Russia, round 6 : 5/5 hits, 3.33 expected hits 4 fighters owned by the Russians, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -92 Casualties for Germans: 9 armour, 4 artilleries, 2 bombers, 6 fighters, 23 infantry, 19 mech_infantrys and 6 tactical_bombers Casualties for British: 1 bomber and 1 fighter Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries, 4 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 2 bombers moved from Russia to Novgorod 1 artillery moved from Belarus to Smolensk 2 aaGuns moved from Bryansk to Russia 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from France to Northern Italy 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 submarines moved from 109 Sea Zone to 119 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from France to Northern Italy 1 artillery and 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 1 armour, 3 fighters and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -7.17 Russians : 9.17Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 4 mech_infantrys Germany : 1 factory_major Northern Italy : 1 aaGun, 2 artilleries and 4 infantry Belarus : 1 flag, 2 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor Tambov : 1 flag Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Smolensk : 1 flag, 1 artillery 119 Sea Zone : 2 submarines 125 Sea Zone : 1 flag 113 Sea Zone : 1 cruiser and 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 115 Sea Zone : 1 transport Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 108 Russians : 14 / 0 Japanese : 64 / 74 Americans : 53 / 79 Chinese : 2 / 1 British : 39 / 34 UK_Pacific : 6 / 4 Italians : 18 / 18 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@weddingsinger wow, russia rolls +9, G rolls -7…WTH…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - Russians 5 infantry moved from Vologda to Russia Combat - Russians Battle in Russia Russians attack with 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 5 infantry in Russia, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 aaGuns and 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Russia Russians roll dice for 5 infantry in Russia, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Russia Russians roll dice for 5 infantry in Russia, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 4 infantry in Russia, round 5 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Russia, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 aaGuns and 1 armour Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Russians to Siberia: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 11 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.17 -
Holy sh*t you were supposed to have about 21 units left after that attack.
/did a quick edit on non-combat because I forgot the Japan side of the board.
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Holy sh*t you were supposed to have about 21 units left after that attack.
/did a quick edit on non-combat because I forgot the Japan side of the board.
major dicing…and all my prior turn plans, buys and placements assumed that the 90% victory with 21 units left over would have happened…bad dice happen to good people sometime and sometimes bad dice happen to me…
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Shensi to Tsinghai 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Yunnan to Tsinghai 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 bomber moved from Yunnan to Tsinghai -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Shensi to Tsinghai 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Yunnan to Tsinghai 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 bomber moved from Yunnan to Tsinghai Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Dutch New Guinea Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in New Guinea Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 3 fighters and 1 tactical_bomber Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 3 fighters and 1 tactical_bomber Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Tsinghai Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Tsinghai to Kansu 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kansu 2 carriers moved from 37 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Hopei to Kansu Place Units - Japanese 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in Kwangtung 2 bombers and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Americans : -0.17 Chinese : -1.00 Japanese : 5.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Jehol : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 artillery Yunnan : 1 flag, 2 artilleries Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry and 2 mech_infantrys Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry New Guinea : 1 flag, 1 artillery and 1 marine Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Soviet Far East : 1 flag French Indo China : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag, 1 marine Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 46 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports 45 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 1 destroyer and 2 transports 39 Sea Zone : 1 flag, 1 submarine 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports 72 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 55 / 108 Russians : 18 / 22 Japanese : 62 / 73 Americans : 53 / 79 Chinese : 3 / 1 British : 39 / 34 UK_Pacific : 6 / 4 Italians : 18 / 18 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 1 battleship moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Shensi to Tsinghai 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Yunnan to Tsinghai 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 bomber moved from Yunnan to Tsinghai Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Dutch New Guinea Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in New Guinea Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 3 fighters and 1 tactical_bomber Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 3 fighters and 1 tactical_bomber Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Tsinghai Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Tsinghai to Kansu 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kansu 2 carriers moved from 37 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 armour moved from Hopei to Kansu Place Units - Japanese 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in Kwangtung 2 bombers and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 1 infantry EDIT: Adding units owned by Japanese to Szechwan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.17 Americans : -0.17 Chinese : -1.00 Japanese : 5.33 -
@weddingsinger w/JPN edit, I would rather attack Tsinghai with the inf from Kanzu vs shinsi, which then would allow the ncm edit I just did…
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 armour moved from Algeria to 94 Sea Zone 2 artilleries moved from Tunisia to 94 Sea Zone 3 infantry moved from Tunisia to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to Tobruk 2 bombers moved from Gibraltar to 97 Sea Zone -
Scramble off S. italy? I’m assuming no…
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Scramble off S. italy? I’m assuming no…
correct, no thanks





