@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from France to Holland Belgium
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Poland to Eastern Poland
1 bomber and 2 tactical_bombers moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from France to Holland Belgium
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Poland to Eastern Poland
1 bomber and 2 tactical_bombers moved from Western Germany to Eastern Poland
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 1 bomber, 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Holland Belgium
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 armour moved from France to Western Germany
2 aaGuns, 2 armour, 3 artilleries and 11 infantry moved from Poland to Baltic States
1 armour and 6 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
2 artilleries and 9 infantry moved from Yugoslavia to Romania
1 armour and 4 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
2 tactical_bombers moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
2 destroyers and 1 submarine placed in 113 Sea Zone
7 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 0.17
Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 aaGun, 1 armour, 2 artilleries, 13 infantry and 2 tactical_bombers
Poland : 1 aaGun
Germany : 1 factory_major and 7 mech_infantrys
Holland Belgium : 3 armour and 1 mech_infantry
Southern Italy : 1 bomber and 2 fighters
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 infantry
113 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 48
Russians : 34 / 38
Japanese : 29 / 42
Americans : 52 / 53
Chinese : 9 / 12
British : 28 / 42
UK_Pacific : 21 / 22
Italians : 12 / 13
ANZAC : 14 / 16
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
3 infantry and 3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 4 infantry and 3 mech_infantrys
Germans defend with 6 infantry
Russians roll dice for 1 fighter, 4 infantry and 3 mech_infantrys in Karelia, round 2 : 1/8 hits, 1.67 expected hits
Germans roll dice for 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Karelia, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 fighter and 3 mech_infantrys in Karelia, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 1 fighter and 2 mech_infantrys in Karelia, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 5 infantry in Karelia, round 5 : 3/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 1 fighter owned by the Russians lost in Karelia
Germans win with 5 infantry remaining. Battle score for attacker is -31
Casualties for Russians: 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
1 fighter moved from Vyborg to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : -3.83
Unbelievably bad rolls for Russia will swing this game for you in a big way quickly.
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Unbelievably bad rolls for Russia will swing this game for you in a big way quickly.
-3 for R and +2 for G, isn’t good, although I have discovered that attacking or moving into KAR, this early, isn’t good for R
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 marines moved from Japan to 6 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Korea to Manchuria
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Korea to Jehol
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 2 marines and 7 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 armour and 4 infantry
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
5 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 carrier and 2 destroyers
Production/PUs Summary :
Germans : 44 / 48
Russians : 33 / 37
Japanese : 36 / 36
Americans : 52 / 53
Chinese : 5 / 12
British : 28 / 42
UK_Pacific : 21 / 22
Italians : 12 / 13
ANZAC : 14 / 16
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 12 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I am inclined to agree though here I was hoping to straight up trade infantry, possibly take Finland, and slow Germany down a turn. Instead it will speed you up.
If I didnt mention it, I’m working a wedding out of town today so wont take a turn til tomorrow
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
I am inclined to agree though here I was hoping to straight up trade infantry, possibly take Finland, and slow Germany down a turn. Instead it will speed you up.
If I didnt mention it, I’m working a wedding out of town today so wont take a turn til tomorrow
that’s cool, have fun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Wake Island to Philippines
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Hawaiian Islands to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 3/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
7 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 5 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Wake Island to Philippines
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Hawaiian Islands to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 3/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
7 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 5 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to French Guiana
Combat - British
Battle in French Guiana
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking French Guiana from Neutral_Axis, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 mech_infantrys
EDIT: Adding units owned by British to Burma: 4 mech_infantrys
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 41 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 39 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 43 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50
Italians : -0.67
Chinese : 1.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Slovakia Hungary to Baltic States
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 bomber
EDIT: Adding units owned by Italians to Greece: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry and 1 mech_infantry
Romania : 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 2 artilleries and 2 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 armour
95 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery, 1 bomber and 1 marine
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 44 / 48
Russians : 33 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 5 / 5
British : 31 / 40
UK_Pacific : 24 / 25
Italians : 12 / 17
ANZAC : 14 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Romania to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Romania to 114 Sea Zone
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 114 Sea Zone to Poland
1 aaGun, 2 artilleries and 13 infantry moved from Romania to Bessarabia
4 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
3 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Baltic States to Novgorod
1 aaGun, 2 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 bomber moved from Gibraltar to Tunisia
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Gibraltar : : -0.17
Russians : -0.17
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 bomber
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Poland : 3 armour and 2 tactical_bombers
Germany : 3 armour, 1 factory_major and 10 mech_infantrys
Southern Italy : 3 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys
Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 13 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 51 / 61
Russians : 26 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 5 / 5
British : 31 / 40
UK_Pacific : 24 / 25
Italians : 12 / 17
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
@weddingsinger rookie mistake with JPN, nice capitalization on that…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.17